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Messages - pete9516

#1
Have a look at the ambient light RGB values in the [light] section, most probably they're around 10-15 ish
#2
Quote from: JimDiabolo on Jul 12, 2025,  5:05 AMHow to use "Recalc speed between two AI Points with SHIFT-S."
- Enable "Edit Mode - Virtual Road Points"
- Select Speed File for Viewing (Forward / Backward)
- Select first AI Point with ALT pressed.
- Select second AI Point with CRTL & ALT pressed.
- Recalc speed between two AI Points with SHIFT-S

You can increase / decrease the speed by mouse when "Move Z" ist enabled. Just select AI Points (with ALT pressed) and move down / up like moving a regular point.

If you want to recalc the position (float values) between two selected AI points use SHIFT-Q.





Ouh man Jim. Mit dieser neuen Recalc-Speed-Funktion von dir kann man gefühlt 10 mal schneller die Speed Files machen UND man kann einfach die Brake Points unterschiedlich stark machen.. Das Update ist eine göttliche Fügung
#3
Ok Jim i've had a very quick view on your new version, it seems to work great, i really like the new "hide block polygons" feature, i'm wondering if you can add something like "Display/render/show only current block"? Because that might be very useful for tracks like Mediterraneo where the roads are crossing but on a different level of height, it was a pain in the arse :D to fix the virtual road there. That would be cool in the future. Other than that, i've tried to play around with the "Recalc speed between two AI Points with SHIFT-S" but somehow i couldn't get it to work, can you maybe explain a bit how it works? Thanks again for the large update and i hope i'll get the AI speed recalculation to work because it sounds like it can save a lot of time.. Cheers
#4
Damn that's a hell lotta good news!! I need to get back into HS modding again already, have been too much into Assetto Corsa lately
#5
Nice choice. I like the DBS a lot, too. We all like to see Butch at work i guess. And i have to agree Spectre, the P29 is totally lit
#6
General NFS / Re: NFSCars is back!...
Jun 16, 2025, 11:48 PM
Quote from: AJ_Lethal on Jun 04, 2025,  7:30 AM
Quote from: pete9516 on Jun 04, 2025,  7:14 AM
Quote from: Eevee on Jun 03, 2025,  9:12 PM
Quote from: pete9516 on Jun 03, 2025,  3:58 PMJust because some random virus application flags a non-virus as a virus doesn't mean that the file is not downloadable. When the link is dead, then it's not downloadable anymore WHEN archive.org didn't save it

True, but it's still quite sad that AV software do mess all of this up when it comes to nfscars archiving. My rim pack is still downloadable, but NFSU1 cars I uploaded on NFSCars are no longer downloadable on archived copy of the site due to inclusion of NFSU-CfgInstaller. It's like AV softwares do hate nfsu360 (the person who made NFSU1 ModTools, which would be eventually replaced with NFS-CarToolkit for geometry and textures, and NFS-CfgEd for wheel positions, which would be replaced by Binary), thinking he was making viruses/trojans/whatever despite the fact that this is just a false positive and his tools bring no harm to your computer.
Since NFSU-CfgInstaller is all the same, this affects every NFSU1 mod featuring that file in the downloaded archives. NFSU2 mods that originally used an older version of NFSU2-CfgInstaller, like all of SPYKE's and RuubW's mods, will disappear from the internet and become lost media afterwards if not saved in time due to false positives found in that tool, which, of course, did eventually happen in 2016 when NFSCars showed us the final redesign, and sadly, almost none of most of old modders have returned (except for cobra0281, and even then, their old missing mods were not even reuploaded, not even by themselves), and most of the modders back then didn't bother uploading their mods to anywhere else than NFSCars (remember: if you want to keep your mod online, remember to upload it on anywhere else as well, since uploading only on a site that will eventually shut down will turn the mod into lost media (especially if you eventually go dormant as well), which, of course, did happen with Driving Passion (formerly GTRCars), taking every Porsche4ever/VictorSE's and Normo's mods with it (Porsche4ever/VictorSE's mods would be later reuploaded to his own blog, while Normo didn't even resurface)).
Oh damn i thought you were talking about your own computer's anti-virus software. That Herman Õunapuu is a moron to let virustotal.com handle the files of his own website
you both are being dumb

virustotal didn't remove the files, herman himself did because he wanted to be on the safe side) (and you can still contact him if you want the file or explain to him the cfginstaller yields false positives)
I didn't say that virustotal.com deleted them, i said that the website owner has decided to take them down and yeah, it would be much work to have a look at every single mod to see if it's an actual virus, but it's not his responsibility to decide for his website visitors wether to block (many) mods or let the users or their antivirus software decide. This is not good. A commonly used tool which is known to the community shouldn't be blocked due to a faulty antivirus software (all new softwares detect anything as a virus which doesn fancy things to any files)
#7
General NFS / Re: NFSCars is back!...
Jun 04, 2025, 7:14 AM
Quote from: Eevee on Jun 03, 2025,  9:12 PM
Quote from: pete9516 on Jun 03, 2025,  3:58 PMJust because some random virus application flags a non-virus as a virus doesn't mean that the file is not downloadable. When the link is dead, then it's not downloadable anymore WHEN archive.org didn't save it

True, but it's still quite sad that AV software do mess all of this up when it comes to nfscars archiving. My rim pack is still downloadable, but NFSU1 cars I uploaded on NFSCars are no longer downloadable on archived copy of the site due to inclusion of NFSU-CfgInstaller. It's like AV softwares do hate nfsu360 (the person who made NFSU1 ModTools, which would be eventually replaced with NFS-CarToolkit for geometry and textures, and NFS-CfgEd for wheel positions, which would be replaced by Binary), thinking he was making viruses/trojans/whatever despite the fact that this is just a false positive and his tools bring no harm to your computer.
Since NFSU-CfgInstaller is all the same, this affects every NFSU1 mod featuring that file in the downloaded archives. NFSU2 mods that originally used an older version of NFSU2-CfgInstaller, like all of SPYKE's and RuubW's mods, will disappear from the internet and become lost media afterwards if not saved in time due to false positives found in that tool, which, of course, did eventually happen in 2016 when NFSCars showed us the final redesign, and sadly, almost none of most of old modders have returned (except for cobra0281, and even then, their old missing mods were not even reuploaded, not even by themselves), and most of the modders back then didn't bother uploading their mods to anywhere else than NFSCars (remember: if you want to keep your mod online, remember to upload it on anywhere else as well, since uploading only on a site that will eventually shut down will turn the mod into lost media (especially if you eventually go dormant as well), which, of course, did happen with Driving Passion (formerly GTRCars), taking every Porsche4ever/VictorSE's and Normo's mods with it (Porsche4ever/VictorSE's mods would be later reuploaded to his own blog, while Normo didn't even resurface)).
Oh damn i thought you were talking about your own computer's anti-virus software. That Herman Õunapuu is a moron to let virustotal.com handle the files of his own website
#8
General NFS / Re: NFSCars is back!...
Jun 03, 2025, 3:58 PM
Quote from: Eevee on Jun 03, 2025, 11:18 AMThe problem is that all of my NFSU1 cars are no longer downloadable from nfscars archive anymore, because it contained NFS-CfgInstaller that is recognized by Anti-Virus Softwares as virus, but this is actually just a false positive.
Just because some random virus application flags a non-virus as a virus doesn't mean that the file is not downloadable. When the link is dead, then it's not downloadable anymore WHEN archive.org didn't save it
#9
Quote from: JimDiabolo on May 04, 2025, 12:18 AMMy interest in cars in NFS4 is not that big. I only added the car functions back then because we needed something like that for the expansion pack. Interestingly, the code for the car functions is much better written than for the tracks. Simply because I added them much later.
The ZIP/RAR archives are unpacked without subfolders. Because there is no standard how they are structured. So the mixer finds all files and can move them.
Hey Jim, you've uploaded a new version about a month ago. I'm wondering what are the changes?
#10
Quote from: offroader_X on May 04, 2025,  8:50 PM@JimDiabolo: Hey Jim, I noticed the Mixer available on this site is still the old one that uses the registry install. Are you able to upload the portable version please or perhaps update the MagentaCloud link?
Just need to download the NFS_HS_Mixer_Setup_(V1.3.0.461) which is the portable version
#11
There's a 2nd big disadvantage: When you install a car with a readme like from AJ, the Mixer won't apply and go with the same folder structure. Instead, it takes every file it finds inside the archive and places it in the car's folder. Which is bad for such kinds of Readmes
#12
Quote from: AgentMulder on Apr 29, 2025,  9:13 PMI'd say tough luck. Just install it manually like you used to. Don't be so stupid and let the mixer do everything. I installed cars manually myself as a 12-year-old child.
The thing is that you have a very good overview about your mods with the HS Mixer. And (in theory) you can export a specific set of cars into ZIP files and then reimport them to another game folder (modpack for example) and this only takes a few seconds if not a minute. Unfortunately, it would mix up the showcase slide files for the cars.
#13
Quote from: noise on Apr 21, 2025,  2:20 PM
Quote from: AJ_Lethal on Apr 16, 2025,  1:58 PMI noticed something when installing a car: if the car has car showcase slides (SL****##.QFS files), these are copied to the data\feart\vidwall folder instead of the data\showcase\art folder

I noticed that too long ago. I manually put them in art folder. I'm not sure but in the past (I use the mixer for over 15 years I guess) it was working correct.
Maybe the portable modern patch update has killed the order
#14
Any siren mod is welcomed. Tell me if you need any help in creating siren.bnk's
#15
I thought i already asked about it but i can't find it anywhere. What do you think about the Volkswagen SP2?
https://www.youtube.com/watch?v=zGA_k6uiagc