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Need for Speed Most Wanted Downloads
YTM's Rim Pack [Addon]
Additional Screenshots
Description
This rim pack was converted from NFS Underground 2, NFS Undercover, NFS World, Shift 2 Unleashed, NFS Heat Studio, Forza Motorsport 2 & 4, Forza Horizon 4 & 5, Initial D Arcade Stage, Project CARS 3, Drift Spirits, Juiced 2, and Sketchfab by YochiThMaster333 aka Eevee (me).
Includes:
- 41 vanilla rims that now use models from NFS World to enable tire customization
- 197 new rim styles to play with
- 28 tire styles to choose from
Problems around this mod:
- Due to stable rim style per brand limit is at 11, the icons of rims after 11th style is missing
- It is not compatible with Viper4K's rim pack or any other rim pack that is addon
- Due to me thinking that making LODs is time consuming, most added rims lack any LODs and can cause crash if you're using potato PC
- Perhaps not compatible with Aftrmrket Exotics' Tire Textures mods due to the fact that NFS World tire mapping is different than NFS Carbon tire mapping (Aftrmrket Exotics' Tire Textures use NFS Carbon tire mapping)
How to install:
- Download and install NFSMW Unlimiter
- Run Binary v2.8.3 as an administrator, click on red (User Mode) icon, then pick YTMRimsPack.end and look for NFSMW game directory (ignore the errors if there are any)
- Run the game and create a new save game. If the new rims appear visible properly, then you did all right.
FAQ:
Q: What is game directory?
A: That's the folder where your NFSMW installed
Uploaded on:
- nfsaddons.com (this site)
- nfscars.net
- nfsmods.xyz
Please don't reupload to these sites.
Thanks to:
- nfsu360 for his NFS-CarToolkit
- Oleg M. for Zmodeler
- Guki, Mike Oxmaul/DARKSIDEOPG, DMN, Keihin7/gtb765, GL/Aiden Pirs/Galina Ivanova, Chipicao, GKRacer and Xenn for ripping models
- Viper4K for inspiration and sending me link to Mugen M7 rims
- Martin Trafas at Sketchfab for making Mugen M7
- nlgxzef for updated .fng files
Changelog
-
Version 1.7
uploaded July 9, 2023
Eevee uploaded a new version. The new file is 25.73 MB.
- New brands: ATS (2 new rim styles) and iForged (3 new rim styles)
- New styles for existing brands: American Racing (Shelby Razor, Torq-Thrust ST), Rotiform (EMA), Work (Meister S1, VS XX, VS-KF, Euroline S2H, Euroline FE)
- Fixed Blitz and Zender brands not having logos because I overlooked something in the script
- Installation scripts now change name of TPKBlock for textures if it was altered by TexEd
- Improved and altered some rim models:
-- Some rims were reconverted from scratch (like Rotiform USF and SNA-T), while some received NFS World tires (like American Racing 500)
-- Some rims received proper LODs: American Racing 500, Rotiform USF, Rotiform SNA-T, Work Equip 01, Nissan S13 Teardrops
--- Talking about LODs, one of the rims, Veilside Racing V, received updated LOD_D model
- To prevent clashing with pre-bundled Unlimiter v4 tire textures, four tire texture names featured in this mod were renamed. -
Version 1.6
uploaded May 18, 2023
Eevee uploaded a new version. The new file is 24.19 MB.
- New brands: Blitz (2 new rim styles), and Zender (3 new rim styles)
- New styles for existing brands: BBS (Mine's Evolution II), Center Line (Dagger and Retro), Compomotive (HBC), fifteen52 (Teardrop), Rays (Volk TE37V), Schmidt (Modern-Line, Space), SSR (MkI, Professor MS1, Formula Mesh), OEM (Lexus IS350)
- Improved and altered some rim models:
-- Some of NFS Underground 2, No Limits, Heat Studio, Initial D Arcade Stage, Juiced 2 HIN and PCARS3 rim models were replaced with updated ones, all with actual LODs:
--- Unbound (just the LODs because most of people worked on Heat also worked on Unbound): BBS RS Classic, BBS CI-R, all Cosmis rims, Rotiform HUR-T
--- Unbound (entirely): fifteen52 Tarmac Cast (replaces the already existing Tarmacs)
--- Shift 2: BBS LM-R (because Undercover's LODs of this rim style are busted as they're actually modified 8-spoke RX instead of 7-spoke LM-R), SSR Mk2, SSR Mk3, Rays Volk GT-C, Schmidt TH-Line (2-part)
--- Forza: BBS VZ, Mugen MF10 (taken from Mugen Integra DC5 because it's fitted with Mugen MF10)
-- Certain rims were either altered by featuring NFS World tires in place of NFSUC ones, some mesh alterations (size, materials, fixing off-center rims, etc), or completely reconverted
--- Schmidt TH-Line (2-part) now uses MAGCHROME by default
--- Ralliart Evolution E-01, Gram Lights 57 Accelerate Pro and B.I.M Downhill Special AE031 rims, both from Initial D Arcade Stage, received smoother rim lips and some details
-- Unlock requirements were altered for some rims
-- Some rims received proper LODs: all BBS rims, B.I.M Downhill Special AE031, Center Line Convo Pro, Center Line Auto Drag III, Compomotive ML, Compomotive TH2, all Cosmis rims, HRE 446, Enkei RC-G4, Enkei RPF1, fifteen52 Tarmac (replaced by Tarmac Cast), fifteen52 Outlaw 001, fifteen52 Stage RSR, Rotiform FUC, Rotiform RB1, Rotiform HUR-T, Mugen MF10, RS Watanabe Cyclone, Weds Kranze Bazreia, Volk TE37 TTA (well, I tried to make them with Blender, at least), Gram Lights 57 Accelerate Pro, Schmidt TH-Line (2-part), Ralliart Evolution R-01, SSR Mk2, SSR Mk3, all Ro_Ja rims, Boyd Coddington Slayer, Mercedes 190E, Nissan Skyline R33, Mitsubishi Evo6 TME
- Renamed rims:
-- American Racing AR500 was renamed to American Racing 500 to match its name from Shift 2 Unleashed
-- The already existing Center Line Retro (the one that features paintable lip) was renamed to Center Line Retro (Paintable Lip) due to inclusion of normal version of Center Line Retro rim style
-- Schmidt TH Line was renamed to Schmidt TH-Line (2-part)
- Slick and Caterham tire textures were edited -
Version 1.5
uploaded March 25, 2023
Eevee uploaded a new version. The new file is 20.42 MB.
- Made four of the unpaintable rims paintable (they still have MAGSILVER material, but the texture was not changed):
-- Mazda RX-7 Spirit R and Dodge SRT Hellcat rims' textures were notably altered as they were too dark originally
-- OZ 35th Anniversary and Lowenhart LSR rims' textures weren't altered at all, but they received paintable areas (OZ: Silver parts on spokes; Lowenhart: rim lip as in NFSU2). Lowenhart LSR's rim lip also received texture as I never knew that it ever had a textured lip but it ended up having METAL_SWATCH texture instead
- Improved and altered some rim models:
-- As said earlier, Lowenhart LSR's rims received paintable and textured rim lip
-- Mugen RNR's texture is now lighter. The model remains unchanged, however
-- Some rims received proper LODs: 5zigen Hyper 5ZR, ADR Sokudo10, three HRE rims featured in NFS Carbon, Halibrand Sprint II, Lowenhart LC1, Lowenhart LSR
- Edited modscript to fix the issue with game freezing when loading races with opponents. It's because the original modscript does not change SlotMainOverride in HEADLIGHT SlotType if the one already has TIRE in it, and the game gets confused when both SlotMainOverride and SlotStockOverride are filled with TIRE, so the problem was fixed (thanks to Hard Plus Community for noting this issue) -
Version 1.4
uploaded February 2, 2023
Eevee uploaded a new version. The new file is 20.31 MB.
- Replaced and improved some rim models:
-- Speedline Corse Type 2118's model was replaced from Project CARS 3 model to Forza Motorsport 2 model and now has LODs (I forgot to say that I also forgot about those rims which they became the only rims in v1.3 to not have LODs of any kind (no matter if the LODs are proper ones or duplicated); also Forza's SC Type 2118 had screwed up smoothing so I had to manually fix them)
-- Advan Racing SA3R's model was replaced from Initial D Arcade Stage model to Forza Horizon 5 model and now has LODs. Fully paintable variant was added, and the rim style was renamed to Advan Super Advan SA3R to match this rim style's name in Forza Horizon 5.
-- Some rims received proper LODs: Three TSW rims that appear in Need for Speed games, Work VS SS, Gram Lights 57C.
- Edited modscript to check if this rim pack was already installed or not
- Fixed Momo's brand name -
Version 1.3
uploaded January 22, 2023
Eevee uploaded a new version. The new file is 20.26 MB.
- New brands: Giovanna (3 new rim styles), Momo (2 new rim styles), Borbet (1 new rim style)
- New styles for existing brands: SSR (Professor SP1)
- Added 1 new tire style
- Fixed some rims whose duplicated LODs were accidentally removed (they, like before, temporarily use copies of LOD_A but I hope they will eventually use LODs some time)
- Altered American Racing AR500's wheel mask texture
- Changed ADR logo -
Version 1.2
uploaded December 27, 2022
Eevee uploaded a new version. The new file is 19.02 MB.
- New styles for existing brands: fifteen52 (Two Turbomacs where one is with NFS Unbound style fan and other one is with fan with simplier design), Center Line (Indy and Viking), Speedline (Type 2109)
- Reordered brands that some didn't go in alphabet order (like Foxx was in between Fikse and fifteen52 and Advan between BBS and American Racing)
- Some added rims received LOD models (it would take a while to make full LOD support, so LOD update will be done over time (and also if I have free time); these affected rims in this update include: RS Watanabe Eight Spoke, Center Line Retro (NFS World variant), Compomotive M05, Center Line Indy, Center Line Viking, Speedline Type 2109, American Racing Torq-Thurst, 5Zigen Heidfeld Mesh, All 3 Tenzo-R rims from NFS World (the 4th one comes from Forza, which never existed in NFS at all))
- Updated RS Watanabe Eight Spoke and Veilside Andrew Racing F rim using Blender's Subdivision/Subsurf modifier
- Updated HRE P44SC rim depth scale
- Replaced all Shift 1 and 2 tires with new tire styles with logos based on NFS World tire texture because tread texture on Shift 1/2 tire textures is seamed -
Version 1.1
uploaded November 7, 2022
Eevee uploaded a new version. The new file is 18.29 MB.
- Fixed an issue when Lowenhart BR5 was duplicated at the end of the Lowenhart rims list, yet I wanted to be available earlier in the game. Sadly, this was worked around by switching synchrnoize with override.
- Made an option to choose an installation method: Add new rims along with updating vanilla ones, Update vanilla ones only, or Uninstall. Keep in mind that one tire texture would still exist to maximize compatibility with cars that support this rim pack after uninstalling the latter (if the cars in question were installed before the rim pack)
- New brands: Compomotive (3 new rim styles), Fikse (3 new rim styles), Halibrand (1 new rim style), Hole Shot Wheels (2 new rim styles) and OEM (15 new rim styles)
- New styles for existing brands: ADR (Sokudo 10 from NFS Undercover (finally something that one lonely brand received)), Advan (Super Advan Racing Version 2), BBS (LM-R), Speedline Corse (2118)
- Added 10 new tire styles
- Some rim models were updated to not make anything that was MAGLIP (material that didn't exist in Most Wanted) to be affected by custom rim paint (especially when using YTM Paints) by using a different material (METPAINTSILVER was a closest choice imho)
- Some rim models that were originally in chrome finish but are in silver finish in the original version are now in chrome finish by default (since MAGCHROME was used for chrome finish rims (when it uses default paint), but barely used in NFS Most Wanted) -
Initial version
uploaded August 10, 2022
Eevee uploaded initial version. The original file is 0 B.
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Visitor Comments
Hi yeah, just make sure you only use 1 rim pack, either viper4k's or eevees. If you use both, it will cause problems.
Thanks a lot Eveee !!!
The only problem i see is when i try to access tires game crash ...
hello eevee how are you? I have a problem when I install the rims and I go to any company, for example BBS, neither vanilla rims nor the ones that are in the mod appear, what could it be?
I hope you answer me soon and help me.
Have a good day
PD: sorry the bad english, i am uruguayan and only talck spanish xD.
I go into the extra options config file and write "1" in an option that says "ExpandMemoryPools" (didn't work)
hi bautista_1404 did you install viper4ks modders resource pack before installing the rim pack only some parts may be missing thats why the rims are not working properly
https://drive.google.com/file/d/1yNtVfq3jprS2CNka9w5aFpbErJUEuN7w/view?usp=sharing
hi no worries always make sure everyhing is up to date also the extra options has been updated you will find that on the
site also thanks
@bautista_1404 It's NOT ExpandMemoryPools. It's actually modified Memory Files from GlobalB folder (these come with Binary in Modder mode and with NFS-TexEd). Not to mention about speedreflect.asi, which is required for loading new rims.
Also, if some other rims (the ones reuploaded by RussL) were already installed, remove them by deleting extra wheel folders (WHEELS5 to WHEELS9) in game's CARS folder and delete extra wheel entries in CarTypeInfo (WHEELS5 to WHEELS9) using Binary, because my rims can cause issues if they were installed in game build with that other rim pack.
Hi Eevee, I would like to know how to fix the "failed to load SpeedReflect.asi" error (also known as Error 126), bc when i launche my game, the addon rims just dont appear (the sloths and names do, but the models dont).
I suspect it might be bc of that error so i ask you for a way to fix it (step by step bc am dumb).
I also has this issue but i dont have Viper4K's Rimpack or any other Rimpack installed.
Only Vanilla rims models are showed up, the others aren't. Tried to install resource pack but nothing seemed to work
can i use this mod in my modpack?
a bit heavy, but it's just small price for more customizable option
brb gonna remove some cars on my collection since my dbmodelparts is pretty bloated nowhi i have a question can i write to you on discord if so could you send me your nick?
Hello
Do not be tired
Thank you for your work
But it needs some correction, which is clearly visible in the photo
LINK:
https://s8.uupload.ir/files/rims_3hxi.png
I'm currently not planning to add BMW M3 E46 GTR GT (BBS RE595) rims for now, and I'm currently not planning to improve some of added rims from NFS Underground 2 and Initial D Arcade. Not to mention about missing logos that CANNOT be fixed. Plus I'm currently very tired with these rims' developed right now, so I CANNOT do what you said to me.
Hi Eevee I have a question, how can I fix the error of crashing the game when I want to install a rim created by you with unlimiter v4?
just little question, how to uninstall this rims mod pack?? :)
Hello bro, why is the back texture of the tires on almost all of your mods like this? However, there are some wheel mods that don't display white on the back of the rim, but for all the models they are really cool😎
but when the car flies or rolls over it feels strange that the rear of the rim has a bug like that😢
https://drive.google.com/file/d/18XDVcvL-Fl4oG9iS2QGUH1l2hbXecnD6/view?usp=drivesdk
Yes, this can be overcome by using the tire brand in the visual options that can be used after installing Unlimiter so that the white texture becomes pitch black and looks more aesthetic.
Hello bro, sorry, I want to ask about my problem in this nfsmw game. If you know, please reply to this comment. In my screenshot there is a problem in my game, namely about "RideHeight", why do my tires look very high when in game? I set it using the latest vlted in "ecar" or "chassis". Still, even if I change it to a smaller value, there is no change. anything and does this problem occur when I use your latest YTMRim Pack mod? Or does it happen if I use unlimitedr v4 or something else? and my problem occurs with all cars, even on the Gallardo which is very short in the original game and in the game I installed it is taller and when going forward or backward it looks tall and I know that in Frontend or Lobby Carrer it is very short because it uses the "FECompressions" values "different in racing do you have any suggestions for my problem? I want my car to be medium or shorter and I have never changed the "RideHeight" values before.
This is my screenshot: https://drive.google.com/file/d/1CeMOrKUlxqN02hvNsVwv36TDQ1FjiDNG/view?usp=drivesdk
You can fix that,going to Binary, open modder mode,go to the languages node and put the following String
LANGUAGES/CURRENTLANGUAGE.BIN STRBlocks GLOBAL AUTO CO_RIM_BRAND_RIMBRAND
And for tire texture name is: LANGUAGESCURRENTLANGUAGE.BIN STRBlocks GLOBAL AUTO PN_YTMTIRE_NumberOfTire "TireName"
I hope you have understood.
You’ll have to use this command:
new negate LANGUAGE(LanguageNameGoesHere).BIN
or you can edit the newly generated modder mode .end file.
If you're requesting me to convert Lamborghini Urus mod (either the one made by Radu-Christian+GOLF or the one made by Stark) into addon, I'm terribly sorry, but I don't take requests.
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