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#1
Help/F.A.Q / Re: Pursuit diablo NFS High st...
Last post by pete9516 - Today at 12:05 AM
Quote from: Cooya! on Sep 05, 2026,  2:13 AM@ DZ Gamer: Maybe you should start two or three more threads here asking the same question so we can finally hear you..  :-X

As Pete already said: It's not a "problem" with the Diablo alone but with every single police car that got a headlight smashed at night. I don't think that this is a bug but was made on purpose for the sake of "realism". I would not drive with excessive speed when I am not able to see aswell... remember that this is the police and they have the mandate to protect the civilian population even if this is a pursuit. I always liked this little detail so it never bothered me. But if it does for you then this patch can fix your issues:

https://www.nfsaddons.com/downloads/nfshs/tools/8536/physicsgameplay-modifications-delta-patches-exen.html
It just completely kills the gameplay when doing night pursuits. You'd always get away from them. This is boring. Also they'd need to make the streets secure again even if they'd loose one of their headlights
#2
General NFS / Re: NFS High Stakes EXE addres...
Last post by nikon - Sep 07, 2026, 11:55 PM
Quote from: pete9516 on Sep 07, 2026, 11:21 PM
Quote from: nikon on Sep 07, 2026,  1:12 AMIt is actually possible, but it requires some careful modification of the exe file.
As a test, I managed to add a minimal amount of traffic to Career mode (started with 2 cars, no cops yet), and then use all the slots that are not occupied by AI or the player.
In a normal career, this gives about 8-10 traffic cars.
But if you want a 16-car tournament (15 AI + player), there will be no traffic at all, because the game only has 16 slots in total.

Personally, I was more focused to making a "Race Again" button for Career mode first.
And yes, that is also possible now, but it still needs some time to polish and stabilize before it's ready.
You can only have up to 14 AI racers, if you put 15, the game crashes

You are absolutely right about the original exe file.
Even if you edit the career file and set 15 opponents, the game just crashes.
It only launches with 14, but you can't actually complete a tournament with that many anyway.
The starting positions for the next track are generated incorrectly too (the player always ends up last).
But I edited the exe file so the game doesn't crash and actually works with 15+1, with 16 cars total.
This allowed me to run both tournaments and knockouts, and even complete them to the end and receive the reward.
On top of that, I'm trying to go further and replace the hardcoded tournament score table with a dynamic one.
It seems to be working, but still needs testing and bug fixing...

I managed to record a test video of this.
If it's appropriate to share here, I'd be post the YouTube link.
#3
General NFS / Re: Lost nfs4 cars continued
Last post by pete9516 - Sep 07, 2026, 11:38 PM
Quote from: Cooya! on Sep 05, 2026,  1:41 AM@ Paul Spain: If you can tell me a filesharing service that never expires without the need to register first I would be glad ;)
Since I am offering files that are not mine and I did not ask for permission to spread them I feel more comfortable remaining "incognito"  ;)

@ Venko and Pete: Here are the Katyher's cars again:
https://uploadnow.io/f/2ptf04r

@ Pete: and here are the (lowpoly but well made) cars by "Evoness" that Remko distributed once and that should be in your "Sammelsurium" aswell:
https://uploadnow.io/f/6mMC0DV

Thanks!! You can try catbox.moe but it removes file names
#4
General NFS / Re: NFS High Stakes EXE addres...
Last post by pete9516 - Sep 07, 2026, 11:21 PM
Quote from: nikon on Sep 07, 2026,  1:12 AM
Quote from: PomFrit on Mar 17, 2026,  3:20 AMIs it possible to enable traffics and cops in Career mode ? Knockouts with traffics and High Stakes with cops can be interesting.

It is actually possible, but it requires some careful modification of the exe file.
As a test, I managed to add a minimal amount of traffic to Career mode (started with 2 cars, no cops yet), and then use all the slots that are not occupied by AI or the player.
In a normal career, this gives about 8-10 traffic cars.
But if you want a 16-car tournament (15 AI + player), there will be no traffic at all, because the game only has 16 slots in total.

Personally, I was more focused to making a "Race Again" button for Career mode first.
And yes, that is also possible now, but it still needs some time to polish and stabilize before it's ready.
You can only have up to 14 AI racers, if you put 15, the game crashes
#5
General NFS / Re: NFS High Stakes EXE addres...
Last post by nikon - Sep 07, 2026, 1:12 AM
Quote from: PomFrit on Mar 17, 2026,  3:20 AMIs it possible to enable traffics and cops in Career mode ? Knockouts with traffics and High Stakes with cops can be interesting.

It is actually possible, but it requires some careful modification of the exe file.
As a test, I managed to add a minimal amount of traffic to Career mode (started with 2 cars, no cops yet), and then use all the slots that are not occupied by AI or the player.
In a normal career, this gives about 8-10 traffic cars.
But if you want a 16-car tournament (15 AI + player), there will be no traffic at all, because the game only has 16 slots in total.

Personally, I was more focused to making a "Race Again" button for Career mode first.
And yes, that is also possible now, but it still needs some time to polish and stabilize before it's ready.
#6
General NFS / Re: Lost nfs4 cars continued
Last post by Venko - Sep 06, 2026, 2:45 AM
Quote from: Cooya! on Sep 05, 2026,  1:41 AM@ Paul Spain: If you can tell me a filesharing service that never expires without the need to register first I would be glad ;)
Since I am offering files that are not mine and I did not ask for permission to spread them I feel more comfortable remaining "incognito"  ;)

@ Venko and Pete: Here are the Katyher's cars again:
https://uploadnow.io/f/2ptf04r

@ Pete: and here are the (lowpoly but well made) cars by "Evoness" that Remko distributed once and that should be in your "Sammelsurium" aswell:
https://uploadnow.io/f/6mMC0DV

Thanks a lot!
#7
Editing Projects / Re: Last rides with high stake...
Last post by Cooya! - Sep 05, 2026, 8:26 AM
What a beautiful remake of your "Big Healey"! I love it! And the hardtop roof is soooo amazing!
There is just a little thing that bothers me a bit: The grill is somehow too flat at the bottom. It should be pretty much perfectly oval in shape. And right now it is some kind of a hybrid between the MKI and the MKIII as it has the textured grill of the MKI but the frame is sticking out all around the grill. The MKI's grill need to be sticking out at the top but pressed in at the bottom... where the MKIII has the frame sticking out all around. I hope this makes sense in any way...
#8
Editing Projects / Re: Last rides with high stake...
Last post by Spectre - Sep 05, 2026, 7:33 AM
Quote from: noise on Sep 05, 2026,  6:56 AM:) , Healey is alive!!!. Did I wake you up Butch?
Seems like it.

Glad you are doing well Butch.
#9
Editing Projects / Re: Last rides with high stake...
Last post by noise - Sep 05, 2026, 6:56 AM
 :) , Healey is alive!!!. Did I wake you up Butch?
#10
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Sep 05, 2026, 6:36 AM
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