Just dropping here a readme template for mods, in plain text and HTML (for the fancy) flavors
https://gist.github.com/AJLethal/7944d20cfb5e48491e5518d4ff889707
https://gist.github.com/AJLethal/7944d20cfb5e48491e5518d4ff889707
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Show posts MenuFile | Description | Samples [streams] | Notes |
car.bnk | Player car sound bank |
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ocar.bnk | Opponent car sound bank |
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ocard.bnk | Opponent car sound bank (for Dolby sound, perhaps?) | same as ocar.bnk | same as ocar.bnk |
scar.bnk | Player 2 in split-screen bank | same as car.bnk | same as car.bnk but all samples are mono |
File | Description | Samples [streams] | Notes |
careng.bnk | Player car sound bank |
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ocareng.bnk | Opponent car sound bank |
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scareng.bnk | Player 2 in split-screen bank | same as careng.bnk | same as careng.bnk but all samples are mono |
careng.ltb careng.ctb | presumably lookup tables for the (s)careng.bnk files |
Quote from: Zpectre on Jul 15, 2007, 2:10 PMIf you are using an analog device (like a gamepad or steering wheel), you first need to assign the throttle command to the Y axis. When the game asks you which key/button/command you want to use for the throttle, move the stick forward (I guess you all know how to do it) or press the right trigger. If you have a wheel, just use the pedals. After you customize your controls, start a race using manual transmission. When you are in control of the car, leave it at neutral gear. Now start pushing the throttle slowly until you reach an RPM value that is 1000-2000 RPM lower than the max RPM for the car (this gives better sounds). When you reach the value you want, keep the tachometer at it, then begin to record your sound. Make a 5-10 seconds long video, then stop recording.
The second method is suitable for keyboard users and for some games which make distinction between engine and exhaust samples (like NFSU2 and NFSMW). You need to find a track with a section where the car will keep accelerating for some seconds, but won't increase RPM any further (for example, the small ramp before the first tollbooths in NFSMW's City Perimeter track). Start a race with the car you want on the track you think will be best to record sounds on, preferably with manual transmission (so you have more control over the RPM ranges). Before you reach the part of the track where the RPM will remain constant, start to record, then end it after you get the sound you wanted.
Quote- <manu> stands for the first 4 digits of the car's manufacturer name in the FEDATA files (i.e. a car with a manufacturer name of "Toyota" would have a "toyo.qfs" file for the banner file)
- <car id> stands for the car's ID folder name in data\cars (which is often the same as in the FEDATA file -i.e. Ccor-)
- ## stands for the slide number, starting from 01, copy as many as you need
Quote- If you only have access to a black and white logo with no transparency, you can use the Colors > Color to Alpha command to make the background color transparent
- If your logo comes in other color than black, you can lock the transparency by clicking on the checkerboard button above the layer list and fill it up with black by picking the Bucket Fill (Shift+B) tool and shift clicking on the logo to color it.
-If the logo is just a part of your source image, you can select it with the Rectangle Select (R) tool, copy it, paste it, unlock the transparency then crop off the empty borders with Layer > Crop to Content, cut it and paste it on the template.
Quote from: Rom Di Prisco
I unfortunately have some very sad news. My dear friend and collaborator for almost 20 years, Saki Kaskas, has passed away. Saki was a gentle, kind soul, with a heart of gold. He was one in a million. He was a master of his craft, and I don't exaggerate when I say that he was the most talented musician I have ever known. I have consistently been blown away and hugely inspired by Saki's work over the last 2 decades. He had it all, his guitar work, synth work, audio production skills, and a feel for music unlike anyone else. Saki had a deep passion for the artistry of composition, but enjoyed the technical side of production as well, and some of our recent conversations entailed philosophical discussions on the use of compressors, limiters, and linear phase eqs during the mastering process, and whether or not they would detract from the purity of the original vision of the music.
My introduction to Saki was when I delivered my first music track to the Need for Speed team, a song for the Lotus Elise GT1 showcase video in NFS2 Special Edition. Saki had overdubbed some heavy guitars on the track, and when I first met him, he apologized for possibly messing up my song and ruining my vision... I laughed pretty hard, since he took my basic track and turned it into something 10X more badass.
I have had the pleasure of working with Saki on countless projects over the years, occasionally helping him with synth work, but most of the time he was helping me out with his mind blowing guitar work. I am sitting here right now in my studio, with his guitars blazing, mixing a new song we were working on for a game soundtrack.
Saki and I had a musical connection that I haven't experienced with anyone else. I could just send him a track that needed some guitar work, and he would 'get it'. I didn't need to describe any detailed instructions, or what type of 'sound' I was after. He would nail it perfectly every time, no matter the genre. Quite often I would ask Saki to record a couple minutes of quick guitar riffs for a new song I was working on, and I would receive back from him 7 different variations, each recorded digitally, dry, and then through his live amps, and an extra 2 hours of 'noodling' on top of that. He would apologize for overdoing it a little, and for me having to 'sift through all that crap'. That crap was some of the best stuff I have ever heard, and I could literally make another 10 songs out of it, and quite often, I did.
The one thing that makes me very happy, is knowing that Saki's music will live on forever. So I invite you to type his name into a youtube or google search, pull up some amazing tracks like Callista, Aquadelic, Siwash Rock, Rainman, Little Sweaty Sow, Knossos, Sundown, Amorphous Being, Snazzy Pants... kick back, and enjoy the journey.