Quote from: EvoX on Apr 16, 2026, 2:14 AMI have to say, handling is really better, judging by our last nite meat-up😂👍Still very hard on curvy tracks. Despite, I'm starting to like this unpredictable type.
It definitely has something challengeable
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: EvoX on Apr 16, 2026, 2:14 AMI have to say, handling is really better, judging by our last nite meat-up😂👍Still very hard on curvy tracks. Despite, I'm starting to like this unpredictable type.
It definitely has something challengeable
Quote from: Butch on Apr 15, 2026, 3:38 PMwipomg!! Excellent choice!
You cannot view this attachment.You cannot view this attachment.You cannot view this attachment.You cannot view this attachment.
Quote from: EvoX on Apr 01, 2026, 10:26 PMFor E46 you are free to go as about German cars you surely know much more than me... There is Zpectres M3 set which has a number of M3 variations up to the GTR, btw. Still, where I am 100 per cent in your camp, is that we shouldn't apply EA files in random order, i.e. one guy put a CLK GTR carp into a Lambo with no weight modification, not taking into account all the rest 😂Thanks!!
Quote from: Hommelwomb on Apr 12, 2026, 3:39 PMI exported the visibility.txt from the above linked Rocky Pass version.I mean i've did the very same with my experiments in improving the visibility there and it has changed absolutely nothing
It just lists every block under the problematic blocks.
Therefore same could be manually done with Country Woods.
Quote from: Cooya! on Apr 11, 2026, 3:02 PMSince we were talking about the cars made by Dave Katyher (Millenium Design) here:omg yes
https://www.nfsaddons.com/showroom/nfshs/10766/pete9516-jaguar-xjr-15.html
I was searching through my archive to find as much cars made by him as possible... unfortunately the Jaguar XJ220 and the Toyota AE86 Sprinter Trueno are lost but all the rest is here:
https://uploadnow.io/f/LCJq1rg
Quote from: Hommelwomb on Apr 11, 2026, 3:58 PMWas able to fix it by importing modified visibily text files into both tracks.For real? How did you modify the visibility.txt? Because i've did that, too and it didn't work out
Quote from: Hommelwomb on Apr 06, 2026, 3:05 AM':S' can cause textures to not be shown from certain angles. Removing it can fix that problem.That is a very interesting quote right there. Unfortunately, it causes all hidden polygons which are underneath the body to also render in combination with the top polygons. But for now, i've only tested on the Toyota GT1 dash.fce which is very complex. I will definitely try this on other dashes where i've got problems. Thanks so much Hommelwomb. Great find
Quote from: EvoX on Apr 01, 2026, 12:05 AMYeah, that's where ideologies go their separate ways. I won't recreate carp.txt's on tuned or fictional vehicles. What am i supposed to do with all NUH Creations then? What if there is a car which got quite some unrealistic performance? Who even knows this on a fictional car. There's some problematic mods. For example, Memphis has created a "customized" E46 M3 which got a really cool model. But the carp.txt is not even close to an original E46 M3. It got way too short gears and simply not enough top speed. I'm thinking of redoing it, but still, it's his very own customized version. I'll have to see what i'll do thereQuote from: pete9516 on Mar 31, 2026, 3:00 PMI understand your logic. I think for this specific Galant (it's still not a fictional one, looks like a tuned JDM to me) some Mitsu circuit racing versions performance can be considered. I think this info can still be found. P.S. I like how PedroBLR sets the performance values for his upgrades. This might be an example for me) Used them in my online pack, too.Quote from: EvoX on Mar 31, 2026, 5:39 AMI am, but it doesn't make sense to fix a fictional car's performance which doesn't exist in real life. What performance should i give it? 250km/h? 300km/h? 350km/h? 400km/h? Or even 496km/h? Everything could be taken as performance. And i can't create 10 different performance versions for 1 single car which is fictional anyway. I won't take somebody else's car and place a random EA carp.txt into it so that it somehow has realistic performance. What is realistic on a fictional car? Nothing. I only fix carps on cars which are clearly meant to represent a specific real life carQuote from: pete9516 on Mar 31, 2026, 1:26 AMI thought u were a realist))Quote from: pete9516 on Mar 31, 2026, 1:25 AMQuote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years agoBut not for real, actual cars where the performance and other specs are well known
Personally I never liked those hypersonic builds even back in the 00s. I understand if it's some Starwars UFO rendition, but Audi - nope.
Quote from: BMWsport on Mar 31, 2026, 11:55 AMI was thinking of that, making the track shape the shape of the body, the outline...I've got to get my PC up and running before I can start this...I tried last year and absolutely none of them worked, so I'll try something again, would be a really cool track and car to be matched with. Yes, about 3' off the ground, I remember there was a car that flew...can't remember what it was, but it wasn't on the ground and had the shadow of a car below it...I think?Yes there's been some car mods like that. 1 specific i can remember from nfs3, i think the base was a nfs3 Scighera, wheels deleted and wheel arches patched together so it would get a type of hover model. I've once found some kind of blueprint and really good textures of Luke's Land Speeder, when i get more into 3D modeling with ZMod i might try to create this model someday
Quote from: EvoX on Mar 31, 2026, 5:39 AMI am, but it doesn't make sense to fix a fictional car's performance which doesn't exist in real life. What performance should i give it? 250km/h? 300km/h? 350km/h? 400km/h? Or even 496km/h? Everything could be taken as performance. And i can't create 10 different performance versions for 1 single car which is fictional anyway. I won't take somebody else's car and place a random EA carp.txt into it so that it somehow has realistic performance. What is realistic on a fictional car? Nothing. I only fix carps on cars which are clearly meant to represent a specific real life carQuote from: pete9516 on Mar 31, 2026, 1:26 AMI thought u were a realist))Quote from: pete9516 on Mar 31, 2026, 1:25 AMQuote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years agoBut not for real, actual cars where the performance and other specs are well known
Personally I never liked those hypersonic builds even back in the 00s. I understand if it's some Starwars UFO rendition, but Audi - nope.
Quote from: pete9516 on Mar 31, 2026, 1:25 AMQuote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years agoBut not for real, actual cars where the performance and other specs are well known
Quote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't intend a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years ago