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#1
Editing Projects / Re: Last rides with high stake...
Last post by Spectre - Dec 12, 2025, 11:37 AMThat Alfa Romeo TZ2 looks wonderful Butch!
#2
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Dec 12, 2025, 11:33 AM6596 triangles W.I.P
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#3
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Dec 12, 2025, 8:03 AMT3ED_Dev4.4.0.435_Beta_02
- "Whole Track -> Remap objects to blocks" now searches for the nearest track polygon & and uses FindZOnRoad (from Drop function).
This version worked best in my test. I hope it now achieves 100%. I optimized it a little more, but it seems to have slowed down slightly.
- "Whole Track -> Remap objects to blocks" now searches for the nearest track polygon & and uses FindZOnRoad (from Drop function).
This version worked best in my test. I hope it now achieves 100%. I optimized it a little more, but it seems to have slowed down slightly.
#4
Editing Projects / Re: Last rides with high stake...
Last post by Cooya! - Dec 11, 2025, 2:25 PMQuote from: Butch on Dec 06, 2025, 10:08 AMCooya! & pete9816 -> OK
Spectre -> The two Maseratis I mentioned earlier, p.32, with dashboard.
Thank you for adding all the little detail. It looks really great now! ... and really... detailed
I like it! #5
Editing Projects / Re: Last rides with high stake...
Last post by noise - Dec 11, 2025, 12:49 PMMany plans Butch! (Peugeot's, maserati's, De Tomaso) maybe also as your alter-ego Walter Skinner, do you take time for your growing family this Christmas?
#6
Addon Requests / Re: 2010 Ferrari 458 Italia fo...
Last post by Racer2002 - Dec 11, 2025, 12:25 PMIt's been 2 months
#7
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 10, 2025, 6:41 AMQuote from: JimDiabolo on Dec 09, 2025, 8:44 AMI believe a 100% accurate function could be achieved with a second pass, in which the "drop" function searches for the polygon underneath again.Yeah i mean if that's possible to do, that would be really great. But instead of yeeting the other 2 versions, it would be good to have all 3 ones. Personally, i wouldn't use the one which searches for the block middle, maybe it would really be good to just yeet it. But the other 2 versions would be a good gain. Again, thanks for the new function. It is much less work now to find extra objects which don't belong to the current block because now you only have to search right near the block edges.
EDIT: I still wonder why the current function does not work properly. Technically, those objects near the block end/start should be assigned correctly.
#8
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Dec 09, 2025, 8:44 AMI believe a 100% accurate function could be achieved with a second pass, in which the "drop" function searches for the polygon underneath again.
#9
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 09, 2025, 7:14 AMIch hab hier mal ein kleines Video gemacht und hab die neue Funktion bei Angel Lake 3 getestet und ein kleines Feedback dazu gemacht:
https://streamable.com/4sl3xx
https://streamable.com/4sl3xx
#10
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 09, 2025, 5:31 AMQuote from: JimDiabolo on Dec 08, 2025, 10:39 AMT3ED_Dev4.4.0.435_Beta_01First of all: Thanks so much for this quick update. I will try it out as soon as possible. But what do you mean with the errors? Are you referring to the connect close points problem?
- "Whole Track -> Remap objects to blocks" now searches for the nearest track polygon.
Unfortunately, I am unable to reproduce the errors you have found and therefore cannot fix them. I need more information to do so.