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Need for Speed High Stakes Downloads
Monolithic Studios 3 (Virtual Road Fix)
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Description
Additional Credits going to NFSF1McLaren for his beautiful nfs2se artworks (slides&vidwalls) which i used as a front picture
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| NFS2SE Track Conversion Enhancement |
| Monolithic Studios |
| ++++++++++++++++++++ |
| Release: 2/2006 |
| ++++++++++++++++++++ |
| Author of Track Conversion: Ryan Trevisol? |
| Author of Track Enhancement: KillRide and UnBtable |
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IMPORTANT:
Modeled after: Empire City
This track must not be distributed for any other purposes or altered
in any way without written consent of the authors!
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changes by JimDiabolo & Benyy :
- visibility updated again
- fog zones changed
- ini files changed
- Sky is black now like in NFS2SE
- some tiny track changes to improve view
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The following issues have been improved or added:
- Light sources:
Light sources added to the track file!
- Invisible walls:
1 wall greatly reduced
- Polygon flags:
All polygon flags were reset (Thanks, UnBtable!)
- Loading Screen and Track Picture enabled
- Night Mode:
New TrN.ini file with lights
- Night/Weather Mode:
New TrWN.ini with lights
- Improved visibility file, makes backwards racing more enjoyable
- CREDITS:
Importing light sources into this track was made possible by GAMMARAY's FRD-Tool.
Enjoy and have Fun!
KillRide
2/21/2006
PS: It took me many hours to improve this track and make it raceable. Please respect my efforts!
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Monolithic Studios
The Bonus Track from NFS2SE Track Conversion by (we think) Ryan T
This track replaces Emprire city, so make backups accordingly!
Thanks for downloading my track, a conversion of one of my favorite
tracks out of NFS 2 Special Edition, Monolithic Studios.
Thanks go to the person who increased the resolution of the textures, and made new ones,
and changed certain signs to make them look better and so forth.
This track is meant as a simple base for more talented track designers to use
as a base, and so I'm not offended, and even flattered if you want to base a
track off of this one. Have at it. Just credit me in the readme for originally
converting it.
Now, installation is a snap. First make sure your zip program is set to
create folders. Next, unzip everything to the NFS:HS Root directory, since
the relative paths are in place. When you start the game, race on Landstrasse,
and you should see the loading screen. If you don't, the installation did
not go correctly. Check your NFSHS root for files like tr.frd, tr0.qfs,
and so forth. If these exist, then you need to unzip it again, this time
with "Create folder" (in PKZIP) or "Use Folder Names" (in WinZIP) checked.
Thanks for this track goes to Vitaly Kootin who wrote the program I used
to convert it, to EA for making cool tracks for NFS 2, and for all those
people who kept asking when I would release this.
Have fun
Seeya Round,
Ryan T
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Visitor Comments
What a coincidence, I've recently started playing with sky combos on it, trying to improve the spd files as well, and here you are. Btw, I think it's the most tech progressive and colorful piece of sh.. in the whole saga! Thanks for the upload
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