Quote from: Butch on May 30, 2026, 1:37 AM5878 triangles. Still have to create seats, cockpit texture and few logos.I'm so glad you're making them. They're so gorgeous. Those taillights remind me of my W201 all the time
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#1
Editing Projects / Re: Last rides with high stakes
Jun 01, 2026, 8:05 PM #2
Off-Topic Discussion / Re: Nfscars.net
May 16, 2026, 2:39 PM
Unfortunately, when you browse nfs4 cars by date of uploading, somewhere at page 60 it gets corrupt, but i hope you can still browse all the cars by the brand filter instead
#3
Editing Projects / Re: Last rides with high stakes
May 12, 2026, 2:35 AMQuote from: noise on May 11, 2026, 6:41 AMHmmm..what will be the costs when those doors get damaged.That Citroen is a true artwork in managing the available parts in High Stakes. He has used the :OND for handbrake, open door and the steering wheel ofcourse. To manage the problem what would occur when you arrest somebody that there would be 2 doors, he has simply made the closed door being part of the driver. This is very cunning, but everything has a downside: This results in the door getting vanished as soon as the :MB would get rendered. But this is easily fixable by duplicating the :HB and the 4 highbody wheels to :MB and the 4 mediumpoly wheels
I remember FranknFurter managed to create opening doors on BloOms Citroen SM, but that was in pursuitmode.
https://www.nfsaddons.com/downloads/nfshs/cars/!pursuitcars/2591/pursuit-cars-1972-citroen-sm-multitexture.html
#4
Editing Projects / Re: Last rides with high stakes
May 12, 2026, 2:27 AMQuote from: noise on May 11, 2026, 10:18 PMWish some HEX edit professor could take care of those issues.100%
Unfortunately, most of those people are either uninterested in bringing these features or are more interested in modding the ps1 release
#5
Editing Projects / Re: Last rides with high stakes
May 11, 2026, 4:06 AMQuote from: Butch on May 11, 2026, 1:50 AMThat's some nice sound samples.
Now the big question is: WiLL you make the Isdera or the Mercedes?
#6
Editing Projects / Re: Last rides with high stakes
May 10, 2026, 12:18 AM
@Paul: I don't believe that those models don't have these visibility problems. This is like the only reason why this would be happening. If there's models where it doesn't appear, it's most likely because the dummies actually are placed outside of the light bulb. And yeah it's the same thing: Having grills,head,side,signal,and tail lights being part of the :OC causes just that. Parts disappearing at a certain distance. This is because there is a way too narrow draw distance limit for :OC, :OD and :OH and probably other small parts which are not supposed to be part of the :HB, so it's best not to do strange part managing like this and stick to how EA models have been done
#8
Editing Projects / Re: Last rides with high stakes
May 04, 2026, 4:39 PMQuote from: Paul Spain on May 03, 2026, 5:27 PMMake sure anything which should be part of the :HB is actually part of the :HB, else the headlight coronas will be having problems shining through. Also make sure the vertices are transparentQuote from: Cooya! on May 03, 2026, 1:46 PMOh... really?!?Well... at least there should be. Otherwise things can go terribly wrong as you can see
You have a similar issue to what I get working with hella high poly models, Where the headlights don't glow right from a distance..They look fine from certain angles BUT close up they seem to turn off.
Your issue might be easily fixed by using CarCad to move the vertices a bit out of the way of the headlights so the parts don't penetrate. Mine however is more complicated.![]()
#9
Editing Projects / Re: Topic about fixed nfs4 cars
Apr 30, 2026, 10:41 AMQuote from: EvoX on Apr 30, 2026, 10:17 AMHaha, that Volgster. I don't remember those things go above 200 even in their tuned versions😆We once almost killed ourselves trying to race a Z3 in a 3102 Volga. I'll look at what u did with its carp then, very interesting 🤣👍🏁I have to disappoint you comrade, i didn't change anything but the opponent acceleration tables. But you're free to apply your own changes to the carp.txt ofcourse
#10
Editing Projects / Re: Topic about fixed nfs4 cars
Apr 30, 2026, 9:35 AM
Tomekk's Audi RS6 Avant:
https://www.nfsaddons.com/downloads/nfshs/cars/audi/313/audi-audi-rs6-avant.html
What has been fixed:
CAR.FCE:
- Fixed head's position
- Fixed driver's/head's animations
- Fixed position of 1 single vertice being part of the back seats which had a way off position
CARP.TXT:
- Completely remade based on original one which was really awful and values being way off
FEDATA.XXX:
- Added missing entries
- Changed from class AA to class A
DASH.FCE:
- Added simple dash based on the CAR.FCE
UPDATE:
- Better DASH.FCE
https://www.nfsaddons.com/downloads/nfshs/cars/audi/313/audi-audi-rs6-avant.html
What has been fixed:
CAR.FCE:
- Fixed head's position
- Fixed driver's/head's animations
- Fixed position of 1 single vertice being part of the back seats which had a way off position
CARP.TXT:
- Completely remade based on original one which was really awful and values being way off
FEDATA.XXX:
- Added missing entries
- Changed from class AA to class A
DASH.FCE:
- Added simple dash based on the CAR.FCE
UPDATE:
- Better DASH.FCE
#11
Editing Projects / Re: Last rides with high stakes
Apr 30, 2026, 8:43 AMQuote from: Butch on Apr 29, 2026, 3:50 PMWIP ...Really awesome how detailed it is
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#12
Editing Projects / Re: Topic about fixed nfs4 cars
Apr 28, 2026, 9:42 AM
DoomWarrior's Ferrari Tipo 166 Corsa Spyder '48
What has been fixed:
CAR.FCE/CAR00.TGA:
Tried to improve the model the best that i could by
- Adding a steering wheel
- Added a proper dash
- Rescaled the model as it's simply been too large
- Remodeled the wheel arches to be more accurate to the real car
- Gave the radiator grille body colors as there's been a model which uses body colors on the radiator grille (i think it was the 1948 one)
- Added driver/head animations
CARP.TXT:
- Completely remade. Almost realistic. Thankfully, this car exists at automobile-catalog.com. But i had to play with the gear efficiencies a lot to get a proper performance according to the data from the catalog
FEDATA.xxx:
- Added missing entries
Car mod's page:
https://nfsa.ca/c9684
What has been fixed:
CAR.FCE/CAR00.TGA:
Tried to improve the model the best that i could by
- Adding a steering wheel
- Added a proper dash
- Rescaled the model as it's simply been too large
- Remodeled the wheel arches to be more accurate to the real car
- Gave the radiator grille body colors as there's been a model which uses body colors on the radiator grille (i think it was the 1948 one)
- Added driver/head animations
CARP.TXT:
- Completely remade. Almost realistic. Thankfully, this car exists at automobile-catalog.com. But i had to play with the gear efficiencies a lot to get a proper performance according to the data from the catalog
FEDATA.xxx:
- Added missing entries
Car mod's page:
https://nfsa.ca/c9684
#13
Editing Projects / Re: Last rides with high stakes
Apr 18, 2026, 6:39 AM
Here's some specs about the car: https://www.automobile-catalog.com/car/1968/1444145/maserati_ghibli.html
Insanely beautiful and fast car!! Top speed around 260
Insanely beautiful and fast car!! Top speed around 260
#14
General NFS / Re: 4LOWER v.5.0.0
Apr 16, 2026, 3:24 AMQuote from: EvoX on Apr 16, 2026, 2:14 AMI have to say, handling is really better, judging by our last nite meat-up😂👍Still very hard on curvy tracks. Despite, I'm starting to like this unpredictable type.
It definitely has something challengeable
#15
Editing Projects / Re: Last rides with high stakes
Apr 15, 2026, 5:00 PMQuote from: Butch on Apr 15, 2026, 3:38 PMwipomg!! Excellent choice!
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