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Need for Speed High Stakes Downloads

North Country 3 (Virtual Road Fix)

North Country 3 (Virtual Road Fix)
Added On February 1, 2025
Views 783
Downloads 51
Version High Stakes
Original Track Landstrasse
Favorited 0 times
Average Rating
10/10 - 1 votes
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Description

This one took me quite long due to several reasons. I'm glad the track can get loaded by the game because i had to use several extra objects to get a nice proper collision on the tunnel pillars and the archways

Many many thanks to Jonath again because he gave me advise on how to get a good collision on trees which sit right on the edge of a track polygon where the neighbour polygon is from another block. This was very complicated to do without changing the tree's position.. But luckily, we've managed to dew it

I tried to use PomFrit's way of doing the floats, i'm getting used to it, but it's still far away from being as good as PomFrit's AI

Thanks to Jim for releasing new versions for T3ED and thanks to NFSF1McLaren for his awesome slides'n'vidwalls for the nfs2 tracks

Visitor Comments

  • EvoX - 2 months ago
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    Liked
    Great work! :) One of my favourite trax of all times!
    Reply
    edited by EvoX 2 months ago
    • pete9516 - 2 months ago
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      EvoX2 months ago
      Liked
      Thanks. I hope there is some noticable difference ^^
      Reply
    • EvoX - 2 months ago
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      I'll check whether it has those Octoberfest girls🤣👍
      Reply
    • pete9516 - 2 months ago
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      EvoX2 months ago
      Liked
      :D Unfortunately, they got to hang around in another version of North Country. There are many many versions of North Country. I've decided to first fix the EP tracks and then to take care of the other tracks. Scotland's Castle Ruins was a random sidequest
      Reply
  • offroader_X - 2 months ago
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    EvoX2 months ago
    pete95162 months ago
    Liked
    These tracks keep getting better and better. Thanks!
    Reply
  • EvoX - 2 months ago
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    Liked
    The bots are OK. Yet the dividing wall glitch is still there... My car was lifted above the ground before the start... All the rest is perfect. P.S. Same with one of the opponents(
    Reply
    • pete9516 - 2 months ago
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      Liked
      Yep. This is not fixable because the starting position code uses fixed positions
      Reply
    • EvoX - 2 months ago
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      I just removed this wall, changed road poly flags to "passable" and now it's fire 🔥😎
      Reply
      edited by EvoX 2 months ago
    • pete9516 - 2 months ago
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      EvoX17 days ago
      Liked
      That's not really cool if you ask me ^^ The fact that you won't have collision there anymore is way more concerning to me than that little faulty starting setup
      Reply
  • JimDiabolo - 2 months ago
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    Liked

    Really well done!

    I had also tried to improve “North Country” once before, but then realized that it is more work than I thought.

    Reply
    • pete9516 - 2 months ago
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      Liked
      Thanks. The most annoying thing is that most nfs2 converted tracks have passable track polygons where those don't have a forward or backward neighbour because those polygons weren't passable at all in nfs2, resulting in a faulty collision when there is something like a polygon object which simulates a wall or building and you just glitch inside that spot while crashing into it. Had to add several polygons with a "not passable (inner)" flag on those spots. Hell lotta work but it's still worth the input
      Reply
      edited by pete9516 2 months ago

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