What i personally like to do is to create a complete random race thus being unpredictable and providing more fun than the stock setups
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#2
Addon Requests / Re: Volkswagen Slideshow Banner
Jan 14, 2026, 1:25 AMQuote from: Hommelwomb on Jan 13, 2026, 11:52 PMThe moving text at the bottom of the slideshow pictures that you can scroll through (for example FERR.QFS).Oooh the manufacturer.qfs!! I guess there is one in some Volkswagen mod, but hard to say who has ever made one for VW.
#3
Addon Requests / Re: Volkswagen Slideshow Banner
Jan 13, 2026, 9:07 PM
Are you talking about slideshow pictures or the background images viewed when being in the showcase menu?
#4
Addon Requests / Re: A new Hot Pursuit mode for High Stakes
Jan 13, 2026, 9:03 PMQuote from: Doni on Jan 11, 2026, 7:47 AMI know we can replace the cars but it is possible to make another version of the hot pursuit mode for High Stakes? Where all the cops vehicles are the interceptors ones just like Playstation versionYou can just go ahead and create a custom ghost race
#5
Editing Projects / Re: Nfs4, Autumn Snowy Ridge
Jan 13, 2026, 9:01 PM
Messing with the alpha again
#6
Off-Topic Discussion / Re: Montaged images collected by the time
Jan 13, 2026, 1:14 PM
Nice stuff you got there ^^ I prefer playing games with ambient light, so your eyes won't get stressed too much
#7
Off-Topic Discussion / Re: Montaged images collected by the time
Jan 10, 2026, 10:41 AM
I was just about to say that you are a really good artist and then i see that you've edited the message and all the beautiful art is gone. How sad. I really like your artwork nonetheless
EDIT: Ok it seems there is a problem with my browser. Now i can see them again. But i'm still missing a few pictures somehow. Maybe i gotta try with a different browser
EDIT: Ok it seems there is a problem with my browser. Now i can see them again. But i'm still missing a few pictures somehow. Maybe i gotta try with a different browser
#8
Editing Projects / Re: New car on the works
Jan 07, 2026, 6:30 AM
Oh wow! It looks really good. Does it only have 3.126 polygons? For this, it looks really great. Would fit perfect in High Stakes. Especially matching with AJ's JDM conversions
#9
Editing Projects / Re: T3ED Updates (NFS4 Track Editor) by JimDiabolo
Jan 06, 2026, 7:09 AMQuote from: JimDiabolo on Jan 05, 2026, 8:01 AM@Herms: Thanks, I would have liked to have had a lot of this earlier. But I've only just managed to get it done.I wish Jonath had more time and WiLL to investigate more of his time in analyzing the .frd file structure. He's a pure genius in doing that. He's already written a functioning track converter from nfs3 to nfs4, but it's still only uncompiled code. But he doesn't have the time
Actually, I wanted to simplify the operation of fshtools. That didn't work out so well. But for T3ED, it was worth dealing with the textures.
@pete9516: Regarding MCO: There isn't really much information available for loading the tracks.
I've already tried it myself. The header is slightly different, I can load the VRoad data, and the track block information is always the same size. But the track block data, i.e. the polygon extra objects, are a problem.
#10
Editing Projects / Re: creating bnk file for audio showcase
Jan 06, 2026, 7:04 AM
Andriy Svystum (TSF Ukraine) knows how to do that. He and his team have dubbed the whole NFS High Stakes to ukrainian. You will need sx.exe (i don't know the full name of the tool) and a certain step-by-step tutorial. You can create .bnk files with it. You can also extract audio with foobar2000 with a specific plugin, but i think it can't import .wav files back into it.
#11
Editing Projects / Re: Last rides with high stakes
Jan 06, 2026, 6:54 AM
Happy new year all!!
Nice plans for sure
Nice plans for sure
#12
Addon Requests / Re: Martin Leps' BMW Z4 Roadster and Opel Astra Coupe Turbo
Jan 04, 2026, 7:44 PMQuote from: AJ_Lethal on Jan 04, 2026, 12:17 PMHe's actually right, you can't even download the Vento.zip, even if it's there displayed, you can't download it. The best example is the V8 super cars from AussieMuscle which i've downloaded somewhere in 2013 from the wayback machine as AussieMuscle's site has already been dead in 2013. Back then, you could download them. But nowadays, the files are simply gone.. I'm glad i've downloaded some stuff from wayback machine when it was still good. Now it's only a museum (if even)Quote from: Paul Spain on Jan 04, 2026, 9:19 AMIf Archive.Org didn't go to that BETA crap years ago you'd be able to download them from the site but about 10+ years back they rebuilt the entire site to a junky BETA that is mostly view only and no links work now, I've emailed and asked them to revert back to what was functioning but never got a response.skill issue
https://web.archive.org/web/*/http://www.nfsjunky.com/*
#13
Editing Projects / Re: T3ED Updates (NFS4 Track Editor) by JimDiabolo
Jan 03, 2026, 3:47 AMQuote from: JimDiabolo on Jan 02, 2026, 8:28 AMNew in Version 4.5.0 (436):Amazing!! This is very good news! Amazing new update.
- "Whole Track -> Remap objects to blocks" now searches for the nearest track polygon & and uses FindZOnRoad (from Drop function).
- Texture overview integrated. Click on the currently used one to get an overview.
- LoadQFS now recognises mirrored images of type 0x7D. This fixes the track preview of "Durham Road".
- LoadQFS now recognises mirrored images of type 0x78. This fixes the track preview of NFS2 conversions like "Mediterraneo".
- LoadQFS now does color corretions on bitmaps from typ 0x7E. It gives better looking NFS3 textures.
I've just stomped across this site.. I hope it's helpful in any way:
https://vannacut.com/2025/06/25/research-mco-frd-file-format/
This guy seems to understand some things about FRD file format.. I hope it's maybe enough to understand how the MCO track file structure works
#14
Addon Requests / Re: NFS4HS Hi-Res / HD version of Celtic Ruins and Durham Road
Jan 03, 2026, 3:42 AM
There's good retextures like Westbrook which was supposed to be part of a MCO mod for High Stakes. I don't know if it's here but you can find it in my google drive archive which i've posted here in the forums. NfSWiLL has made many retextures for Celtic Ruins, but has also changed the track shape and many other things in the track
Link: https://www.nfsaddons.com/forums/index.php?topic=2705.0
Link: https://www.nfsaddons.com/forums/index.php?topic=2705.0
#15
Help/F.A.Q / Re: NFS4 dashboard blinks in rainbow colors
Jan 02, 2026, 4:47 AM
Yes. FCE Finish screws up the normals. You can do everything with Zanoza Modeler 1.07b instead. I recommend you to not use FCE Finish because of that rainbow color issue. But i can understand that working with ZMod at first, it might be frustrating to work with the user interface. But in the end, it's just learning by doing. I've made some tutorials on YouTube. Search for 155MetalHead. There's also other great tutorial videos from AJ_Lethal, but these require more experience as they're for people who try to convert cars to nfs4