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Aug 18, 2019, 6:49 PM

NFSMW - MC/ReCompiler Issues

This is a discussion for the topic NFSMW - MC/ReCompiler Issues on the board Help/F.A.Q.

Author Topic: NFSMW - MC/ReCompiler Issues  (Read 810 times)

1 Replies on NFSMW - MC/ReCompiler Issues
on: Jan 23, 2019, 8:32 AM
Jr. Member
Posts: 55 Joined: November 15, 2016

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Hey guys, I've been wondering, if it's just me or there's an issue with the MW_Inside tools.
I've been playing around with MC/Recompiler tools hoping to expand my MW Garage, but then it appears like only texture data being converted to the desired car name. For example, I have the file which says:
[INFO]
NewName = TRAF4DSEDE
Inside a folder called TRAF4DSEDC, with geometry.bin and textures.bin.
After running the tool, only textures.bin contains correct data with TRAF4DSEDE_* prefix, but opening geometry.bin with either hex or geomviewer shows old TRAF4DSEDC_* prefix.
Anyone got any idea what could be missing? In case of ReCompiler, there NFSMW_Car_Textures.txt in CARS folder aswell.
Thanks in advance.

Reply #1
on: Jan 23, 2019, 6:25 PM
Full Member
Posts: 238 Joined: May 24, 2008

  • ***
  • Personal Text
    Stupid blunt claws.
That's a non-issue; the part names are just rehashed, meaning they would appear unchanged in BINViewer but the game will read the new hashes as "TRAF4DSEDE"

 


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