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Need for Speed High Stakes Downloads

North Country 3 (Virtual Road Fix)

Added On February 1, 2025
Version High Stakes
Original Track Landstrasse
Views 2,259
Downloads 162
Favorited 0 times
Average Rating
9/10 - 2 votes
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Screenshots (3)

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Description

This one took me quite long due to several reasons. I'm glad the track can get loaded by the game because i had to use several extra objects to get a nice proper collision on the tunnel pillars and the archways

Many many thanks to Jonath again because he gave me advise on how to get a good collision on trees which sit right on the edge of a track polygon where the neighbour polygon is from another block. This was very complicated to do without changing the tree's position.. But luckily, we've managed to dew it

I tried to use PomFrit's way of doing the floats, i'm getting used to it, but it's still far away from being as good as PomFrit's AI

Thanks to Jim for releasing new versions for T3ED and thanks to NFSF1McLaren for his awesome slides'n'vidwalls for the nfs2 tracks

Comments 13

EvoX2 years ago(edited)
Great work! :) One of my favourite trax of all times!
pete9516Addon author2 years ago
Thanks. I hope there is some noticable difference ^^
EvoX2 years ago
I'll check whether it has those Octoberfest girls🤣👍
pete9516Addon author2 years ago
:D Unfortunately, they got to hang around in another version of North Country. There are many many versions of North Country. I've decided to first fix the EP tracks and then to take care of the other tracks. Scotland's Castle Ruins was a random sidequest
Herms2 years ago
These tracks keep getting better and better. Thanks!
EvoX2 years ago
The bots are OK. Yet the dividing wall glitch is still there... My car was lifted above the ground before the start... All the rest is perfect. P.S. Same with one of the opponents(
pete9516Addon author2 years ago
Yep. This is not fixable because the starting position code uses fixed positions
EvoX2 years ago(edited)
I just removed this wall, changed road poly flags to "passable" and now it's fire 🔥😎
pete9516Addon author2 years ago
That's not really cool if you ask me ^^ The fact that you won't have collision there anymore is way more concerning to me than that little faulty starting setup
JimDiabolo2 years ago

Really well done!

I had also tried to improve “North Country” once before, but then realized that it is more work than I thought.

pete9516Addon author2 years ago(edited)
Thanks. The most annoying thing is that most nfs2 converted tracks have passable track polygons where those don't have a forward or backward neighbour because those polygons weren't passable at all in nfs2, resulting in a faulty collision when there is something like a polygon object which simulates a wall or building and you just glitch inside that spot while crashing into it. Had to add several polygons with a "not passable (inner)" flag on those spots. Hell lotta work but it's still worth the input
Doni1 year ago
Very good job, my friend! But needs more lights in the urban area and the lights at the begin are bugged (day and night)
pete9516Addon author1 year ago

Wow i'm only reading that now. Those light sources were kept as is because i didn't want to change too much, it's the work from several previous authors and i only wanted to make the track drivable, bugfree and challengeable when racing against AI opponents. But it's a good idea to fix the night version in this aspect. AJ_Lethal is a master/expert in doing this

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