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Need for Speed High Stakes Downloads

Vector M12

Vector M12
AuthorPedroBLR
Added On August 15, 2024
Views 904
Downloads 46
Version High Stakes
Brand Vector
Favorited 0 times
Average Rating
7.4/10 - 5 votes
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File updated on: August 18, 2024

Additional Screenshots

NFS:HS Features

Class AA Serial # 16
Damage No Dashboard None
Convertible No Vidwall No
Windows Clear Licence Plate Non-Editable
Top Speed 205 mph
328 kmh
Polycount 0
Driver Customizable

Description

GT2 Conversion yeeeeee

Changelog

  • Version 1.1 uploaded August 18, 2024

    PedroBLR uploaded a new version. The new file is 2.59 MB.

    - updated the shading and normals, now the wheel lighting should work fine.
  • Initial version uploaded August 15, 2024

    PedroBLR uploaded initial version. The original file is 0 B.

Visitor Comments

  • Spectre - 24 days ago
    User Date
    pete951624 days ago
    Liked
    One question, are you going after the racing modification cars? Just asking out of curiosity.
    Reply
    • PedroBLR - 24 days ago
      User Date
      pete951624 days ago
      Liked
      good idea, imma convert those in case i need to fill out some car lists for multiplayer.
      Reply
    • Spectre - 24 days ago
      User Date
      pete951624 days ago
      Liked

      Forgot to mention that you can also rip Gran Turismo 1 cars, it has a few exclusive cars such as these three:


      https://static.wikia.nocookie.net/gran-turismo/images/8/8f/-R-Mitsubishi_GTO_Twin_Turbo_%2796_%28GT1%29.JPG/revision/latest/scale-to-width-down/250?cb=20200316092932


      https://static.wikia.nocookie.net/gran-turismo/images/6/61/-R-Mitsubishi_GTO_Twin_Turbo_%2795_%28GT1%29.JPG/revision/latest/scale-to-width-down/250?cb=20200316092931


      https://static.wikia.nocookie.net/gran-turismo/images/9/94/Impreza_Rally_Car_GT1.jpg/revision/latest/scale-to-width-down/250?cb=20220117170512

      Reply
  • pete9516 - 24 days ago
    User Date
    Liked
    What about Gran Turismo 3 cars? It's a ps2 game
    Reply
    • RTR450R - 24 days ago
      User Date
      Liked
      nah, too HD for the game, it's a missfit if you ask me
      Reply
    • pete9516 - 23 days ago
      User Date
      Liked
      But how many polygons does a gt3 model have?
      Reply
    • Spectre - 23 days ago
      User Date
      EvoX23 days ago
      pete951623 days ago
      Liked
      Ripping PS2 models is very complicated for what I heard. The Z axis is always screwed up, it makes the model flat like a pancake. All you gotta do is wait for something that can fix the Z axis for good, like a new PS2 emulator that allows ripping of the model and textures.
      Reply
  • JG Blue 1509 - 22 days ago
    User Date
    Liked
    are you actively making car mods in nfs most wanted, @PedroBLR?
    Reply
    • LRF - 22 days ago
      User Date
      JG Blue 150922 days ago
      pete951622 days ago
      Liked

      Last mod for MW was 6 months ago, so he is not active in NFSMW modding.

      Let him explore other... games.

      Reply
  • EvoX - 22 days ago
    User Date
    pete951622 days ago
    Liked
    What a beautiful model with nice colours ❤️
    Reply
  • noise - 22 days ago
    User Date
    Liked
    The car produces strange noises in race. I remember I also heard this on the Intruder V8 interloper. It's both in mono and stereo mode, d3deax gives CTD. 
    Reply
    • pete9516 - 21 days ago
      User Date
      Liked

      Crash to desktop?

      I don't get this error, it sounds just right, even the opponent car, it should really work on your end

      Reply
  • noise - 21 days ago
    User Date
    Liked
    Oh it sounds great but every 5 sec. it starts giving a wide arrange of noises. I checked the .bnk's in the car.viv in nfswizard but it's just the normal set of enginesounds.
    Reply
    • pete9516 - 21 days ago
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      Liked
      At this point, it would be great to at least hear an audio file on that case
      Reply
    • AJ_Lethal - 20 days ago
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      EvoX20 days ago
      pete951620 days ago
      Liked
      That's because the game is running out of memory for engine sounds; most of the sounds are around 2-2.5 seconds long. Even with the lower sample rate (16 kHz) that's too much for the game to handle: the game usually can handle up to 1.2-1.5 s per sample assuming all samples are 22kHz
      Reply
      edited by AJ_Lethal 20 days ago
    • noise - 20 days ago
      User Date
      pete951620 days ago
      Liked

      Very well possible I play mostly on a old comp.. Funny that of so many cars only 1 or 2 give this problem. I try the car(s) on my more powerful comp. and see if it handles the sound better.

      Reply
    • EvoX - 20 days ago
      User Date
      Liked

      I got the same on Stingray. Strange noises like sand in the engine. Still atmospheric 😂feels like you are in the cockpit

      Reply
      edited by EvoX 20 days ago
    • pete9516 - 20 days ago
      User Date
      EvoX20 days ago
      Liked
      But why does it work for me then?
      Reply
    • pete9516 - 19 days ago
      User Date
      Liked
      I've always thought the game would have an internal sample length limit of 1.2 seconds? So it's just a matter of game memory? Then theoretically the samples could get 5 seconds long with enough memory? That's awesome
      Reply
  • noise - 20 days ago
    User Date
    pete951619 days ago
    Liked
    It works on my notebook. The car drives & sounds real great.
    Reply
    • pete9516 - 19 days ago
      User Date
      Liked
      What is the specs of your old comp? Do you use DGVoodoo on it?
      Reply

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