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Back to black (and white) .. fullsize cars

Started by FranknFurter, Dec 06, 2016, 12:49 PM

FranknFurter

Ok I see .. but how am I supposed to help you then? If you don't want to use the EP/SP to unlock the game (you don't have to apply all patches provided by EP/SP if you look into the setup menu ..) then you will need a 'stand-alone' unlock patch ???

WiLL

Yes Frank I hear you) so what is really needed with the install of the EP/SP pack, when I'm using Veg''s cool patch.
What's the most important things, I do have the Duel Cpu''s an need that patch. I be back later k thanks
Let's have a better day...?

noise

Downloaded ''current state Fury''.I like it very much, you cut nearly 2000 polies and you improved textures very well.

I have a two door version (coupe) of this baardk Fury.It was only availible on his website.I like that car so much, it should be availible here on addons and with an update by you offcourse.what do you think?

FranknFurter

#33
@noise:
Great that you still have that two door version since I don't, lost that long ago ... had a look at real pics of the two door Fury lately and saw that the rear end is completely different from the four door version, so I almost abandoned that idea since I don't know if I could have modelled it accurately enough ... can you post some screens of it then? :)

Cool .. I didn't count the polies I deleted since it is such an old file :)
I actually had to add eight polies again to get a proper normalizing, four within the bonnet area and four by the C pillar with the body, two of the frontal added could afterwards be deleted again ;)

@WiLL:
there's nothing special or particular needed to install the EP/SP except for a fresh clean installation of NFS ... it upgrades to the 4.5 exe, unlocks all games, tiers and cars and stuff, I would just leave out the no collision patch, that makes no sense to me in my opinion, but just the 1MB patch is useful to avoid that annoying error message, but you can also install that from other sources ...

For those who cannot wait for the full version of the final Fury to be posted in the download area here are all necessary files (mesh, texture, VidWall and Carp file) of the finalized state within the zip ..



Since I have finished and updated the LAPD Fury to the new Fury base today here are also the necessary files for it (mesh, texture, VidWall, Carp), haven't yet prepared all uploading files but will do that asap and send it to Remko then ...


Paul Spain

Well here it is, Still not 100% perfect but it's "good enough" The Royal Monaco. Now to add a driver and possibly change the wheels to the lower poly ones I mentioned before.
NFS HighStakes is the best

FranknFurter

#35
... nicely done Paul, I only miss those 'sleeper lids' or whatever they're called as truly headlight covers or are the headlights you made are then defined as :OL part? It is nearly the same problem with the '67 Camaro or the '69 Charger, those revolving headlights must be laid upon the front grille as additional :OL part lately .. but those 'sleeper' lids should even be worse since they are really covering the headlights :-\
Guess that would really require some advanced modelling skills exceeding even my poor skills I'm afraid ... ???

@WiLL: you're granted pal, the option 'no collision' (or not) becomes obsolete anyway since the VEG patch installs that new 'NFS4.exe' anyways that becomes then your new HS starting application, but ok, glad to hear your HS is running fine again ;)

It's just that the EP/SP also installs then a new Config.dat file with as said all tiers, cars and stuff unlocked and the VEG patch itself is a completely different thing but it's better to have that also installed for no more game crashes because of polyload issues .. but this procedure is also very explicitely described on Evgeny's site ..

Paul Spain

Quote from: FranknFurter on Dec 14, 2016, 11:07 AM
Guess that would really require some advanced modelling skills exceeding even my poor skills I'm afraid ... ???

You're up there with Lou and Nils I'd guess skill wise man LOL..You outdo me by a long shot. As for the "lids" I left them off as most of the police left them open or even took them off as well (I think ISP and Chicago Police removed the lids) These lids was also on a car by Taigo I made a ISP cruiser of but I had to disable them as they didn't wanna show up in the game.
NFS HighStakes is the best

FranknFurter

#37
Hi folks,
I wanted to show you something out of my 'bag of tricks' of how to correctly map things by using some tricks ..
Ever wondered how you can properly and also most exactly center a door decal or badge?
By only just estimating a centered position on the texture you wouldn't get too far as for my experiences ...

Well, I use then a certain trick in ZModeler, at first I make the concerning door polies 'no cull' and also transparent, then I switch the upper windows each left and right side view with settings: 'shade, fill' : 'solid' (and transparency enabled, of course), further I disable 'Smooth textures' in texture settings.

.. now in one of the side view windows you should see both sides visible by that bleeding through effect; then I move either the mapped vertices or the decal object sidewards until you have reached a certain grade of congruency, you can then achieve an even more congruency by moving the mapped vertices carefully horizontally until the pixelated side view has aligned to nearly 100% congruent vertical lines.

After that alignment procedure you have of course to alter the doors' polies back to 'non-transparent' and single-sided (cull -> 'default') again and also reset the viewing options to default values.

.. for inbetween since I'm just at it .. ^-^

Added a pic of that below ..

FranknFurter

#38
Another thing is, especially with cars like the Fury with its very 'rounded' or 'bulged' doors ... if you know some trigonometry you might know that if you 'reset' and assign polies just from the flat side view the projection of the surfaces are then not correct displayed by a natural geometrically angled distortion ...

For example the upper parts of the Fury's doors are angled by about 15 degrees what means an optical shortening of the correct rendering by cos (15°) = 0.966 .. this means a fault value by almost 3,5% for that part of the decal ... :-\

What I do is making a planar door image but with reangulated surfaces by rotating the vertices on a circular orbit over each spline in frontal view, so the circular projections of the surfaces' vertices are then correct (like with a globe and its projection into a flat 2D map as an example ..) (.. or another example of 'optically shortening' coming from soccer: what do you see when you are standing by the centre circle, a full circle (like from an above view) or yet rather an ellipse ..?)

Then I reset and assign that planar door copy to the texture whereupon I then align the arched doors' vertices to the 'flat' and geometrically correct mapped vertices.

The result is then a correct rendition of the decal on an arched or 'bulged' surface ... complicated and somewhat sophisticated, I know .. :o

.. hope the attached pic will make that issue a bit more clearly ???

FranknFurter

#39
The b/w Fury series' work is continuing ...

Reworked the Generic/traffic cruiser now to the new Fury base while tinkering the SQ Fury nearby, the SFPD variant is just an optional texture ... the car was originally only meant as a traffic replacement cruiser, I'm preparing it then as a full version .. traffic replacement cars will then be contained in the zip file ...

The Dodge Monaco '78 CHP will be next to come, consider to do also a slicktop version of it since that looks sooo damn cool ... :)

.. and now for some entertainment again ^-^ .. doesn't quite fit the current season but was contemporary with the car then, so what ..  =D
A bit of good old 'Flower Power' cannot be wrong sometimes .. :afro:

Some might know it better by its famous German title sung by .. oh no ... :P

https://www.youtube.com/v/J4Bl_VQ2inM

I will today upload the finished LAPD 'Adam-12' Fury and the Generic/SFPD Fury ..

Update: files are sent ...

FranknFurter

#40
G'Morn' folks ...

the last but not the least of the b/w Police cruiser series is so far finished, the 1978 Dodge Monaco CHP ..

It as an altered (split) grille, trim and some taillight textures from authentic pics .. is that ok so far with you Paul? ;)

But I had to give it away for a test ride to that CHP officer still since the Donut shop now opened, as soon as he's back I will upload it, I promise! ^-^

Update: the slicktop version is also finished ... =D

Btw ... since I can't think of a reasonable proper way to simulate the Californian stoplight in HS I simply laid an :ODL mesh upon the red spotlight .. :-\
If you define it as a siren dummy it will bleed through the whole spot, if you define it as headlight it will then be lit permanently ???
Hope it is ok for you ...

Damn, spotted one of those wacky European car freaks from Beverly Hills again speeding .. gotta give it a go .. cya later! :police:

Btw the last pic shows the prototype pic I made the recent Dodge's taillights from ..

Paul Spain

Quote from: FranknFurter on Dec 15, 2016,  3:32 AM
Another thing is, especially with cars like the Fury with its very 'rounded' or 'bulged' doors ... if you know some trigonometry you might know that if you 'reset' and assign polies just from the flat side view the projection of the surfaces are then not correct displayed by a natural geometrically angled distortion ...

For example the upper parts of the Fury's doors are angled by about 15 degrees what means an optical shortening of the correct rendering by cos (15°) = 0.966 .. this means a fault value by almost 3,5% for that part of the decal ... :-\

What I do is making a planar door image but with reangulated surfaces by rotating the vertices on a circular orbit over each spline in frontal view, so the circular projections of the surfaces' vertices are then correct (like with a globe and its projection into a flat 2D map as an example ..) (.. or another example of 'optically shortening' coming from soccer: what do you see when you are standing by the centre circle, a full circle (like from an above view) or yet rather an ellipse ..?)

Then I reset and assign that planar door copy to the texture whereupon I then align the arched doors' vertices to the 'flat' and geometrically correct mapped vertices.

The result is then a correct rendition of the decal on an arched or 'bulged' surface ... complicated and somewhat sophisticated, I know .. :o

.. hope the attached pic will make that issue a bit more clearly ???

Hmmn..A wee bit too complicated for me, Sorry. Anyway good work on the Surete car but I don't think they ever used TwinSonics on them and the color was yellow doors with a chocolate color body not black, I found pics of the other car that is beside the Fury in that one pic, Seems Surete had black/white scheme before brown/yellow, I'll post the pic when I get home, They also had a 1974 Dodge Monaco in the older black/white scheme and just like that other car it has a red 7-11 with 2 lolipop flashers.
NFS HighStakes is the best

FranknFurter

#42
Hmmm .. it was just meant to be an example showing that SQ door decal while I was working at the Monaco ... but ok there seem to be people that always do find something to grouse about ... ::)

I'm just having fun doing cars ... kind of a relaxation for me ... ^-^

Cheers and Peace bro.. :afro:

... had the Fury by chance as a speeder on Deadly Outback .. dang that took about long to get that .. and sooo much fun ... (notice the tire tracks on the inner curve there from the first lap :o)

Needs some advanced maneuvering skills to keep that almost 2-ton of live weight and heavily understeering beast on track because of that heavy 440ci Police engine's weight :police:

ESP: off .. ASR: off ... ABS: off, all others: off  ... uhmm, forgot it hasn't any .. ;)

noise

A bit late maybe but here's the Baardk's Fury Coupe. The back is the same as the sedan I'm afraid.

FranknFurter

#44
... no problem! Thanks for your efforts anyway noise .. I was already afraid of something like that :'(



.. so I will have to model the proper rear end of the two door Fury from just pics like that :-\
If there were at least some blueprints to find of it still .. also seems to be a rather rare car, the four door was very much more common ... (and also a lot cheaper I guess .. ;))

.. that might take some time, but if I fail don't be too upset folks, ok? (If you are interested in having a two door variant still at all then ... you might have become fed up with such old irons in the meantime ... ???) .. though I can see this one has those nice Challenger wheels .. ^-^

... some further Police Fury variants are somewhat more preposed to me like the Nevada HP slicktop and an SQ Fury cruiser :police: