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#11
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 10, 2025, 6:41 AM
Quote from: JimDiabolo on Dec 09, 2025,  8:44 AMI believe a 100% accurate function could be achieved with a second pass, in which the "drop" function searches for the polygon underneath again.

Yeah i mean if that's possible to do, that would be really great. But instead of yeeting the other 2 versions, it would be good to have all 3 ones. Personally, i wouldn't use the one which searches for the block middle, maybe it would really be good to just yeet it. But the other 2 versions would be a good gain. Again, thanks for the new function. It is much less work now to find extra objects which don't belong to the current block because now you only have to search right near the block edges.
EDIT: I still wonder why the current function does not work properly. Technically, those objects near the block end/start should be assigned correctly.
#12
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Dec 09, 2025, 8:44 AM
I believe a 100% accurate function could be achieved with a second pass, in which the "drop" function searches for the polygon underneath again.
#13
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 09, 2025, 7:14 AM
Ich hab hier mal ein kleines Video gemacht und hab die neue Funktion bei Angel Lake 3 getestet und ein kleines Feedback dazu gemacht:
https://streamable.com/4sl3xx
#14
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 09, 2025, 5:31 AM
Quote from: JimDiabolo on Dec 08, 2025, 10:39 AMT3ED_Dev4.4.0.435_Beta_01
- "Whole Track -> Remap objects to blocks" now searches for the nearest track polygon.

Unfortunately, I am unable to reproduce the errors you have found and therefore cannot fix them. I need more information to do so.

First of all: Thanks so much for this quick update. I will try it out as soon as possible. But what do you mean with the errors? Are you referring to the connect close points problem?
#15
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Dec 08, 2025, 10:39 AM
T3ED_Dev4.4.0.435_Beta_01
- "Whole Track -> Remap objects to blocks" now searches for the nearest track polygon.

Unfortunately, I am unable to reproduce the errors you have found and therefore cannot fix them. I need more information to do so.
#16
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 08, 2025, 6:40 AM
Quote from: JimDiabolo on Dec 07, 2025,  5:16 AMI have a look why "connect close points" doesn't work anymore.
I used the "Remap objects to blocks" only on converted tracks, it worked good there. But it only checks the distance to the block middle. Finding the next track polygon is a good idea. I put it on my list. :D

Thank you soo much!! This would be a huge, great update for me. Even if it would be doable in maybe half an hour for Angel Lake 3 to "show blocks in highlighted mode" and go for every single extra object, but a simple click/function would be a good investment for the future because it would save a damn lot of time
#17
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Dec 08, 2025, 1:00 AM
Why not. That also would mean the DeTomaso Longchamp, her first cousin. Maybe later.

#18
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 07, 2025, 6:21 PM
Quote from: PomFrit on May 06, 2023, 12:36 AM
Quote from: pete9516 on May 05, 2023, 12:00 PM
Quote from: PomFrit on May 05, 2023,  6:40 AMTraffic lines are bounded with VRoad points, if i change it, traffics hitting walls or going where not to be. OR Cops putting roadblocks on grass :).
Are you sure that this behaviour isn't about virtual road point floats and/or lane polygons? Maybe track polygon width?
And if you change it that way so that the traffic is messed up, how do you change it?

I you move Vroad node, traffic line will be moved too, this is the reason for having Vroad nodes on middle of the road. Traffic lines are not stored in Track folder, because if you replace, for example Landstrasse with UK, traffics still acts like it was Landstrasse. Only thing what affects traffics is VRoad edge, traffics wont go behind it.
Blast from the past! PomFrit, what do you mean with "traffics still acts like it was Landstrasse"? It might be important to me. Back then, i didn't know shit but nowadays it's interesting me what you mean with it
#19
Addon Requests / Re: [NFSMW2005] Car Requests
Last post by BMW_M3_GTR_MOST-WANTED - Dec 07, 2025, 4:05 PM
Hello, just wanted to add a few addon car requests for NFS MW (2005)

Car: Aston Martin Valkyrie AMR PRO
Convert from: Forza Hotizon 5

Car: Ferrari 296 GT3
Convert from: Assetto Corsa Competizione

Car: Ferrari 499P Modificata
Convert from: Asphalt Legends Unite

Car: Ford RS200 Evolution / Hoonigan Ford RS200 Evolution
Convert from: Forza Horizon 5

Car: GMA T.50s "Niki Lauda"
Convert from: Crew 2; Crew Motorfest

Car: Porsche 959
Convert from: Crew 2; Crew Motorfest








#20
Addon Requests / Re: [NFSMW2005] Car Requests
Last post by Lilicris1209 - Dec 07, 2025, 2:53 PM
Car: Tridoron

Convert From: Kamen Rider Battride War Genesis

Target Game: NFSMW2005

Replaces: None (Addon Car)