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#91
Editing Projects / Re: Last rides with high stake...
Last post by Butch - May 11, 2026, 4:30 AMI started with the 1988 Isdera because I have the blueprint, but the older version with the Mercedes logo and the plexiglass-covered headlights will follow, of course.
#92
Editing Projects / Re: Last rides with high stake...
Last post by pete9516 - May 11, 2026, 4:06 AMQuote from: Butch on May 11, 2026, 1:50 AMThat's some nice sound samples.
Now the big question is: WiLL you make the Isdera or the Mercedes?

#93
Editing Projects / Re: Last rides with high stake...
Last post by Spectre - May 11, 2026, 2:04 AMThat Isdera looks brutal and awesome.
#95
Editing Projects / Re: Last rides with high stake...
Last post by EvoX - May 10, 2026, 11:25 PMEvery time I see a drawing by Butch I ask myself wow what on earth is that, then start digging and hey, I didn't know about this car! 😂🏁
#96
Editing Projects / Re: Last rides with high stake...
Last post by Butch - May 10, 2026, 11:20 PMstart
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#97
Editing Projects / Re: Last rides with high stake...
Last post by pete9516 - May 10, 2026, 12:18 AM@Paul: I don't believe that those models don't have these visibility problems. This is like the only reason why this would be happening. If there's models where it doesn't appear, it's most likely because the dummies actually are placed outside of the light bulb. And yeah it's the same thing: Having grills,head,side,signal,and tail lights being part of the :OC causes just that. Parts disappearing at a certain distance. This is because there is a way too narrow draw distance limit for :OC, :OD and :OH and probably other small parts which are not supposed to be part of the :HB, so it's best not to do strange part managing like this and stick to how EA models have been done
#98
Editing Projects / Re: Last rides with high stake...
Last post by Paul Spain - May 09, 2026, 6:51 PMQuote from: pete9516 on May 04, 2026, 4:39 PMQuote from: Paul Spain on May 03, 2026, 5:27 PMMake sure anything which should be part of the :HB is actually part of the :HB, else the headlight coronas will be having problems shining through. Also make sure the vertices are transparentQuote from: Cooya! on May 03, 2026, 1:46 PMOh... really?!?Well... at least there should be. Otherwise things can go terribly wrong as you can see
You have a similar issue to what I get working with hella high poly models, Where the headlights don't glow right from a distance..They look fine from certain angles BUT close up they seem to turn off.
Your issue might be easily fixed by using CarCad to move the vertices a bit out of the way of the headlights so the parts don't penetrate. Mine however is more complicated.![]()
Actually quite a few authors follow my trick of making grills,head,side,signal,and tail lights part of the :OC to make mods to the body easy and they don't have this light visibility problem. It has to be some visibility thing not triggering on certain models for whatever reason. Likely it's the same thing causing his Penetration and the same that causes the annoying disappearance of parts on the front and back when viewing replays.
#99
General NFS / Change the chase music in NFSM...
Last post by Jrsm_ - May 09, 2026, 7:56 AMHey everyone, how's it going?
Does anyone know how to change the chase music in NFSMW?
If so, which file needs to be edited and what tool should be used?
Does anyone know how to change the chase music in NFSMW?
If so, which file needs to be edited and what tool should be used?
#100
Editing Projects / Re: NFS:HS Modlist (WIP)
Last post by Hommelwomb - May 09, 2026, 7:46 AMMod is now released: https://www.nfsaddons.com/downloads/nfshs/tools/11032/nfs4-all-in-one-hd-mod-pack.html
Currently looking for better dashboards for following cars
BMW Z3 Roadster
Chevrolet Camaro
Pontiac Firebird
Mercedes-Benz SLK 230
HSV SV99
Acura NSX
BMW M Coupe
Nissan 240SX
Mazda RX-7
Toyota Supra Turbo
Ford Falcon XR8
Ford GT90
Jaguar XJR-15
If you know where to find any of those - please let me know.
Or if you wanna create one - kudos to you!
Also looking for better audio showcases for following cars
Currently AI generated
Nissan 240SX
Lotus Elise
Audi TT Roadster
Saleen S7
Lamborghini Murciélago
Porsche 911 GT1
Nissan R390 GT1
Aston Martin Vanquish V12
BMW M Coupe
Currently out of place by style
Porsche Boxster
Volkswagen Golf R32
They should be 1 to 3 minutes long. Audio files in standard formats are sufficient. Creating a BNK file out of them is of no problem.
All other cars are already using original audio showcases from NFS1, NFS2, NFS3, NFS4 or Forza 4.
Currently looking for better dashboards for following cars
BMW Z3 Roadster
Chevrolet Camaro
Pontiac Firebird
Mercedes-Benz SLK 230
HSV SV99
Acura NSX
BMW M Coupe
Nissan 240SX
Mazda RX-7
Toyota Supra Turbo
Ford Falcon XR8
Ford GT90
Jaguar XJR-15
If you know where to find any of those - please let me know.
Or if you wanna create one - kudos to you!
Also looking for better audio showcases for following cars
Currently AI generated
Nissan 240SX
Lotus Elise
Audi TT Roadster
Saleen S7
Lamborghini Murciélago
Porsche 911 GT1
Nissan R390 GT1
Aston Martin Vanquish V12
BMW M Coupe
Currently out of place by style
Porsche Boxster
Volkswagen Golf R32
They should be 1 to 3 minutes long. Audio files in standard formats are sufficient. Creating a BNK file out of them is of no problem.
All other cars are already using original audio showcases from NFS1, NFS2, NFS3, NFS4 or Forza 4.
Well... at least there should be. Otherwise things can go terribly wrong as you can see 
