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Vatio Volt SS
Additional Screenshots
Description
Vatio Volt SuperSport
Basic info:
Serial Number: 51200
Name: Vatio Volt SS
Class: A
High details poly count: 990
Medium details poly count: 586
Low details poly count: 194
About this car:
I created this car some time ago to mod it into GTA4 or something, but never got around it because, well... life happened. So, I just re-meshed the whole thing, and decided to get back into the modding scene with this (I'm not particularly famous).
For those interested, This is my own fantasy car manufacturer. I envisioned this car as a Quad-turbo 8.0L W16 powerplant mated to a 7-speed RWD DCT, so maybe a mix between a Bugatti Veyron and a Pagani Zonda. I made the entire mesh from scratch. The High poly version has about 245,000 triangles (most of them used in interior and engine details)
As for this mod, I've tried to limit myself to no more than 1000 polys for the complete high detail car. The NFS3 High Poly Patch is not required, but It's still recommended anyways.
Installation:
- Unzip the "GameData" and "FEDATA" folders into the NFS3 root directory.
Random NFS Addon
Newest Addons
- all langagues in the .bin file fromat (spanish missing error fix for binary)
- NFS Pro Street Cover Car Vinyl
- Alfa Romeo Bimotore
- Christmas Summit AI Fix
- Main-Menu Artistic Themes Pack
- MCO Licence Plates for NFS4
- FSD FrankNStein 2027
- 1999 Mitsubishi Evolution VI GSR
- Rimac Nevera R (ADDON)
- 1977 Chevrolet Camaro Z/28 Dragster
Latest Updates
- Fixes Vinyls for Aftrmrkt Replacement Version Cars
- 2020 Scuderia Cameron Glickenhaus 004CS
- Tokyo SE (small AI fix)
- NFS.onl Software: kickStart Netplay Launcher & Lap Recorder
- NFSU Lap Recorder (.asi) Overlay HUD & Wheel Device Flag for Joypads & Delta
- BMW M3 GTR (NFS Heat / Unbound Edition)
- NFSC - Upgradeable and Unlockable Bonus Cars.
- Toyota Celica GT-S (ZZT231)
- the smol fix for NFSMW
- Tokyo SE (small AI fix)










Visitor Comments
Nice car. Never saw a modder introducing himself as 'not particularly famous'.
Surprised by the low poly count and the high serialnr.
Edit: a serialnr. of 51200 works in nfs3, never knew that. There is a limit of max. installed cars isn't it?
You can throw any serial number into NFS3, but they will stop being FULLY functional at 50.
By fully functional I mean, the AI won't pick them unless you do (or select the car for it), and it can't have a loading slide.
The max amount of cars you can have installed in NFS3 is, coincidentally, 50.
Makes me wonder why nfs4 reacts different when more than 49 cars are installed. Maybe the fact that it has a career play or upgrade option for the cars.
This Vatio Volt makes me want to play (and investigate) nfs3 again.
Honestly it doesn't look as lowpoly as it is, really got my eyes wide open. Generally speaking, you won't find issues with poly count without VEG's patch till 3200 total polygons or so, for a standard 8 cars race. 3100 if you want to be extra sure.
The image work on the dash is simply phenomenal, and all the mechanical texturing on the body itself is amazing.
PS: It's called Vatio Volt and it's not electric? #SCAMMED!
I was thinking about the same. This thing needs to burn down it's tires on HS tracks, too. I wish there would be an easy way of converting the dash into HS. It's fantastic. But we need permission from TheXDS to dew that
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