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#1
Help/F.A.Q / Re: NFS4 Buggy Projected Headl...
Last post by Hommelwomb - Today at 6:41 AM
I think I'll stick with vertexed lights - the sight range seems also to be very limited with projected lights.

Any way to make vertexed lights look more smoothly directly left and right of your car?
#2
Help/F.A.Q / Re: NFS4 Buggy Projected Headl...
Last post by PomFrit - Today at 6:11 AM
This is "projected lights" bug and propably not possible to solve, you just can reduce this problem. If polygons texture has transparency, all vertices conected to this polygon has still "vertex light" effect, like trees, guardrails, fences, road lines, lots of pillars, ...

EA used transparent texture on polygon which are not seen, if you change texture to something without transparency, "projected lights" should work fine.
#3
Help/F.A.Q / NFS4 Buggy Projected Headlight...
Last post by Hommelwomb - Today at 5:06 AM
https://imgur.com/a/wLI5yA4

How to fix these buggy projected lights for Redrock Ridge and Lost Canyons?

Is it a polygon setting?

I'd like to switch from vertexed to projected headlights because vertexed lights have annoying texture flickering on the side.
#4
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Sep 12, 2026, 5:52 PM
Quote from: JimDiabolo on Sep 12, 2026,  5:32 AMBut that's pretty dark, even for a nighttime track. I can barely see any shadows there; I'd set the Sun value higher.
I'm using the same ambient color values so it's almost as dark as the original. With these settings i've been going well in Redrock Ridge. Ofcourse the settings for Redrock Ridge are different depending on the Tr.ini's. I don't even know what those  values are, i just take them from the .ini's and hope it's working like that. So what values should i increase? Do you mean the sun rgb colors? They need to be just like that, else the track is either too dark or too bright and actually this shouldn't matter. You can always re-set the ambient RGB values in the .ini's afterwards
#5
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Sep 12, 2026, 9:10 AM
Type 7E textures should now have transparency in trackview.
#6
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Sep 12, 2026, 5:32 AM
But that's pretty dark, even for a nighttime track. I can barely see any shadows there; I'd set the Sun value higher.
#7
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Sep 12, 2026, 1:33 AM
Quote from: JimDiabolo on Sep 12, 2026, 12:54 AMOn both (Route Adonf & Rocky Pass), but more on Rocky. There i usesd strange colors to see the effect.
Can you show me your Shadow RayTracer settings?

I simply wanna give the world some lighting based on the light sources in the track, just like i've did for Redrock Ridge Remastered
These are the settings i'm trying to use for Rocky Pass:
#8
General NFS / Re: NFS High Stakes EXE addres...
Last post by pete9516 - Sep 12, 2026, 1:25 AM
Quote from: nikon on Sep 10, 2026,  6:36 AMBut it turns out it can be made to work properly just by removing the filter that decides which parts to render depending on the side.
Yeah that's always been a nasty issue. They've probably tried to reduce the resource usage, RAM, CPU, etc. but nowadays these filters can be savely turned off if you ask me

About the issue with the positioning in the results screen: This has never been an issue to me, i've always found it to be funny how the game decides wether i'm 1st or the opponent
#9
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Sep 12, 2026, 12:54 AM
On both (Route Adonf & Rocky Pass), but more on Rocky. There i usesd strange colors to see the effect.
#10
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Sep 11, 2026, 2:49 PM
Quote from: JimDiabolo on Sep 11, 2026,  8:54 AM@pete9516: I haven't changed the shadow raytracer in a long time; I'll have to check it out.
I just tested the raytracer without problems. What setting do you use?
btw i hope you had a great holiday. And i have to question: Which track did you test? Did you test on Route Adonf or on Rocky Pass? Because this depends. It works on Redrock Ridge for example, but not on Rocky Pass for some forsaken reason. Even if i set the vertex colours by hand with Alt Enter, the colors won't change.. It's a nightmare for me right now. I can't make a nice night version of Rocky Pass..