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#91
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Apr 13, 2025, 7:43 AM
Quote from: JimDiabolo on Apr 13, 2025,  6:34 AMA updated Autobahn would be nice. 8)
Still gotta work out the lane widths, backwards direction's brake points and i think i have to redo the VR stuff at the last section before the finish completely new. The AI just won't work like that. I have to use either the left or the right lane for both forward and backwards direction. Anything else trying to use both lanes as they're supposed to being used by traffic rules won't be possible as of now. The problem is that there are fences all the way through and i would have to remove them for a better visual experience so that cars wouldn't be able to drive through the fences and stuff.. It's a complete mess. The track itself is designed beautifully, but it won't work out for game's artificial intelligence
#92
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Apr 13, 2025, 6:34 AM
A updated Autobahn would be nice. 8)
#93
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Apr 13, 2025, 6:25 AM
Ah well i've forgot to put the track in here really. I'm currently working on Autobahn 3. I will test your new version as soon as possible
EDIT: Thanks so much for your quick update
#94
Help/F.A.Q / Re: Most Wanted 2005 Add-on Ca...
Last post by mono_beats41 - Apr 13, 2025, 6:23 AM
Hello,
Any tutorial on how to edit the "GlobalB" file for NFS MW using Binary?
I want to manually remove CarTypeInfos, Collisions, and DBModelParts for some cars I no longer need.
#95
Help/F.A.Q / Re: addon cars are invisible
Last post by mono_beats41 - Apr 13, 2025, 6:21 AM
Hello,
Any tutorial on how to edit the "GlobalB" file for NFS MW using Binary?
I want to manually remove CarTypeInfos, Collisions, and DBModelParts for some cars I no longer need.
#96
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Apr 13, 2025, 1:41 AM
Quote from: pete9516 on Apr 11, 2025, 11:08 AMI don't know about that negative inputs. Never experienced it. Couldn't try out your new T3ED version yet. But i've noticed something when editing Autobahn 3.
This function right here does not work properly. The threshold for detecting non passable polygons is too high. The thin polygons won't be detected. Also when there's a tunnel section where the tunnel consists of track polygons the detection will also not work. Means you have to manually put the passable lanes in tunnel sections because the function flags the passable lanes as non passable. Other than that, this function is a god sent. Unfortunately, it does not work on heavily edited tracks as it seems
EDIT: Here's a good example (reference) of when the function decides that a non passable polygon will be passable
It actually worked as planned. I searched for the polygons to the right and left of the VRoad and then went one further. However, if the polygons are so narrow, one could be skipped.
The new version only searches for the polygon slightly to the left of the VRoad point. The next one is then simply taken as the right one.
It would be nice if you had given me the track and block with the problem. Then I could have tested directly there.
Try it out to see if it works better.
#97
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Apr 11, 2025, 11:08 AM
I don't know about that negative inputs. Never experienced it. Couldn't try out your new T3ED version yet. But i've noticed something when editing Autobahn 3.
This function right here does not work properly. The threshold for detecting non passable polygons is too high. The thin polygons won't be detected. Also when there's a tunnel section where the tunnel consists of track polygons the detection will also not work. Means you have to manually put the passable lanes in tunnel sections because the function flags the passable lanes as non passable. Other than that, this function is a god sent. Unfortunately, it does not work on heavily edited tracks as it seems
EDIT: Here's a good example (reference) of when the function decides that a non passable polygon will be passable
#98
Off-Topic Discussion / Best Hajj and Umrah Services 2...
Last post by alkhair - Apr 09, 2025, 12:36 AM
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#100
General NFS / Re: NFS Police H.Q my Close
Last post by Mike - Apr 08, 2025, 11:13 AM
 8)