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Messages - Freak-DS

#1
Help/F.A.Q / NFS Wizard on Windows 11
May 16, 2025, 3:14 PM
Hey guys,

somebody has convincingly shaken my cage to look at some NFS:HS addons so I had to get all the dust off my harddrives, my software and all that. NFS:HS is getting closer to being 30 years old so it might be useful to keep knowledge together.

Currently, I'm running an MSI gaming laptop from 2018 that is incompatible with Windows 11, with Windows 11 and the first step for me was, after messing with Z-Mod, to get NFS Wizard back to life.

Technically, you can find solutions to get NFS Wizard running on Win11 in former threads, I felt like a short heads-up in this place might help.
After downloading and installing NFS Wizard or simply copying the files from a former installation, I ended up with it opening up with several errors about system rights and folder permissions, eventually crashing 50% of the time, and a non-working 3d preview.
I always found NFS Wizard helpful to quickly check the Addons, the geometry and the colors trough the DX preview. What worked for me was, to put the nfswiz.exe on compatibility mode (Win XP SP3) & administrator rights when run plus adding the attached .dll files in the main directory of it. Now, I can easily open up *.viv files again, view the geometry, with textures, color schemes and listen to sound samples.

Hope this works for you guys,

greetings
Freak-DS
#2
Quote from: pete9516 on Dec 27, 2024,  1:26 PM
Quote from: Freak-DS on Oct 02, 2023,  5:01 PMHey, JimD!
I'm trying to raytrace the shadows on a track I'm preparing, however, the raytracer won't allow me to put the actual amount of blocks and do it for the entire track at once because it exceeds 255. Is there a chance to fix this? The raytracer works fine when I only select a partition of blocks.
Wait. Are you saying here that you have a working track with more than 255 track blocks? This is not possible. I've tried to add blocks beyond the 1 byte limit and all the game does upon loading these tracks is crashing
EDIT: btw i've made a new video on how to create the floats with the new awesome features from T3ED and how i create the braking points for the AI: https://www.youtube.com/watch?v=Dm1z3kv8gDg

I think this might have been on my Atlantica & Aquatica Mashup where I made both of them driveable, but I have to re-check. It's been a while.
#3
Quote from: pete9516 on Oct 04, 2023,  5:48 PM
What things got kinda scattered? Invisible wall (crash into nothing) basically means polygon flags, wall collision detection flag, extra object collision detection and maybe Poly VRoad, your separated track polygons shouldn't result into an invisible wall actually

Look at the picture and all the polies that turned white. The polygon flags are exactly the same as in the first picture.


Jim, since we got the great achievement to edit global objects, what about light/effect and sound sources linked to them? The train on Kindiak Park for example had a headlight and smoke generator if I recall correctly. Is it possible to edit/add/remove this in T3ED and I just don't find where or is it not possible yet?
#4
After a bit of modeling and testing, I ran into an invisible wall when changing from the track to the promenades. Turns out, after checking the vroad bitmap mode, things got kinda scattered when I added the second parallel segment with more polygons. Too bad.
#5
That fix was so quick, you better watch out not getting a speeding ticket from the NFS Cops  ;)

The editing option to rotate polygons allows to build blocks with completely divided segments (multiply polygon in one direction, pull away from source, build parallel driveway, rotate intermediate polygon, delete it). They are both driveable, the V-Road does apparently not change from it, the game seemingly works fine.
Since you added an option to paste a copied track block as object, do you think it would be possible to paste a copied track block as scenery polygons, as addition to an existing selected or specified block?
For the track I sent you I made a bit of butchering to get two entirely different paths, both with a v-road, but that's not entirely elegant and gave me a headache while making it. .So if you had the option to build parallel roads simply by pasting a new track segment to an existing block, it would allow more designing flexibility and perhaps be less of an error source.
#6
Hey, JimD!
I'm trying to raytrace the shadows on a track I'm preparing, however, the raytracer won't allow me to put the actual amount of blocks and do it for the entire track at once because it exceeds 255. Is there a chance to fix this? The raytracer works fine when I only select a partition of blocks.
#7
Hey, Jim! It's been a while, it's great to know you are still developing stuff. It may have taken a global pandemic, but hell yeah, the phone boxes have been discovered! :D
#8
General NFS / Re: NFSHS: Editing menus
Jun 02, 2021, 4:01 PM
You can get this done by editing Replay files I think. There's a replay editor out there with which you can change the amount of opponents to race / pursuit with.
#9
Editing Projects / Re: Presenting: The Slicer
Dec 21, 2017, 11:44 PM
trashing police cars and Opels with that looks like a hell lot of fun :D
#10
Quote from: WiLLIt's Sad in a way,, we Editors can't get Paid at all
[/quote]

Nothing keeps you from setting up a paypal account or something similar for donations or follow a concept like patreon for your projects.
#11
Make sure you have the lastet T3ED version by JimD and that it was actually started in the program infos. I had some trouble with new functions because and old program version was loaded although I had a different version assigned to open .frd files.
I used the virtual road egde flag thing and moved the v-road points a bit, that helped me a lot with the porsche leipzig track - i even managed to get the bus-stop chicane to work like that!
#12
The open door as :OND is genius. Cool!
#13
Editing Projects / Re: 'Communist Block'
Nov 20, 2016, 2:44 AM
Paul, have you ever informed yourself about the government of the DDR and what the whole system including the executives stood for? Seeing your cop cars from a dictatorship state makes me vomit. Would you also make german cop cars from the 30's? It's a shame, really. The DDR is dead and it's good that way. It's good that 41 years of suppression came to an end in 1990. Inform yourself about how the inhabitants of the DDR were treated by their government, the StaSi and the VoPos. How lots of people have suffered. How people were shot for trying to escape from that communist crap dictatorship state. And you are bringing that back up as "nostalgia" - really?!
#14
General NFS / Re: Saki Kaskas (1971-2016)
Nov 17, 2016, 3:10 PM
So I just found this thread after posting the news.. i'm quite sad to hear that. Fortunately, Saki has left something that will not die - his music.
#15
Check your donations ;)
Was a bit late, but promised is promised.