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Messages - pete9516

#1
Quote from: pete9516 on Nov 27, 2025,  4:11 AMHere's a quick example of how the function does not work:
I've forgot to mention, if an object is not assigned to the right block, it won't have any collision, no matter what you try to do.
#2
I'm somehow getting a crash in release 4.4.0.433 where i try to connect close points from block neighbours:
https://streamable.com/0kfrtq
#3
Here's a quick example of how the function does not work:
#4
Jim, i've been wondering if you could fix the "Remap objects to blocks" function. It oftentimes sets an object's belonging to a completely wrong block. Can you make the function in a way that it checks which track polygon is the nearest polygon to the (extra) object to remap? Because somehow the current way of how the function works is just not good. It does the "most" work for you obviously, but there's gonna be another 20-40% where you have to remap the objects manually. If you could do that, that would be extremely awesome. I'm having a hard time remapping objects to their blocks on Angel Lake 3, since there's so many extra objects which should have a collision and it takes up much time to fix it.
#5
Addon Requests / Re: Port to High Stakes
Nov 26, 2025, 10:02 PM
It would be better to make a pursuit variant out of GatoJose's version
#6
Here's my current version, if anybody has been tinkering with a problem like this before or maybe Jim can have a look at the track file itself. There's a block which is pretty f*cked up near the end. It's where the very long shortcut ends (tunnel). I don't know if it's that or some other part of the track. I've tested so much that i can't tell now for sure which blocks are corrupt and which not. All i can say is that i didn't get the track running properly with traffic or playing pursuit. Only racers without traffic. The old version (Alte Version) is not finished, it was my first try to fix the AI, then i realised that it is not possible in that way and started doing the new version where i then noticed, that also the new version would get corrupt when editing the "Passable Lanes"
#7
I'm giving up on Autobahn 3. As soon as i modify the "passable (8 bit) lanes", i'll get a strange crash which i also get on other tracks as well, but i especially get it on Autobahn 3 as soon as i edit those 8 bit lanes. It's very important to edit them for having a proper AI on this track. I don't know what to do here. I've tried finding single blocks or even slices to find a culprit, but the crash seemed random to me the other day as soon as i went on working on the track. The fix is actually finished, and the opponents are doing really well on the track, but as soon as you add traffic to it, the game crashes or gets the notorious infinite km/h bug. I also get this on Angel Lake 3. I think it has the same problem. Sometimes it works, sometimes it doesn't. And today i've realised that these crashes only happen with traffic. I really need help. I was thinking maybe the newly implemented function in T3ED has some bugs like the editor for the animated objects where you have to switch between the frames first to apply the changes. I was thinking that maybe copying the whole sections can corrupt the data, but i think it doesn't matter after all. What matters are specific blocks/slices. I was thinking that i've found the corrupt ones, by using a specific ghost file which deemed to be a safe way to tell if the track got corrupt or not. But as soon as i've started a random race where i thought the track would be ok, the game crashed again. And i'm having a feeling that the problem might rely on the diagonally aligned square polygons right in the middle of the VR point line. There are some which are positioned right over the road or that tunnel near the end under the road next to the splitting section. Using the original 8bit passable lanes makes the track work again with traffic or police, but makes my opponent fix useless..
#8
Quote from: mikawagnerbr on Nov 13, 2025, 12:53 PMExcuse me!!
Fedata Germany files!!

HAhahahahahahahahahaha
Somehow, people were lazyass back then. Gotta duplicate the fedata.xxx files in NFS Wizard or Vivianne
#9
Quote from: Cooya! on Nov 13, 2025,  5:22 AM
Quote from: mikawagnerbr on Nov 11, 2025,  5:01 PMAnother car I lost in my files. Does anyone still have it?




That is the Zonda by Marcel Hennersdorf. It's available at Pete's archive:

https://mega.nz/folder/AJxUFRBb#P9OH47RPraElZ7Turvek2w

You have to search for the name: "CZ12.exe" - Don't worry that it is a self installing exe-file... It's some kind of Marcel's trademark as all of his cars are packed this way. You can open it like a zip-file with 7zip ;)
Good catch!! Though you've mixed up the name. Gotta search for zc12.exe instead
#10
Quote from: rata_536 on Nov 11, 2025,  6:44 PM
Quote from: pete9516 on Nov 06, 2025,  4:31 AM
Quote from: mikawagnerbr on Nov 05, 2025,  5:44 PM
Quote from: pete9516 on Nov 05, 2025,  7:19 AM
Quote from: mikawagnerbr on Nov 04, 2025,  4:27 PM
Quote from: AgentMulder on Nov 03, 2025, 11:50 PMWho is the author from this Viper?

https://www.nfs-cars.com/need-for-speed-high-stakes/2/files/view/9918/
Tomb Racer

It seems the link is there, but it doesn't work.
It does work, you just need a proper browser which allows the download link
EDIT: Thanks for searching that up!!

i'm sorry this car is no longer available on this site
i moved on and i'm not interested in modding for this game anymore

if you have any of the original mods don't even try uploading them here or on any other site

911Stephanie
former Tomb Racer

nopssss
What a disappointing ReadMe from such an amazing author. I'll think of her when i get my hands on her conversions improving them for my HS Mixer archive.


lmao CONVERTING a model from another game (yes I know converting requires work), 20 years later "if you have the file don't ever try uploading them anywhere" yeah right.
This ReadMe is attached to all her cars on nfscars.net (nfs-cars.com). Who knows when did she write that ReadMe, but it's still very heartbraking to read and (a bit) shallow if you ask me

@EvoX: Yeah this also bothers me. What bothers me maybe even more is the way how new games use the graphic cards. And the way how modern graphic cards work. This is just terrible
#11
Quote from: Butch on Nov 08, 2025,  3:20 AMI don't know if many people will like this toy, but I'm having a lot of fun modeling it. With 255 hp for 870 kg, a super-rigid chassis, and a center of gravity 10 cm from the ground, I think those who give it a chance will be pleasantly surprised.

You cannot view this attachment.
I'm super down to it like any other car you make or improve.
#12
Quote from: Herms on Nov 06, 2025,  5:44 AMI can't imagine the author knew her mods would be still used 25 years later when she wrote that readme  ::)
xDD She and many others probably didn't include US in their calculations. But who would have thought in 2011 that games in 2025 would become so terrible
#13
Quote from: mikawagnerbr on Nov 05, 2025,  5:44 PM
Quote from: pete9516 on Nov 05, 2025,  7:19 AM
Quote from: mikawagnerbr on Nov 04, 2025,  4:27 PM
Quote from: AgentMulder on Nov 03, 2025, 11:50 PMWho is the author from this Viper?

https://www.nfs-cars.com/need-for-speed-high-stakes/2/files/view/9918/
Tomb Racer

It seems the link is there, but it doesn't work.
It does work, you just need a proper browser which allows the download link
EDIT: Thanks for searching that up!!

i'm sorry this car is no longer available on this site
i moved on and i'm not interested in modding for this game anymore

if you have any of the original mods don't even try uploading them here or on any other site

911Stephanie
former Tomb Racer

nopssss
What a disappointing ReadMe from such an amazing author. I'll think of her when i get my hands on her conversions improving them for my HS Mixer archive.
#14
General NFS / Re: Speed pass question
Nov 05, 2025, 12:09 PM
Quote from: robertabernathy on Nov 04, 2025,  8:23 AMHello,
I noticed on the EA store that you can purchase the catch speed packs for earlier volumes. If I buy one of those, will I receive everything included in that speed pass? How does this work? Will I only get the items for what I've already completed? I couldn't buy some of the speed passes before, but I did complete a few; I just never got around to purchasing them. Now, I finally have enough money to spend.
Speed pass? Which game actually?
#15
Quote from: Argento on Nov 04, 2025,  5:00 AM
Quote from: pete9516 on Nov 04, 2025,  3:44 AMArgento, do you still have them? Somehow i haven't been noticed about new posts in this thread and the links you've posted are dead. If not, does somebody else have them? Maybe Herms? Would be much appreciated

There you go Pete: https://we.tl/t-XCKJbpgD0M
Thanks so much!! This time, i took care of it in time.