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MW Modloader to addon cars

Started by tedYT, Aug 13, 2020, 9:03 PM

tedYT

hie am new to this modding world

just need to know can we convert any modloader cars to addon cars for Need For Speed MostWanted 2005

i flow all rules still i got error

the tutorial i follow to convert cars https://www.youtube.com/watch?v=scf6e-6P1kk

Sgt. Drifter

Yeah, errors happen. a friend of mine converts M>A pretty much, he also got an error on Brian's Skyline, perhaps the VltEd stuff.  ???
If you are looking forward to convert perfectly, good luck.
#ForzaFerrari

N4SRazer

#2
HONESTLY, I tried converting M to A cars by watching the same video toooo! But it entirely messed up the game, so I threw off the whole idea XDDDDDD!! I might try to start it again with help of great modders like Raverz12345, Sgt.Drifter, TEARSTREAT801, LRF Modding etc.  ;) Because I know these guys a bit/well around here and Raverz12345 and TEARSTREAT801 are currently the ones who creates modloader to addon cars for MW.

UndercoverBoy833

Hi. I also did the same thing like you and got issues like car wheel positioning as a result after conversion for MW. some of the other cars' wheel position was totally fine but others idk came out in all of a sudden.

RobertAngelo


I have some experience in converting M cars to Addon, maybe I can help you.

But first I need to ask, you want to learn for personal use only, right?

RobertAngelo

Many modders here have an incredible job, but have little free time .. unfortunately I don't understand 3D modeling (for now XD) so when I see an M car I run to download and convert it to addon type.

Right now I'm full of cars, about 154, over the limit I know XD
I Dream with a mod or a patch to expand the NFSMW garage to about 300 cars the same as NFS Wolrd. It would be awesome.

UndercoverBoy833

Yeah I learnt to convert for personal use

RobertAngelo


Okay, first, where are you having trouble? What part of the script .. has a great AJ_Lethal tutorial, I don’t know if you’ve seen it… or if you’re based on it.

UndercoverBoy833

right, I've no problem with you know modscript, EdConfig file making and using MW Recompiler made by MW Inside, but my problem is the output of the car like the wheel position is weird.

UndercoverBoy833

btw, your profile picture is nice.

RobertAngelo

Ok, it's the same as mine, maybe this is the only known program XD

To avoid this error of the position of the wheels the best thing to do is to import the script directly from VLTED.

All you have to do is take that file, ATRIBUTES.MWPS and go to Vlted, import, MWPS.
It will carry all the changes that would be made to the car to be replaced, WITHOUT SAVING, you click on export, edit the file name and export to wherever you want (it could be the desktop) it will create that mod script that has us Addon cars.

Close VLTED (Without saving changes) and go to editing the script.
In the name of the car (Model) mainly in this part of the script ..

update_field pvehicle <added_xname> MODEL Visual <ADD_XNAME>

For some reason if you finish with a number, the wheels are also not in the correct position, (at least for me it is like that ..)

Ex: TOYTAGT1
The model will have this error in the position of the wheels (I don't know why, but as I said to me this happens ..)

So I leave: TOYOTAGTONE

Another thing, in the fields of Pvehicle and Ecar remember, do not put default but racers


ex:
copy_node pvehicle (car you will copy) racers (car name who you will add)

UndercoverBoy833

thanks for the instruction. I'll try it right now and see if it works.

RobertAngelo

for nothing, XD
Ok I wait for the results, and thanks for finding my avatar cool.

UndercoverBoy833

you said that if I finish the entry with a number, I get an error, what was it for like pvehicle or ecar or both?

UndercoverBoy833

or you can send me a screenshot for my better understanding about that.