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Messages - pete9516

#1
Quote from: Butch on May 30, 2026,  1:37 AM5878 triangles. Still have to create seats, cockpit texture and few logos.

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I'm so glad you're making them. They're so gorgeous. Those taillights remind me of my W201 all the time
#2
Off-Topic Discussion / Re: Nfscars.net
May 16, 2026, 2:39 PM
Unfortunately, when you browse nfs4 cars by date of uploading, somewhere at page 60 it gets corrupt, but i hope you can still browse all the cars by the brand filter instead
#3
Quote from: noise on May 11, 2026,  6:41 AMHmmm..what will be the costs when those doors get damaged.

I remember FranknFurter managed to create opening doors on BloOms Citroen SM, but that was in pursuitmode.

https://www.nfsaddons.com/downloads/nfshs/cars/!pursuitcars/2591/pursuit-cars-1972-citroen-sm-multitexture.html


That Citroen is a true artwork in managing the available parts in High Stakes. He has used the :OND for handbrake, open door and the steering wheel ofcourse. To manage the problem what would occur when you arrest somebody that there would be 2 doors, he has simply made the closed door being part of the driver. This is very cunning, but everything has a downside: This results in the door getting vanished as soon as the :MB would get rendered. But this is easily fixable by duplicating the :HB and the 4 highbody wheels to :MB and the 4 mediumpoly wheels
#4
Quote from: noise on May 11, 2026, 10:18 PMWish some HEX edit professor could take care of those issues.
100%
Unfortunately, most of those people are either uninterested in bringing these features or are more interested in modding the ps1 release
#5
Quote from: Butch on May 11, 2026,  1:50 AM

That's some nice sound samples.
Now the big question is: WiLL you make the Isdera or the Mercedes? :D
#6
@Paul: I don't believe that those models don't have these visibility problems. This is like the only reason why this would be happening. If there's models where it doesn't appear, it's most likely because the dummies actually are placed outside of the light bulb. And yeah it's the same thing: Having grills,head,side,signal,and tail lights being part of the :OC causes just that. Parts disappearing at a certain distance. This is because there is a way too narrow draw distance limit for :OC, :OD and :OH and probably other small parts which are not supposed to be part of the :HB, so it's best not to do strange part managing like this and stick to how EA models have been done
#7
Addon Requests / Re: Upload cars
May 07, 2026, 8:08 AM
That would be really cool
#8
Quote from: Paul Spain on May 03, 2026,  5:27 PM
Quote from: Cooya! on May 03, 2026,  1:46 PMOh... really?!?   =D  Well... at least there should be. Otherwise things can go terribly wrong as you can see :D

You have a similar issue to what I get working with hella high poly models, Where the headlights don't glow right from a distance..They look fine from certain angles BUT close up they seem to turn off.



Your issue might be easily fixed by using CarCad to move the vertices a bit out of the way of the headlights so the parts don't penetrate. Mine however is more complicated.  :-\
Make sure anything which should be part of the :HB is actually part of the :HB, else the headlight coronas will be having problems shining through. Also make sure the vertices are transparent
#9
Quote from: EvoX on Apr 30, 2026, 10:17 AMHaha, that Volgster. I don't remember those things go above 200 even in their tuned versions😆We once almost killed ourselves trying to race a Z3 in a 3102 Volga. I'll look at what u did with its carp then, very interesting 🤣👍🏁
I have to disappoint you comrade, i didn't change anything but the opponent acceleration tables. But you're free to apply your own changes to the carp.txt ofcourse
#10
Tomekk's Audi RS6 Avant:
https://www.nfsaddons.com/downloads/nfshs/cars/audi/313/audi-audi-rs6-avant.html

What has been fixed:

CAR.FCE:
- Fixed head's position
- Fixed driver's/head's animations
- Fixed position of 1 single vertice being part of the back seats which had a way off position

CARP.TXT:
- Completely remade based on original one which was really awful and values being way off

FEDATA.XXX:
- Added missing entries
- Changed from class AA to class A

DASH.FCE:
- Added simple dash based on the CAR.FCE

UPDATE:
- Better DASH.FCE
#11
Quote from: Butch on Apr 29, 2026,  3:50 PMWIP ...

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Really awesome how detailed it is
#12
DoomWarrior's Ferrari Tipo 166 Corsa Spyder '48

What has been fixed:

CAR.FCE/CAR00.TGA:
Tried to improve the model the best that i could by
- Adding a steering wheel
- Added a proper dash
- Rescaled the model as it's simply been too large
- Remodeled the wheel arches to be more accurate to the real car
- Gave the radiator grille body colors as there's been a model which uses body colors on the radiator grille (i think it was the 1948 one)
- Added driver/head animations

CARP.TXT:
- Completely remade. Almost realistic. Thankfully, this car exists at automobile-catalog.com. But i had to play with the gear efficiencies a lot to get a proper performance according to the data from the catalog

FEDATA.xxx:
- Added missing entries

Car mod's page:
https://nfsa.ca/c9684
#13
Here's some specs about the car: https://www.automobile-catalog.com/car/1968/1444145/maserati_ghibli.html
Insanely beautiful and fast car!! Top speed around 260
#14
General NFS / Re: 4LOWER v.5.0.0
Apr 16, 2026, 3:24 AM
Quote from: EvoX on Apr 16, 2026,  2:14 AMI have to say, handling is really better, judging by our last nite meat-up😂👍Still very hard on curvy tracks. Despite, I'm starting to like this unpredictable type.
;D It definitely has something challengeable
#15
Quote from: Butch on Apr 15, 2026,  3:38 PMwip

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omg!! Excellent choice!