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North Country 3 (Virtual Road Fix)
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Description
This one took me quite long due to several reasons. I'm glad the track can get loaded by the game because i had to use several extra objects to get a nice proper collision on the tunnel pillars and the archways
Many many thanks to Jonath again because he gave me advise on how to get a good collision on trees which sit right on the edge of a track polygon where the neighbour polygon is from another block. This was very complicated to do without changing the tree's position.. But luckily, we've managed to dew it
I tried to use PomFrit's way of doing the floats, i'm getting used to it, but it's still far away from being as good as PomFrit's AI
Thanks to Jim for releasing new versions for T3ED and thanks to NFSF1McLaren for his awesome slides'n'vidwalls for the nfs2 tracks
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Visitor Comments
Really well done!
I had also tried to improve āNorth Countryā once before, but then realized that it is more work than I thought.
Wow i'm only reading that now. Those light sources were kept as is because i didn't want to change too much, it's the work from several previous authors and i only wanted to make the track drivable, bugfree and challengeable when racing against AI opponents. But it's a good idea to fix the night version in this aspect. AJ_Lethal is a master/expert in doing this
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