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#1
Help/F.A.Q / Re: NFS4 dashboard blinks in r...
Last post by Hommelwomb - Today at 11:13 AM
Ty, using zmodeler fixed the problem.
#2
New in Version 4.5.0 (436):
- "Whole Track -> Remap objects to blocks" now searches for the nearest track polygon & and uses FindZOnRoad (from Drop function).
- Texture overview integrated. Click on the currently used one to get an overview.
- LoadQFS now recognises mirrored images of type 0x7D. This fixes the track preview of "Durham Road".
- LoadQFS now recognises mirrored images of type 0x78. This fixes the track preview of NFS2 conversions like "Mediterraneo".
- LoadQFS now does color corretions on bitmaps from typ 0x7E. It gives better looking NFS3 textures.
#3
Help/F.A.Q / Re: NFS4 dashboard blinks in r...
Last post by pete9516 - Today at 4:47 AM
Yes. FCE Finish screws up the normals. You can do everything with Zanoza Modeler 1.07b instead. I recommend you to not use FCE Finish because of that rainbow color issue. But i can understand that working with ZMod at first, it might be frustrating to work with the user interface. But in the end, it's just learning by doing. I've made some tutorials on YouTube. Search for 155MetalHead. There's also other great tutorial videos from AJ_Lethal, but these require more experience as they're for people who try to convert cars to nfs4
#4
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by AJ_Lethal - Jan 01, 2026, 5:02 PM
Quote from: JimDiabolo on Jan 01, 2026,  5:51 AMI always found it unnecessarily difficult to select the right texture. That's why there is now an overview when you click on the one currently in use.
GOATed improvement
#5
Help/F.A.Q / NFS4 dashboard blinks in rainb...
Last post by Hommelwomb - Jan 01, 2026, 2:58 PM
I have downloaded following car: https://www.nfsaddons.com/downloads/nfshs/cars/jaguar/2829/jaguar-jaguar-xj220.html

In game I realized that the side mirrors of the dashboard view are misplaced - flying in the air.

So I moved them using FCEFIN2 to the correct position.

But now in game the dashboard starts flickering in raindbow colors while driving in sun light.

Anyone know why?
#6
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by EvoX - Jan 01, 2026, 11:46 AM
Yeaaahh now Im addicted to AI improvement on different tracks haha
#7
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Jan 01, 2026, 8:41 AM
Quote from: JimDiabolo on Jan 01, 2026,  5:51 AMI always found it unnecessarily difficult to select the right texture. That's why there is now an overview when you click on the one currently in use.
Jim, your changes to T3ED are simply amazing. I never thought of something like that, but it actually makes much sense.
#8
General NFS / Re: Bit Modernized HS 2025
Last post by Geminiyo - Jan 01, 2026, 6:19 AM
QuoteBig changes. Found perfect Grip value (decreased). G-Tansfer Factor dramatically reduced. Its Entirely a new BMHS
Well oh, playing on keyboard were impossible in v2.50. So I instantly released fix. In v2.51 Turn Cut-off raised from 1 to 6 (value), which is just a bit speeding the steering up.

However, A class is a bit slow, but AA AAA classes looking good.

Best thing is, now you can really be faster on an gamepad`s Sticks (analog). In HS, analog is faster.

On overall by the average score, BMHS became 5 times more realistic (not exactly natural, but realistic).
#9
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Jan 01, 2026, 5:51 AM
I always found it unnecessarily difficult to select the right texture. That's why there is now an overview when you click on the one currently in use.
#10
General NFS / Re: Anybody knows how to play ...
Last post by Mushmula - Dec 31, 2025, 12:39 PM
Quote from: Helex777NOS on Dec 31, 2025,  6:38 AMI'm know how to start the game. The problem was not java or server. That because the CPU is too new for the game. I have to change CPU affinity to 0-3 at start the game, then remove limit. And the game works!

Good to know, well, Java was the issue for sure, but, yes, 8 threads or more CPUs have an issue with the game, I use 8 thread CPU but I did not have the issues tho.