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Need for Speed High Stakes Downloads

Scotland's Castle Ruins (AI Fix)

Scotland's Castle Ruins (AI Fix)
Authorspete9516, NfsWiLL
Added On January 13, 2025
Views 1,154
Downloads 52
Version High Stakes
Original Track Celtic Ruins
Favorited 0 times
Average Rating
6/10 - 2 votes
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File updated on: March 15, 2025

Description

Business as usual. This time, just an AI Fix. Didn't put hands too much on the virtual road. There might be some invisible walls.

Video: https://www.youtube.com/watch?v=SLgesnGZPEE

Special thanks to the initial authors of T3ED, Jonath and JimDiabolo. Also thanks to PomFrit for finding out all the important infos on how to make the AI behave properly

Changelog

  • Version 1.1 uploaded March 15, 2025

    pete9516 uploaded a new version. The new file is 17.59 MB.

    - Removed collide effect from small bushes in the night version
    - Added collide effect for some lamp posts in the night version
  • Initial version uploaded January 13, 2025

    pete9516,NfsWiLL uploaded initial version. The original file is 0 B.

Visitor Comments

  • EvoX - 2 months ago
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    I imagine... They must be real tuff now😂
    Reply
    • pete9516 - 2 months ago
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      Yep. Unfortunately, it's not PS1 nfs4 AI, but luckily, PC nfs4 AI has no rubberbanding, that means, it's somehow acceptable. The thing is that they still are very slow in the corners. But you get pretty good challenges against +1 higher class. But it depends. When you race a class B or class C car (traffic car) and it has a well made opponent acceleration table, you ain't got no chance against those opponents. But the faster the actual car gets, the more they have to brake and need to be slower than you in the corners
      Reply
    • PomFrit - 2 months ago
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      PC AI hasn't typical rubberbanding, but game has two states of AIs .AI is just too bad to notice.


      If AI is far ahead of the player, they are set to "normal" state, but if AI is close to the player or behind player, they are set to "madland" state and are much faster. The MADLAND cheat activates the "madland" state everywhere.

      Reply
      edited by PomFrit 2 months ago
    • pete9516 - 2 months ago
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      Are you sure? I don't think the AI has it's actual top speed when not using MADLAND cheat. But i'm not sure, never tested it. All i know is that when not using MADLAND cheat, AI has it's top speed limited to let's say 70% of the car's top speed. With MADLAND cheat, it's exactly 95% of the car's top speed (talking about "Maximum velocity in m/s" parameter in the carp.txt)
      Reply
    • PomFrit - 2 months ago
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      pete95162 months ago
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      I tested this a lot. AI lap time with MADLAND cheat is similiar with AIs behind player and without cheat. IF AI is far ahead of the player, lap time is slower and top speeds are lower. Also depends on AI type - Sleepy's top speed is lower than Ace's top speed. MADLAND makes all AIs almost same fast.

      Reply
    • pete9516 - 2 months ago
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      So this is all noticable when watching replays? Does it make a difference when spectating AI?
      Reply
    • PomFrit - 2 months ago
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      pete95162 months ago
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      I noticed this when im testing new AIs. Mostly you just can see AI drives slower, bigest problems are S curves and sharp turns. What works for AAA class and MADLAND cheat often didn't work for A or B class or may be problematic without cheat or with PRO difficulty or weather. AI may look weird, often it's dragged to the side or may crash. For this reason its not possible make AAA class comptetitve without increase AI's AAA class cars acceleration. I had to make my HAWK's AI acceleration a lot faster than player's acceleration to make the AI ​​competitive at least on tracks with my AI.

      Reply
      edited by PomFrit 2 months ago
    • pete9516 - 2 months ago
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      I've just tested this as a cop without the MADLAND cheat. The AI had about 85% of the car's top speed. I couldn't try it out fully yet but i don't think that the AI ever has MADLAND difficulty in hot pursuit mode. What i really didn't know before was that every AI has it's own top speed. It's incredible how important it is to always use the MADLAND cheat
      Reply
  • pete9516 - 2 months ago
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    EvoX2 months ago
    Liked
    Another problem is the great jump WiLL has implemented, there might be occasions where the AI will just steer to the very right and crash right into the castle walls. But there is nothing i can do against it on a full grid race
    Reply
    • EvoX - 2 months ago
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      I removed it for myself 😂👍
      Reply
  • EvoX - 2 months ago
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    Yeah. They are really fast. Btw no more bot speed decrease in the last section, which is surprising.
    Reply
    • pete9516 - 2 months ago
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      EvoX2 months ago
      Liked
      Well, unfortunately, i can't make them as fast as PomFrit's AIs, but at least it's somehow comparable to the EA one. And somehow i couldn't manage the AI to go full send at the sharp S section before the finish. Needs more investigation
      Reply

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