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DR's NFS6 Conversion Garage - 2007 Ferrari Rossa Pininfarina (SF & DR)

Started by Dark Ritual, Jul 16, 2007, 3:43 AM

Dark Ritual

2007 Ferrari Rossa Pininfarina
Author: Scuderia Ferrari
Converter: Dark Ritual
Polycount: 25,534 (Approximately)
Vertex Count: 30,800
Body Texture: 1024x1024 (Maximum NFS6 can handle)
Wheel Texture: 512x512 (Maximum NFS6 can handle)

Screens Courteousy of NFS Model Viewer.




NOTE: Front Right Brake isn't mapped correctly, I will fixed that soon. I just noticed that.

Completed Things:
-1 Skin.
-Remapping the brakes.
-Fixed Skeleton Bones for Headlights, Tailights, Driver, Exhuast Tips, Engine & More.
-Accurate Wheel Bones.
-Making car.o & carRigid.o
-Editing the vehicle.ini to remove some bones which are unused.

Uncompleted Things:
-10 more skins + 1 NFS HP Skin.
-Performance for Stock Car, Opponent Car & NFS HP Car
-Making carM.o & carRigidM.o

Some things:
-This isn't the final version yet, it's only the alpha. Beta version will be coming soon.

Now, any questions and comments? :D
Cross Topic Post: http://www.nfscars.net/forum/showthread.php?p=369585#post369585

Dark Ritual


-Aka-NFSWiLL

Hi looks nice is the Car for nfs 6 hp2 then?
When your Done with her.
Let TS Convert to Nfs4Hs will yah?
Nice work DR Peace :)

Car Freak

nice work, but to tell you the truth, 1) the picture resolution here looks screwy, so the car doesn't look as good as it should be, and 2)I'm not a really big fan of this car...
Lead me not to temptation....I can find it on my own



monkey.wesley

Hey... DR joined NFSG! And yeah... for some reason... the car doesn't look as good as it should... but I don't think it's your modelling at all...
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

Dark Ritual

@NFSWILL - THanks, but I don't think it fits NFS4. Look at the poly :eek: 25,534.

@Car Freak - I myself like this car so I did. But if you don't like it, don't post please. I don't like people haing negative reasons at my conversions.

@monkey - Yeah, this is Scuderia Ferrariâ,,¢ modeling, not mine. So that's why the flatshadings are pretty bad much.

Oh btw, the picture was resized due to the board width.

EDIT: SF can't let me continue this conversion anymore, it is cancelled. I'm sorry guys. SF will be doing on his own now.

Zpectre

Quote from: Dark RitualBody Texture: 1024x1024 (Maximum NFS6 can handle)
Wheel Texture: 512x512 (Maximum NFS6 can handle)
Which is already pretty damn nice.

It's very cool, I like the brake rotors. :)

audistyler

looks nice :) I've saw this cars prototype in real life at AutoExotica in Latvia :cool:




Lotec

Quote from: audistylerlooks nice :) I've saw this cars prototype in real life at AutoExotica in Latvia :cool:
This thread is more than 1/2 a year old, Siriusly...