User Date
NFSMWFANOctober 05, 2020

Need for Speed Most Wanted Downloads

2010 Zenvo ST1 (ADDON)

2010 Zenvo ST1 (ADDON)
Added On September 17, 2020
Views 22,445
Downloads 3,068
Version Most Wanted
Brand Zenvo
Favorited 1 times
Average Rating
9/10 - 5 votes
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File updated on: June 18, 2024

Additional Screenshots

Description

This car replaces None (Addon car)

This mod replaces nothing, XName of the Addon car is ST12010 (Originally ZENVOST1)



Get the 2010 Zenvo ST1 from ModLoader if you want to replace 911 Turbo with it

If you want more mods, visit League Auto City for more car mods:

https://www.facebook.com/leagueautocity


My Addon car gets featured & video provided by KryZeePlays on YouTube. Link here for his gameplay:

https://www.youtube.com/watch?v=NzhUHO0JJQw&t=6s



Zenvo ST1 converted from Race Driver: GRID 2



Features:

- Stock Paintable bodykit with new material

- License plate is accessible under Hood

- New performance data

- HD manufacturer and secondary logo

- Working brakelights texture

- Special anti-theft measures: a special chrome 3D model in interior and a special dds in Textures.bin

Others:

- Added an uninstallation folder that has an nfsms file included for people to uninstall & install any addon cars they have. It can be also useful for OGVI too

- Orange was set as Stock color in Binary Version (originally, it was white before)

- Its color material was accessible in Window Tints section



Installation:

It's in the Installation txt for Binary from Archive


Current issue: Aftermarket rim issue. Use Unlimiter v4 to scale brakes with wheels



Credits:

- Converted & Retexture by ACLambor. Also granted me to add his car mods in NFS MW BUT to credit him & provide the link for the ModLoader car.

- Screenshots provided by Black Era

- Performance by Typhoons, improved stats made by me.

- NFS-VltEd, NFS-CarToolkit & NFS-TexEd (v1.7) by nfsu360

- NFS MW Unlimiter v3 & up by nlgxzef

- Ant Renamer by antp.be

- BInary v2.8.3 by MaxHwoy

- OGVI v1.3 by Archie

Changelog

  • Version 1.7 uploaded June 18, 2024

    Raverz12345 uploaded a new version. The new file is 1.89 MB.

    - Added OGVI script, located in Install options folder
    - Car mass was decreased to 1250
    - Chassis & handling was adjusted in Tuned performance
    - Top speed was buffed in Tuned performance
    - Updated its UnlimiterData file
  • Version 1.6 uploaded October 12, 2021

    Raverz12345 uploaded a new version. The new file is 1.89 MB.

    Things & Changes listed in changelogs:
    - Removed ED Support for the Addon car as I no longer work with it anymore & changed description for it
    - Reworked the DBModelParts
    - Changed stock color to White in Binary
    - Renamed the description in setup.end
  • Version 1.5 uploaded December 22, 2020

    Raverz12345 uploaded a new version. The new file is 1.91 MB.

    Few changes & things listed in Changelogs:
    - Lowered Geometry file size
    - Added a command in Uninstall endscript (from install endscript)
    - Added an ini file in Mod/scripts/UnlimiterData Folder to have customization visibility whatever the mods have or don't have parts & visuals, only in Unlimiter v3
    *I recommend you to install Leftover Brake Fix by nlgzrgn as the Brake customization was enabled in its ini file to fix the issue (Binary only)
  • Version 1.4 uploaded November 26, 2020

    Raverz12345 uploaded a new version. The new file is 1.51 MB.

    The Addon car now supports Binary Compatibility & separated inside the folder of the file (ED & Binary Files). The CARS Folder was now located in Mod Folder & the Stock Color is Red in Binary Version.
  • Version 1.3 uploaded October 4, 2020

    Raverz12345 uploaded a new version. The new file is 1.49 MB.

    Major Nerf on Top Speed & Acceleration (But it still accelerates fast when Top Speed was nerfed), changed the correct Collision on Model Field (It was wrongly the SLR's Collision in KryZee's gameplay) & added few Screenshots for the Addon car
  • Version 1.2 uploaded September 22, 2020

    Raverz12345 uploaded a new version. The new file is 1.49 MB.

    Renamed its Xname & its config and secondary logo dds file, replaced its old files to new files since the old one already has issues. Make sure to uninstall & reinstall it to take effect of this addon (And READ my note at the top).
  • Version 1.1 uploaded September 17, 2020

    Raverz12345 uploaded a new version. The new file is 1.48 MB.

    Decreased the RideHeight field at -0.1, changed Supercharger to Turbo (I only know it uses Twincharger for it) making the car faster in races. It cost 660000 in Car Lot (Formerly 1800000. Expensive?), added additional screenshots for the Addon car
  • Initial version uploaded September 17, 2020

    Raverz12345, ACLambor uploaded initial version. The original file is 1.48 MB.

Visitor Comments

  • N4SRazer - 4 years ago
    User Date
    Raverz123454 years ago
    Liked

    OMG! I was about request this one only just now and i found it. YAY!!!

    Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked

      Glad you really liked it :D


      Pls report if my Addon car has issues, I'll fix it asap

      Reply
    • N4SRazer - 4 years ago
      User Date
      Liked
      OK
      Reply
    • N4SRazer - 4 years ago
      User Date
      Liked

      U could have decreased the car's ride height a bit because I feel that car's ride height is a like a truck(more likely).....otherwise everything from A-Z are perfect. Thanks for the mod!

      Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked

      Welcome ;)


      I'll be looking into its ride height. Gotta decrease it if there's any in my game

      Reply
    • N4SRazer - 4 years ago
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      Liked

      OkieDokie.:)

      Reply
  • sriram2345 - 4 years ago
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    Liked
    You are rocking bro.... ? I think tsr-s is a high poly mod right? 
    Reply
    • LRF Modding - 4 years ago
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      Liked
      Yes.
      Reply
    • sriram2345 - 4 years ago
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      Liked
      He said he won't do it 
      Reply
  • sriram2345 - 4 years ago
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    Liked
    I was thinking is it hard to convert them..? 
    Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked

      It's easy to convert high poly cars to addons but not for me :P


      I should need to avoid other High Poly car mods I have in my folder (Hope the other mods needs update. Maybe)

      Reply
  • TEARSTREAT8015 - 4 years ago
    User Date
    Liked
    Any japanese car?
    Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked
      I have Mazda, Lexus & Nissan in my Addon Cars folder.
      Reply
    • igorsan825 - 4 years ago
      User Date
      Liked

      lexus rc, lancer gsr 1999, nissan nismo 370z 2016, cars that i would like to see

      Reply
    • TEARSTREAT801 - 4 years ago
      User Date
      Liked
      DOGDGE CHALLENGER CONCEPT from Eclipse!
      Reply
    • igorsan825 - 4 years ago
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      Liked
      Challenger hellcat 
      Reply
    • N4SRazer - 4 years ago
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      Liked
      What are those addons? Can u list some/all cars u have currently?
      Reply
  • TEARSTREAT8015 - 4 years ago
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    Raverz123454 years ago
    Liked
    Lexus and Mazda would be!
    Reply
  • N4SRazer - 4 years ago
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    Liked

    Should I remove my zenvo st1(old version) permanently and reinstall the car or can I just install the nfsms(updated version) file via vlted?

    Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked
      Reinstall the Zenvo in Vlted. Ignore the error after the installation (Which means the manufacturer already exist)
      Reply
  • N4SRazer - 4 years ago
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    Liked
    Umm....I think u just reduced the ride height in the front and rear is the same like a truck(possibly).......And I found another bug, when i apply the aftermarket wheels, the brake texture comes out of the rims. I hope u would fix that soon. Thanks!
    Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked
      Uhh... I don't think I would lower that car any longer, it's already fine for me. Just edit its RideHeight field on its ecar node & yeah, I saw that one out of its rims. But I cannot edit it through CarToolKit..
      Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked
      Unless I'll edit the brakes with Zmodeler
      Reply
    • N4SRazer - 4 years ago
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      Liked

      I don't get u bro. Should I edit in copy_node ecar 997s racers zenvost1>update_field ecar zenvost1 RideHeight 0(in 3rd paragraph or initial version of the car's modscript) or the last paragraph(in updated modscript nodes I think....)update_field ecar zenvost1 RideHeight -0.1? 

      Reply
    • Raverz12345 - 4 years ago
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      Liked
      Edit in last paragraph in the updated nfsms file. I'm busy editing its brake calipers here tho..
      Reply
    • N4SRazer - 4 years ago
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      Liked

      OK, thanks!!:)

      Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked

      You're welcome and unfortunalely... I can't do MW mod-tools yet after moving Brake calipers a little bit in Zmodeler, I didn't even do the material list :( I forgot about it... Hope I should learn how to do mod-tools for future works. Apologize for being forgotten in MW Mod-Tools... I should take some time for it.

      Reply
    • N4SRazer - 4 years ago
      User Date
      Liked

      No problem Raverz :), 'NO MAN IS PERFECT'. Everyone make mistakes. I also have made one silly mistake once(sriram2345 knows it);). And I have changed the rideheight ecar nodes in zenvo st1(both old and updated ones), In races it looks perfect but for viewing in garage, still looks the same :( Any ideas or fixes for this?:hmm:

      Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked
      No fix at the moment. It was really fine in my game, I have replied to him in his comment below
      Reply
  • sriram2345 - 4 years ago
    User Date
    Liked
    Hey I need help after adding this car in the game and I created a new save game when I buy this car in carlot it became invisibile will anyone tell me what us the problem and is there any chance of getting rid of these type of problems permanently 
    Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked
      Same thing happened to me earlier last month when I add it. It's causing geometry & texture invisibility to the game. I dunno how to fix it the last time I update it. I'll be looking into it using CarToolkit, so I will replace it with a reduced geometry size or if not after the update, It's the game's fault to do with the mod
      Reply
    • sriram2345 - 4 years ago
      User Date
      Liked
      Well fine
      Reply
  • N4SRazer - 4 years ago
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    Liked
    Any releases or addons tomorrow? I am just waiting............
    Reply
    • Raverz12345 - 4 years ago
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      Liked
      Just wait and see... I am bored & adding some new cars rn.
      Reply
  • igorsan825 - 4 years ago
    User Date
    Liked

    last picture i saw a porsche 918 hm

    Reply
  • sriram2345 - 4 years ago
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    Liked
    Need new addons today raverz please bruh
    Reply
  • sriram2345 - 4 years ago
    User Date
    Raverz123454 years ago
    N4SRazer4 years ago
    LRF Modding4 years ago
    Liked
    By the way today is my birthday 
    Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked
      Ahh I see... I'll release a random Addon car shortly. (Which is Aston Martin)
      Reply
    • N4SRazer - 4 years ago
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      Liked
      V12 Vanquish or V12 Zagato/ V12 Vantage S?
      Reply
    • Raverz12345 - 4 years ago
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      Liked
      AM 310 Vanquish. It will be approved shortly
      Reply
    • N4SRazer - 4 years ago
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      Liked
      U can release these cars as 'ASTON MARTIN V12 POWER PACK' or 'ASTON MARTIN V12 ADDON PACK'.
      Reply
    • N4SRazer - 4 years ago
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      Liked
      Oh, OKOK! I just thought u were 'bout to release these V12's.
      Reply
  • efdfwr - 4 years ago
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    Liked
    very good car but no configs
    Reply
    • Raverz12345 - 4 years ago
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      Liked
      But the config folder was already here in the file (Config/NFSMW folder). You don't have that? I'll double check its file
      Reply
    • Raverz12345 - 4 years ago
      User Date
      Liked
      I bet it's located in Config/NFSMW Folder
      Reply

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