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#1
General NFS / Re: NFS High Stakes EXE addres...
Last post by nikon - Sep 08, 2026, 11:05 PM
Quote from: Venko on Sep 08, 2026, 10:44 PMThat career editor will turn out awesome.
Is there any way to have 16 racers outside of career mode, in single race for example?

I think it should be possible eventually.

Thanks everyone for the feedback!

This is still just the very beginning, and for now I'm mainly focused on Career mode.
I haven't gotten around to Single Race mode yet.

I'll try to consolidate my current work and put together a preliminary patch as soon as I can, but I can't promise when it will be ready yet.

With the current editor, you can set up to 14 opponents in Knockout mode (giving you 15 cars in total).
That's the maximum that can work in the unpatched version, as pete9516 mentioned above.
The player will also be placed in the last starting position for every race (although it's actually pretty fun to start at the back of the grid).

For Tournament mode, you can theoretically set more than 7 AI opponents as well, but in that case you won't be able to complete the entire tournament.
The points system also doesn't work properly, and the Standings table crashes the game.

I've managed to overcome most of the issues I described above, and with the patch, 16 participants are quite playable.
#2
General NFS / Re: NFS High Stakes EXE addres...
Last post by Venko - Sep 08, 2026, 10:44 PM
That career editor will turn out awesome.
Is there any way to have 16 racers outside of career mode, in single race for example?
#3
General NFS / Re: NFS High Stakes EXE addres...
Last post by EvoX - Sep 08, 2026, 10:09 PM
Quote from: nikon on Sep 08, 2026,  6:31 PMIn the video where I was testing the 16-car knockout, I came across an interesting sorting (?) issue.
In the second race, two AI drivers had exactly the same finish time, and they happened to be right on the elimination cutoff.
There were 11 participants, with 4 to be eliminated. The two AI drivers were clearly in a close battle and crossed the finish line at the same time, taking 7th and 8th places respectively.
However, the AI driver who finished in 7th place was eliminated instead of the one in 8th place.
I think this might be related to how the results are sorted when the finish times are identical, but it needs further investigation. In practice, I think this is probably a fairly rare occurrence.

yeaaah, another cool nfs4 channel, subscribed 👍
#4
General NFS / Re: NFS High Stakes EXE addres...
Last post by Herms - Sep 08, 2026, 9:02 PM
Very interesting observations. 16 car tournaments look like a lot of fun. Even 14 cars with a few traffic would be neat. Good luck in your research and thanks for sharing!
#5
General NFS / Re: NFS High Stakes EXE addres...
Last post by nikon - Sep 08, 2026, 6:31 PM
In the video where I was testing the 16-car knockout, I came across an interesting sorting (?) issue.
In the second race, two AI drivers had exactly the same finish time, and they happened to be right on the elimination cutoff.
There were 11 participants, with 4 to be eliminated. The two AI drivers were clearly in a close battle and crossed the finish line at the same time, taking 7th and 8th places respectively.
However, the AI driver who finished in 7th place was eliminated instead of the one in 8th place.
I think this might be related to how the results are sorted when the finish times are identical, but it needs further investigation. In practice, I think this is probably a fairly rare occurrence.
#6
General NFS / Re: NFS High Stakes EXE addres...
Last post by nikon - Sep 08, 2026, 6:23 PM
Quote from: Remko on Sep 08, 2026,  4:55 PMPosting Youtube links (or embedding them) is fine, go ahead.

Thanks for the permission!

16-car tournament testing:


16-car knockout testing (+ custom eliminated car count): 

As an example, you can see that when there are 16 participants, no traffic cars appear.
However, starting from the second race, after 5 participants have been eliminated, 5 traffic cars appear.
In the knockout video, according to the setting, the number of traffic cars should then remain at 5 for all subsequent races, even when more than 5 slots become available (from the third race onward).

The research is still in an early stage, and there are quite a few things that still need to be checked and tested.
I also used the EXE file patched with the veg.by mod as my base, so the patch may not be compatible with other patches or modified executables.
#7
General NFS / Re: NFS High Stakes EXE addres...
Last post by Remko - Sep 08, 2026, 4:55 PM
Posting Youtube links (or embedding them) is fine, go ahead.
#8
Help/F.A.Q / Re: Pursuit diablo NFS High st...
Last post by pete9516 - Sep 08, 2026, 12:05 AM
Quote from: Cooya! on Sep 05, 2026,  2:13 AM@ DZ Gamer: Maybe you should start two or three more threads here asking the same question so we can finally hear you..  :-X

As Pete already said: It's not a "problem" with the Diablo alone but with every single police car that got a headlight smashed at night. I don't think that this is a bug but was made on purpose for the sake of "realism". I would not drive with excessive speed when I am not able to see aswell... remember that this is the police and they have the mandate to protect the civilian population even if this is a pursuit. I always liked this little detail so it never bothered me. But if it does for you then this patch can fix your issues:

https://www.nfsaddons.com/downloads/nfshs/tools/8536/physicsgameplay-modifications-delta-patches-exen.html
It just completely kills the gameplay when doing night pursuits. You'd always get away from them. This is boring. Also they'd need to make the streets secure again even if they'd loose one of their headlights
#9
General NFS / Re: NFS High Stakes EXE addres...
Last post by nikon - Sep 07, 2026, 11:55 PM
Quote from: pete9516 on Sep 07, 2026, 11:21 PM
Quote from: nikon on Sep 07, 2026,  1:12 AMIt is actually possible, but it requires some careful modification of the exe file.
As a test, I managed to add a minimal amount of traffic to Career mode (started with 2 cars, no cops yet), and then use all the slots that are not occupied by AI or the player.
In a normal career, this gives about 8-10 traffic cars.
But if you want a 16-car tournament (15 AI + player), there will be no traffic at all, because the game only has 16 slots in total.

Personally, I was more focused to making a "Race Again" button for Career mode first.
And yes, that is also possible now, but it still needs some time to polish and stabilize before it's ready.
You can only have up to 14 AI racers, if you put 15, the game crashes

You are absolutely right about the original exe file.
Even if you edit the career file and set 15 opponents, the game just crashes.
It only launches with 14, but you can't actually complete a tournament with that many anyway.
The starting positions for the next track are generated incorrectly too (the player always ends up last).
But I edited the exe file so the game doesn't crash and actually works with 15+1, with 16 cars total.
This allowed me to run both tournaments and knockouts, and even complete them to the end and receive the reward.
On top of that, I'm trying to go further and replace the hardcoded tournament score table with a dynamic one.
It seems to be working, but still needs testing and bug fixing...

I managed to record a test video of this.
If it's appropriate to share here, I'd be post the YouTube link.
#10
General NFS / Re: Lost nfs4 cars continued
Last post by pete9516 - Sep 07, 2026, 11:38 PM
Quote from: Cooya! on Sep 05, 2026,  1:41 AM@ Paul Spain: If you can tell me a filesharing service that never expires without the need to register first I would be glad ;)
Since I am offering files that are not mine and I did not ask for permission to spread them I feel more comfortable remaining "incognito"  ;)

@ Venko and Pete: Here are the Katyher's cars again:
https://uploadnow.io/f/2ptf04r

@ Pete: and here are the (lowpoly but well made) cars by "Evoness" that Remko distributed once and that should be in your "Sammelsurium" aswell:
https://uploadnow.io/f/6mMC0DV

Thanks!! You can try catbox.moe but it removes file names