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Jan 26, 2020, 4:14 PM

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1
Off-Topic Discussion / Re: The Driver Syndicate - Fan project
« Last post by Skyline Hunter on Jan 22, 2020, 9:33 AM »
Looks awesome!
Physics are really crazy!
I'll look forward to it.

PEACE!
2
Off-Topic Discussion / Re: The Driver Syndicate - Fan project
« Last post by MADMAN_nfs on Jan 21, 2020, 9:53 PM »
The site drivermadness.net is up and running. The site has unencrypted http, so there might be a warning depending on the browser you use.
In the linked PROJECT THREAD you will find download links at the end of the first post. The link there is updated with the latest build frequently.
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Off-Topic Discussion / Re: The Driver Syndicate - Fan project
« Last post by Paul Spain on Jan 21, 2020, 2:24 PM »
Where can we download this now that Driver Madness seems dead?
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Off-Topic Discussion / Re: The Driver Syndicate - Fan project
« Last post by MADMAN_nfs on Jan 21, 2020, 10:38 AM »
Hey, yeah 2019 was pretty busy year for me. Hope I'll find some more time henceforth.

Indeed this Remake is impressive and SOAP, the guy working on that project, really is hardcore - he created the physics engine from scratch with C++. Originally he intended to use the engine for making a First person shooter. The development has gone a long way, it's all in the project thread - pretty interesting stuff actually!
Really recommend downloading this, take a ride for yourself.
On Win10 the game runs right away, no need for additional software. Required is Visual C++ 2017 and DirectX9, so theoretically it should be possible to run this on WinXP as well. Performance is great on my machine, too (so definitely no high end hardware required).  :)



Maybe the video gives a little showcase of the implemented missions... there also is mod support, so people can contribute and customise stuff.
5
General NFS / Re: 4LOWER v.5.0.0
« Last post by Geminiyo on Jan 20, 2020, 8:41 PM »
Hi MADMAN_nfs
If you can bring some interesting quick fixes (like you did a while ago for Fiat) you welcome to post it here or there.

Reducing the Lateral Acceleration Grip Multiplier can return the AI back, gas release realism and remove the spin-bug.

If you are not busy with something else.
Try not change alot of parameters, quickly set of what you see the Realsitical. I will look through it. So You and I can post here the 2 Prototypes.

I had those prototypes handling for some cars made. I dont liked much what i made.

You also can take the main part getting 4lower for career. If you do, thats might become even more interesting, and of course ill take the part of Opponent Acceleration tables.

Those Realistic features is nice, i cannot deny lack of them in present carp.txt

On engine setup, please do leave torque as it is, because it may ruin the speed of cars. Which was hard to make one.

Thanks. Thanks.
6
Off-Topic Discussion / Re: The Driver Syndicate - Fan project
« Last post by Remko on Jan 20, 2020, 4:52 PM »
Hi Madman, good to hear from you again. Yeah, html tags are still only for admins, sorry. Maybe the newer version of SMF we had since Addons got updated has more options for embedding Youtube, I'll look into it.

That looks like in really cool project though, I remember when the first Driver was announced for PS1 back in the late 90s, it seemed unbelievable that someone would make a game that emulated that typical 1970's TV and movie car chase feeling.
Is the creator of this using his own made game engine? Because that would be pretty impressive.
7
Off-Topic Discussion / The Driver Syndicate - Fan project
« Last post by MADMAN_nfs on Jan 19, 2020, 7:38 AM »
Just a little heads up for an awesome fan project - the development already is quite advanced.
Not related to the Need For Speed franchise, but still a milestone in the history of racing games: Driver
Released in 1999 by GT Interactive for the Play Station and later ported to PC.

Now a HD Remake of the first Driver game is available. Author of the project is SOAP.


I'm really impressed by this project. The development started around 2013 and is still going. The current build is pretty advanced and offers a complete menu and different missions. It's playable. And it feels great. The physics, the sound and the city - all caried over to a modern game engine.
It's completely free. The download is around 75 MB.
Absolute must-download.
The download link can be found at drivermadness.net in the PROJECT THREAD.

edit: @Mike/Remko: video embedding still doesnt work it seems  :(
8
General NFS / Re: 4LOWER v.5.0.0
« Last post by MADMAN_nfs on Jan 19, 2020, 6:51 AM »
Glad you still working on 4Lower and i hope to see more releases in the future!
Version 5 offers a great compilation of reworked handlings for many cars and lot of car-types (super cars, drifters, muscle cars...).
Really interesting and diversified car list you put together. Every car feels and drives unique, the work and tweaking put into the mod really shows.
I also find the menu styling really cool, well put together - and there is a lot of designs to choose from.

Unfortunately you need to organize the mod files better or give installation instructions at least - a novice player that do not know the file structure of NFS4 will have a hard time to install the modification. The readme is not really helpful in that regard, so I hope you will improve this in later releases.

Regarding the handling itself, you know my oppinion about the listed "Known issues". That the cars stop turning on coasting or revving is such a huge issue in my mind, im still stunned you decided to ignore this.
With the 4Lower handling, you press full throttle all the time and perform over-the-top drifting.
Just to avoid confusion I think you should not describe the mod as a "simulation" or "realistic"...
more as a mix of "Ridge Racer" and "Outrun".
That said, my expectations and feedback would've been vastly different.

I must say... a general handling overhaul with more realism, maybe even bringing a sim-feel to High Stakes, really is something i longing for - but this is not that!
And that is totally fine!

Still, this is a awesome mod everyone should test out - if one is willing to adapt the new driving style, overall it really is a different and fresh driving experience for High Stakes! Analog control devices strongly recommended  ;)

BTW: you should link some gameplay videos and showcase your handling this way

Greetings
9
Hardware, Software & Technology / Re: Need for speed on wii
« Last post by Skyline Hunter on Jan 13, 2020, 11:31 PM »
Here is a poll (mostly out of curiosity) to see who has what Wii games,
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General NFS / Re: LRF's Mod Page
« Last post by Skyline Hunter on Jan 13, 2020, 10:30 AM »
Not on your cars, I was just meaning as a separate file for download, I just wouldn't want to do something for your car without permission, :P
PEACE!
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