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Need for Speed High Stakes Downloads
Last Resort PLUS Edition
Additional Screenshots
Description
based on Ryan Trevisol's NFS2SE track conversion | replaces Aquatica
Intro:
A fixed and enhanced version of the Last Resort track conversion by Ryan Trevisol
Features:
- Restored some textures from the original NFSIISE track, some others were modified
- Fixed polygon flags, invisible wall bug by the uphill volcano section has been mitigated (try to drive as close as possible to the middle of the road)
- Improved AI lines and speeds: they now make better use of the width of the road and they now have more than a single braincell, allowing them to drive around the track almost with no accidents at a decent pace.
- Rebuilt smackable props (like the beer boxes and the fruit cart)
- New weather and sky files
- New lighting and shadows, also added street lighting in beach and village sections
- Night version with proper lighting
- New replay cameras
- Minor track mesh tweaks.
Installation (make backups first!):
Extract this folder/file... | ...into this folder |
---|---|
Aquatica | data\tracks |
T16.qfs | data\feart\vidwall |
T16_00.qfs | data\feart\slides |
Used tools:
T3ed | FSHTool | GIMP | Notepad
Copyrights/permissions:
If you would like to modify and/or distribute this mod, please:
- keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
- give me proper credit (AJ_Lethal) for creating the mod
- Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.
Changelog
-
Version 1.8
uploaded May 4, 2024
AJ_Lethal uploaded a new version. The new file is 3.97 MB.
-added street lighting to beach and village sections
-minor mesh tweaks -
Version 1.0 Rev. E
uploaded December 26, 2022
AJ_Lethal uploaded a new version. The new file is 3.72 MB.
-fixed beach sidewalk polygon flags (now rain will fall on them properly if weather is enabled)
-fixed volcano tunnel entry when weather is enabled (no more water leaks lol)
-type 6 objects now have proper hitboxes and mass
-rearranged type 6 objects in night version of track -
Version 1.6
uploaded October 28, 2022
AJ_Lethal uploaded a new version. The new file is 3.73 MB.
Improved AI lines and speeds: they now make better use of the width of the road and they now have more than a single braincell, allowing them to drive around the track almost with no accidents at a decent pace. -
Version 1.0 Rev. C
uploaded October 16, 2021
AJ_Lethal uploaded a new version. The new file is 3.74 MB.
-Fixed fence textures in the first section of the track
-Fixed fog at volcano section (day time) -
Version 1.0 Rev. C
uploaded October 16, 2021
AJ_Lethal uploaded a new version. The new file is 3.74 MB.
-Fixed fence textures in the first section of the track -twice, because I'm a dummy- -
Version 1.0 Rev. C
uploaded October 16, 2021
AJ_Lethal uploaded a new version. The new file is 3.74 MB.
-Fixed fence textures in the first section of the track -
Version 1.0 Rev. B
uploaded September 22, 2021
AJ_Lethal uploaded a new version. The new file is 3.74 MB.
-fixed visibility
-reduced fog intensity in volcano section -
Version 1.0 Rev. A
uploaded September 10, 2021
AJ_Lethal uploaded a new version. The new file is 3.73 MB.
added missing heights.sim file -
Initial version
uploaded September 8, 2021
AJ_Lethal, Ryan Trevisol uploaded initial version. The original file is 0 B.
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Visitor Comments
What's fixed the track editor really? ? ok the link, I had to go ask the guy in El Rosa Cafe when the plane leaves. So,. An who those gals was on the beach too tmi ) I try this out tonight. :}
Hi man this track is Fun an Wild looking in spots!) I can't see a thing in the past bottom, of the Lava pit coming out so dark seemed. ) AJ we're is that plane come from it's real nice?! Did you import, it make it run on there? or it come with that. Nice moving propeller's on it! ) Sand jumps R, fun to on the right side of road.
I always missed the "fruit cart" in earlier versions, nice you brought it back. I like the night version and die lights in the tunnel. It looks really great.
I had some view distance bugs. I solved them by importing the “visibility.txt” of the Expansion Pack version “Acapulco”. Maybe you can make a second update?
Glad you liked the track, man.
Where did you get the visibility bugs? Do they show in both day and night versions of the track or just in one of them?
Nice Update! 1.0 Rev. B looks perfect to me, very close to NFS2.
Morning still, bud it's not really a bug( it was on day race run, I wasn't using your Tr.ini file an so, it was Black as Space to see) in bottom of lava pit for say 20 yards. Even when I had my Gamma up high, no big deal ok. At least I'm honest so far ) Can you tell more about the air plane, it be nice to know. Cya l8er.
Perfect version, thanks for the update.
There is a nfs3 expansion pack. I dont know if the website is still alive. But ive just found this
https://archive.org/details/Nfs3ExpansionPack_586
https://web.archive.org/web/20230902104653/https://nfs3expansionpack.webs.com/
This used to be the original website. Unfortunately, it's dead by now
EDIT: Tell me if the archive link doesn't contain anything but a torrent, i've downloaded the nfs3 expansion pack in the past
Hey guys, indeed the author uploaded the pack to the linked webarchive.
Yep, NFS3 expansion pack only contains tool and track files, the EA Addon Cars are only a batch script that linked to EA FTP server and no longer functional.
However, the EA FTP got preserved by the webarchive - so theres a good chance you can get the official car installers: check out the Online-Resources thread.
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