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#11
Help/F.A.Q / what to do if nfs vlted doesn'...
Last post by Ellen Joe - Oct 27, 2025, 6:29 AMHello, im having a problem about this compatibility issue in NFS VLTED and OGVI, since after i installed that Nissan Fairlady Z 280Z-L on OGVI (the only option it has) VLTED cannot recognize NFSMW now, and i dont want to delete the game since i have installed over 100+ mods...
is there a way to revert it back to be able to VLTED recognize NFSMW again?
is there a way to revert it back to be able to VLTED recognize NFSMW again?
#12
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Oct 26, 2025, 1:29 AMQuote from: JimDiabolo on Oct 25, 2025, 1:02 AMThat's really cool! I'll gladly include the new help for the next version.Oh dayum this is extremely helpful. I didn't know this exists. Need to take a look next time when i need something like this
When I tried to make major changes, I must have done something wrong. I gave up then. That's why I only adjusted the text in "What's new in this version?" at most.
Would you include suggestions into the help file?
E.g., for Enter move distance command (Edit-Tools menu)
The "Use from last move" button enters the values of the last move made with the mouse.
And "Use last distance" takes the distance of the last measurement. Measurements are made in point mode by selecting two points. This allows objects to be moved exactly to the second point, for example.
I find this very practical and like to use it.
I need to take a closer look at the problems with copying VRoad points. I don't think it works at all at the moment.
#13
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by AJ_Lethal - Oct 25, 2025, 8:41 AMQuote from: JimDiabolo on Oct 25, 2025, 1:02 AMThat's really cool! I'll gladly include the new help for the next version.I mean, if you see anything that might be inaccurate or missing in the help file, feel free to chime in.
When I tried to make major changes, I must have done something wrong. I gave up then. That's why I only adjusted the text in "What's new in this version?" at most.
Would you include suggestions into the help file?
E.g., for Enter move distance command (Edit-Tools menu)
The "Use from last move" button enters the values of the last move made with the mouse.
And "Use last distance" takes the distance of the last measurement. Measurements are made in point mode by selecting two points. This allows objects to be moved exactly to the second point, for example.
I find this very practical and like to use it.
I need to take a closer look at the problems with copying VRoad points. I don't think it works at all at the moment.
#14
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Oct 25, 2025, 1:05 AMQuote from: pete9516 on Oct 24, 2025, 3:41 AMIt looks sooo good. But is it possible that you're using larger textures? It reminds me of that 1 Ferrari where Madman has posted those comparison picsMadman used a smaller texture. (256x256)
I think the idea is to use the smooth effect of the NFS engine's antialiasing. I will try.
#15
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Oct 25, 2025, 1:02 AMThat's really cool! I'll gladly include the new help for the next version.
When I tried to make major changes, I must have done something wrong. I gave up then. That's why I only adjusted the text in "What's new in this version?" at most.
Would you include suggestions into the help file?
E.g., for Enter move distance command (Edit-Tools menu)
The "Use from last move" button enters the values of the last move made with the mouse.
And "Use last distance" takes the distance of the last measurement. Measurements are made in point mode by selecting two points. This allows objects to be moved exactly to the second point, for example.
I find this very practical and like to use it.
I need to take a closer look at the problems with copying VRoad points. I don't think it works at all at the moment.
When I tried to make major changes, I must have done something wrong. I gave up then. That's why I only adjusted the text in "What's new in this version?" at most.
Would you include suggestions into the help file?
E.g., for Enter move distance command (Edit-Tools menu)
The "Use from last move" button enters the values of the last move made with the mouse.
And "Use last distance" takes the distance of the last measurement. Measurements are made in point mode by selecting two points. This allows objects to be moved exactly to the second point, for example.
I find this very practical and like to use it.
I need to take a closer look at the problems with copying VRoad points. I don't think it works at all at the moment.
#16
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by AJ_Lethal - Oct 24, 2025, 7:16 AMQuote from: pete9516 on Oct 23, 2025, 5:23 PMAnimated objects are covered in the Edit-Tools > Properties topicQuote from: AJ_Lethal on Oct 22, 2025, 9:35 PMI'm putting forward a contribution towards T3ed in the form of an updated help file, because that was something that was lacking for quite a while. I included the project file (use FAR HTML or Microsoft HTML Help Workshop to open it) and a .pdf version of the help file in case anyone wants to contribute further. I also included the 0.07 original documentation converted and tweaked to CHM along it's project file.This is insane. I can't imagine how much work has been put into this. I've already used it to find out how to put a sun in the tr.ini. This is now probably the best file to look up information about T3ED. The only missing information is the stuff about the animated objects i think. But i didn't look through the whole file, maybe it's there
https://1drv.ms/f/c/fe00b20b7e44f0f3/Eli4BN_2YRVKnMa6Ho_JZLEBqRqxkcEIj3pr_37jgtnPJg
#17
Editing Projects / Re: Last rides with high stake...
Last post by pete9516 - Oct 24, 2025, 3:41 AMQuote from: Butch on Oct 24, 2025, 1:06 AMstill wipIt looks sooo good. But is it possible that you're using larger textures? It reminds me of that 1 Ferrari where Madman has posted those comparison pics
#18
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Oct 24, 2025, 1:06 AMstill wip
#19
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Oct 23, 2025, 5:23 PMQuote from: AJ_Lethal on Oct 22, 2025, 9:35 PMI'm putting forward a contribution towards T3ed in the form of an updated help file, because that was something that was lacking for quite a while. I included the project file (use FAR HTML or Microsoft HTML Help Workshop to open it) and a .pdf version of the help file in case anyone wants to contribute further. I also included the 0.07 original documentation converted and tweaked to CHM along it's project file.This is insane. I can't imagine how much work has been put into this. I've already used it to find out how to put a sun in the tr.ini. This is now probably the best file to look up information about T3ED. The only missing information is the stuff about the animated objects i think. But i didn't look through the whole file, maybe it's there
https://1drv.ms/f/c/fe00b20b7e44f0f3/Eli4BN_2YRVKnMa6Ho_JZLEBqRqxkcEIj3pr_37jgtnPJg
#20
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by AJ_Lethal - Oct 22, 2025, 9:35 PMI'm putting forward a contribution towards T3ed in the form of an updated help file, because that was something that was lacking for quite a while. I included the project file (use FAR HTML or Microsoft HTML Help Workshop to open it) and a .pdf version of the help file in case anyone wants to contribute further. I also included the 0.07 original documentation converted and tweaked to CHM along it's project file.
https://1drv.ms/f/c/fe00b20b7e44f0f3/Eli4BN_2YRVKnMa6Ho_JZLEBqRqxkcEIj3pr_37jgtnPJg
https://1drv.ms/f/c/fe00b20b7e44f0f3/Eli4BN_2YRVKnMa6Ho_JZLEBqRqxkcEIj3pr_37jgtnPJg