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#1
Editing Projects / Re: TNFS_SE to NFS4
Last post by Nikster - Today at 10:57 AM
Quote from: JimDiabolo on Aug 04, 2026,  8:29 AMI'm experimenting again with converting from TNFS to NFS4. I tried this years ago, but I couldn't get the objects to work back then. At least they're there now.

I'm thinking about what we can do with the missing tracks—after all, they aren't round courses. One idea is to combine the sections into one large triangular track.


Hell yeah, we need those city tracks in NFS IV!
#2
Editing Projects / Re: TNFS_SE to NFS4
Last post by JimDiabolo - Today at 10:32 AM
It looks like there are visibility issues with many connected blocks in a row. >:(
#3
General NFS / Re: Bit Modernized HS 2025
Last post by Geminiyo - Today at 9:26 AM
QuotePerformance of F1 GTR and MC12 is busted in a good way. Some other good tuning to AAA class and others.

Updated.
#4
Addon Requests / Re: [NFSMW2005] Car Requests
Last post by brektel - Today at 5:12 AM
Hello! I would like to request a few car conversions to Most Wanted. Some of these car mods used to exist in like 2018-2021 before they were taken down. I would much appreciate it if someone could convert these car mods from other NFS games to MW:

2011 Citroen DS4 (from Carbon): https://www.nfsaddons.com/downloads/nfsc/cars/citroen/3992/citroen-2011-citroen-ds4.html

Citroen DS5 (from Underground 2): https://www.nfs-cars.com/need-for-speed-underground-2/6/files/view/15912/

2011 Honda Accord (from Underground 2): https://www.nfs-cars.com/need-for-speed-underground-2/6/files/view/12100/

Peugeot 308 (from Carbon): https://www.nfs-cars.com/need-for-speed-carbon/8/files/view/14217/

1999 Chevrolet Cavalier Coupe (from Carbon): https://www.nfs-cars.com/need-for-speed-carbon/8/files/view/12157/

Renault Clio Williams (from Underground 2): https://www.nfs-cars.com/need-for-speed-underground-2/6/files/view/14917/

Ideally would like these to be for ModLoader (replace any car of your choice) and no need to worry about customisation options, just correct wheel mapping for rims and, if possible, vinyl support.

Thank you!
#5
Editing Projects / Re: TNFS_SE to NFS4
Last post by pete9516 - Aug 05, 2026, 2:41 PM
Quote from: JimDiabolo on Aug 05, 2026,  8:45 AM
Quote from: EvoX on Aug 04, 2026, 10:28 PMHaha those textures 🤣👍
Just the France qfs file. 8)  But it doesn't seem to quite fit. =D

Quote from: Cooya! on Aug 05, 2026,  6:47 AMNO WAY!!!  :o
Don't tell us that this is "City1" running in NFS4 we are seeing here! Amazing. It seems like some objects like the lamp poles on the right side are still missing but the majority is right on place. Great work so far!
Since I have never been a fan of "point to point" tracks I would looooove to see the 3 segments combines to one large triangle. But I think that this brings some problems: the segments are quite long so I doubt that we can have all three together within the block limit of NFS4. And since all three segment have separate texmaps and quite different textures (grass to snow on Alpine) that would mean a lot of textures to that track. I hope it will work out. Especially "Alpine 1-3" has always been a favorite of mine.
Yes it's City 1. And it will be more then 300 blocks. I'm now testing a "Merge blocks" function. The selected block is merged with the following one. It works pretty well on straight sections.
Is the version in your video the one where you've merged the blocks or original block length? Is the original block length over 300? Does it work in High Stakes?
#6
Editing Projects / Re: TNFS_SE to NFS4
Last post by JimDiabolo - Aug 05, 2026, 8:45 AM
Quote from: EvoX on Aug 04, 2026, 10:28 PMHaha those textures 🤣👍
Just the France qfs file. 8)  But it doesn't seem to quite fit. =D

Quote from: Cooya! on Aug 05, 2026,  6:47 AMNO WAY!!!  :o
Don't tell us that this is "City1" running in NFS4 we are seeing here! Amazing. It seems like some objects like the lamp poles on the right side are still missing but the majority is right on place. Great work so far!
Since I have never been a fan of "point to point" tracks I would looooove to see the 3 segments combines to one large triangle. But I think that this brings some problems: the segments are quite long so I doubt that we can have all three together within the block limit of NFS4. And since all three segment have separate texmaps and quite different textures (grass to snow on Alpine) that would mean a lot of textures to that track. I hope it will work out. Especially "Alpine 1-3" has always been a favorite of mine.
Yes it's City 1. And it will be more then 300 blocks. I'm now testing a "Merge blocks" function. The selected block is merged with the following one. It works pretty well on straight sections.
#7
Editing Projects / Re: TNFS_SE to NFS4
Last post by EvoX - Aug 05, 2026, 8:41 AM
So... the Vertigo Ridge and Transtropolis might be followed by smth else👍ah... And I forgot the fabulous Autumn Valley Raceway ❤️
#8
Editing Projects / Re: TNFS_SE to NFS4
Last post by pete9516 - Aug 05, 2026, 7:29 AM
Quote from: Cooya! on Aug 05, 2026,  6:47 AMNO WAY!!!  :o
Don't tell us that this is "City1" running in NFS4 we are seeing here! Amazing. It seems like some objects like the lamp poles on the right side are still missing but the majority is right on place. Great work so far!
Since I have never been a fan of "point to point" tracks I would looooove to see the 3 segments combines to one large triangle. But I think that this brings some problems: the segments are quite long so I doubt that we can have all three together within the block limit of NFS4. And since all three segment have separate texmaps and quite different textures (grass to snow on Alpine) that would mean a lot of textures to that track. I hope it will work out. Especially "Alpine 1-3" has always been a favorite of mine.
It's a really bad idea to try to make them be a circuit, due to the points you've mentioned. What would be reasonable is to make them working as actual point 2 point track requiring the game to set 1 lap for the races
#9
Editing Projects / Re: TNFS_SE to NFS4
Last post by Cooya! - Aug 05, 2026, 6:47 AM
NO WAY!!!  :o
Don't tell us that this is "City1" running in NFS4 we are seeing here! Amazing. It seems like some objects like the lamp poles on the right side are still missing but the majority is right on place. Great work so far!
Since I have never been a fan of "point to point" tracks I would looooove to see the 3 segments combines to one large triangle. But I think that this brings some problems: the segments are quite long so I doubt that we can have all three together within the block limit of NFS4. And since all three segment have separate texmaps and quite different textures (grass to snow on Alpine) that would mean a lot of textures to that track. I hope it will work out. Especially "Alpine 1-3" has always been a favorite of mine.
#10
Editing Projects / Re: TNFS_SE to NFS4
Last post by EvoX - Aug 04, 2026, 10:28 PM
Haha those textures 🤣👍