User Date
JimDiaboloNovember 25, 2024
Zalcus20January 15, 2024
NiksterNovember 08, 2023
Stifen_DYOctober 25, 2023

Need for Speed High Stakes Downloads

Mediterraneo 3 (Virtual Road Fix New Replay Cameras)

Mediterraneo 3 (Virtual Road Fix + New Replay Cameras)
Authorpete9516
Added On October 24, 2023
Views 2,825
Downloads 200
Version High Stakes
Original Track
Favorited 4 times
Average Rating
10/10 - 5 votes
You must be logged in to rate this track.
File updated on: November 24, 2024

Additional Screenshots

Description

Credits goes to all original authors. Original Readme included. I fixed the virtual road and added some replay cameras. Feel free to give a review in the comments


Changelog

  • Version 1.1 uploaded November 24, 2024

    pete9516 uploaded a new version. The new file is 4.2 MB.

    - Completely remade AI lane selections, braking points and floats (in especially fast manner thanks to T3ED's new update) resulting in a way faster AI than before
    - Doubled the zoom on most replay cameras
  • Initial version uploaded October 24, 2023

    pete9516 uploaded initial version. The original file is 0 B.

Visitor Comments

  • EvoX - 2 years ago
    User Date
    pete95162 years ago
    Stifen_DY2 years ago
    Nikster5 months ago
    Liked
    Finally! Now I will use my favorite NFSII-IV track without glitches. Awesome! ♥️
    Reply
    edited by EvoX 2 years ago
  • JimDiabolo - 2 years ago
    User Date
    pete95162 years ago
    EvoX2 years ago
    Nikster1 year ago
    Liked

    Great changes. Now the opponents are finally good.

    Reply
    • pete9516 - 2 years ago
      User Date
      Liked
      Thank you. I'm being honest, they could have gone much faster, PomFrit could have done them faster, but then the traffic cuts right and left lanes and i wanted to avoid that
      Reply
  • EvoX - 2 years ago
    User Date
    Nikster1 year ago
    Liked
    Yeah the opponents were trying to kick my a$$) Very beautiful night driving experience. Thank you so much.
    Reply
    edited by EvoX 2 years ago
    • pete9516 - 2 years ago
      User Date
      EvoX2 years ago
      Liked
      I'm glad you could notice a difference, it's always a matter how the opponent acceleration tables are made
      Reply
  • LRF - 2 years ago
    User Date
    pete95162 years ago
    Liked
    Very good track!
    Reply
    • pete9516 - 2 years ago
      User Date
      Liked
      Yeah though this is the EP edit, it's now a nice track to have inside your HS Mixer
      Reply
  • Zalcus20 - 1 year ago
    User Date
    pete95161 year ago
    Liked

    Excellent fix for this track! I like how you made the potted plants and umbrellas type 6 objects. It's funny how they go flying straight up in the air depending how they are hit. :thumbsup:

    And of course, an excellent job on the AI. ;)

    Reply
    • pete9516 - 1 year ago
      User Date
      Zalcus201 year ago
      Liked

      Thanks Zalcus

      I wanted to make the city section a little bit better but those house objects can't just get converted to type 6 objects. They will have odd collision. So i needed to put a border there. But i wanted those umbrellas to fly ^^

      Reply
  • EvoX - 5 months ago
    User Date
    Liked
    Whoa, another update. Will check it and write ya wot I think 😎
    Reply
  • EvoX - 5 months ago
    User Date
    pete95165 months ago
    Liked
    Oh yeah) Bots were chasing me all the way to the finish line. Great work again!
    Reply
    edited by EvoX 5 months ago
    • pete9516 - 5 months ago
      User Date
      EvoX5 months ago
      Liked
      Thanks. There are some sections which i'm not really done with but i don't have the time & energy to make it perfect right now. Also want to upload other nice tracks from the past
      Reply
    • EvoX - 5 months ago
      User Date
      Liked
      Any chance removing that floating fragment in the air visible from far away? Though it's not giving me any trouble, just asking)
      Reply
    • pete9516 - 5 months ago
      User Date
      EvoX5 months ago
      Liked
      These objects are very problematic. When i select them in object mode, T3ED crashes. Maybe Jonath's tool can repair them. Need to try out
      Reply

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