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Need for Speed High Stakes Downloads
Construct 24 Blocks Circle
AuthorJimDiabolo
Added On
August 30, 2023
Views
2,155
Downloads
103
Version
High Stakes
Original Track
Route Adonf
Favorited
1 times
Additional Screenshots
Description
Just a circle of 24 blocks. But it seems to work well.
Newest Addons
- all langagues in the .bin file fromat (spanish missing error fix for binary)
- NFS Pro Street Cover Car Vinyl
- Alfa Romeo Bimotore
- Christmas Summit AI Fix
- Main-Menu Artistic Themes Pack
- MCO Licence Plates for NFS4
- FSD FrankNStein 2027
- 1999 Mitsubishi Evolution VI GSR
- Rimac Nevera R (ADDON)
- 1977 Chevrolet Camaro Z/28 Dragster
Latest Updates
- Fixes Vinyls for Aftrmrkt Replacement Version Cars
- 2020 Scuderia Cameron Glickenhaus 004CS
- Tokyo SE (small AI fix)
- NFS.onl Software: kickStart Netplay Launcher & Lap Recorder
- NFSU Lap Recorder (.asi) Overlay HUD & Wheel Device Flag for Joypads & Delta
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- NFSC - Upgradeable and Unlockable Bonus Cars.
- Toyota Celica GT-S (ZZT231)
- the smol fix for NFSMW
- Tokyo SE (small AI fix)


Visitor Comments
Well recognized, I like Lotus cars.
"Classic" & "Time Trap" modes are working, "Getaway" not. But it's not very challenging.
This track crashes my game in a very unusual way lol, it's like having set number of gear not match actual gears and the screen gets white
EDIT: There seems to be a problem with traffic spawning on the track. I wonder how you (JimD) got it working in pursuit mode?
It IS available here at NFSAddons under the "Lotus" brand...
https://www.nfsaddons.com/downloads/nfshs/cars/lotus/2827/lotus-lotus-elise-gt1.html
With "Construct" I made a standard block that I copied over and over again. There are only 24 blocks here, but I could have used more. Then I used “Clear all” to make it into a circle shape.
Currently experimenting with other standard blocks. A narrow street, divided street, left and right curves. The idea is to turn it into a really big route.
So far it looks like this: https://youtu.be/ayRY0wTcTc8
The divided section is ok, I think opponents will always have problems there.
Nice you're working on a new track, that devided section should work if you let AI take the right lanes, right lane should be 128 while left lane can/should be 96 or even 80
EDIT: Can you have a look again at this very little track here? Because i really think this track crashes with traffic cars.
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