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Need for Speed Hot Pursuit Downloads

McLaren F1

McLaren F1
AuthorNFSF1McLaren
Added On March 23, 2022
Views 2,513
Downloads 223
Version Hot Pursuit
Brand McLaren
Favorited 0 times
Average Rating
9.4/10 - 7 votes
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File updated on: July 31, 2022

Additional Screenshots

Description

    Update: July 20, 2022:

    • Another update of the car handling.

    Update: July 18, 2022:

    • Updated the high poly wheels' dish.

    Update: July 6, 2022:

    • Adjusted CARP.TXT files for a less sluggish handling.


    The ultimate road car


    I was inspired to do this car after seeing rata536's replacements for the other NFS3's vehicles, even asking him for the help on how to do a few of the elements.


    Features:

    • 3134 poiles in total; with all LODs combined;
    • --1674 polies for high body;
    • --936 polies for medium body;
    • --512 polies for low body;
    • --12 polies for tiny body (colision);
    • 10 colors (official);
    • Sounds from NFS2 (thanks to rata536);
    • Multi-language support;
    • Showcase with full narration (thanks to G.L.97 for the audio files);
    • Alternate loading slide compatible with rata536 loading slides:

    https://www.nfsaddons.com/downloads/nfshp/bootscreens/6648/consistent-race-slides-pack.html

    • Car compare slide, with support for G.L.97 and Schnoobler add-ons.

    Installation:

    • Backup your files first;
    • Open your Need for Speed III directory;
    • Copy the 'MCF1' folder to "Data/Cars";
    • Copy the "FeData" items to the "FeData" folder, confirm to replace the "COMPARE.qFS" and "COMPARE.FSH" files;
    • Copy one the "03_00.qFS" files to "FeData/Slides" (rename "03_00 (PS1 style).qFS" to simply "03_00.qFS" if you're using rata536's loading slides);
    • Run the game and select the desired vehicle.

    Notes:

    • When using the car, the AI is prone to crash around the course in high speeds;
    • The car has optional CAR00_HIGH.TGA and CAR00_LOW.TGA texture files, the latter used with 256x256 resolution like the vanilla cars instead of the 512x512 as default for the car and the intended CAR00_HIGH.tga for backup. Requires it to be renamed from CAR00_LOW.tga to CAR00.tga to make it work.
    • CARGAR.tga is also the 256x256, used by rata for testing.

    Credits:

    • rata536 - NFS2 and custom assets, and guidance with this mod;
    • DMN - Real Racing 3 textures;
    • G.L.97 - McLaren menu background, adding F1 to the comparison menu, and help with the showcase audio;
    • AJ_Lethal - NFSHS CARP Editor, used as a base, before tweaking the CARP for NFS3 with rata's help;
    • Meteor/OD2011 - small guidance with the showcase files;
    • Schnoobler - help and small contributions with the mod.

    Sources:

    Need for Speed II

    https://www.autocar.co.uk/car-review/mclaren/f1-1992-1998

    Google Images simply for the cars featured on history


    Enjoy!

    Changelog

    • Version 1.8 uploaded July 31, 2022

      NFSF1McLaren uploaded a new version. The new file is 38.61 MB.

      Updated the car compare files
    • Version 1.7 uploaded July 31, 2022

      NFSF1McLaren uploaded a new version. The new file is 33.75 MB.

      -Moved the FeData files to the "FeData/Art" for a smoother installation.
      -Added compare files compatibility with future cars.
    • Version 1.6 uploaded July 19, 2022

      NFSF1McLaren uploaded a new version. The new file is 33.35 MB.

      Final update of the car handling.
    • Version 1.5 uploaded July 17, 2022

      NFSF1McLaren uploaded a new version. The new file is 33.35 MB.

      Updated the high poly wheels' dish.
    • Version 1.5 uploaded July 17, 2022

      NFSF1McLaren uploaded a new version. The new file is 33.35 MB.

      Updated the high poly wheels' dish.
    • Version 1.4 uploaded July 7, 2022

      NFSF1McLaren uploaded a new version. The new file is 33.35 MB.

      Final update to the handling; giving it a bit more twitchy and oversteer-y handling.
    • Version 1.3 uploaded July 7, 2022

      NFSF1McLaren uploaded a new version. The new file is 33.35 MB.

      Another small update to the handling.
    • Version 1.2 uploaded July 6, 2022

      NFSF1McLaren uploaded a new version. The new file is 33.35 MB.

      Adjusted CARP.TXT files for a less sluggish handling.
    • Version 1.1 uploaded March 26, 2022

      NFSF1McLaren uploaded a new version. The new file is 33.35 MB.

      Updated ReadMe file for details, nothing out of the ordinary for the car.
    • Initial version uploaded March 23, 2022

      NFSF1McLaren uploaded initial version. The original file is 33.35 MB.

    Visitor Comments

    • AndreiK - 6 months ago
      User Date
      Liked
      Nice
      Reply
    • pete9516 - 6 months ago
      User Date
      Liked
      Nice car and thanks for your work, but why do you use medium, low and tiny bodies?
      Reply
    • noise - 2 months ago
      User Date
      Liked

      You have a record with 8 updates in 5 months:).

      How can it be that 512x512 textures in nfs3 gives better quality in game?, This is not the case in nfs4.

      Reply
      • NFSF1McLaren - 2 months ago
        User Date
        Liked

        > You have a record with 8 updates in 5 months:).

        it wasn't my intention to do so but I always feel like I'm screwing up at points
        Reply
    • noise - 2 months ago
      User Date
      Liked
      Compared 256x256 and 512x512 textures "in game" but I don't see the difference. I have used VEG patch with nglide driver. 
      Reply
      • Cooya! - 2 months ago
        User Date
        Liked

        You have to open the NFS3.ini and change "AllowHugeTextures=0" to "AllowHugeTextures=1" ;)

        Reply
    • noise - 2 months ago
      User Date
      Liked
      Just tried that Cooya!, but still don't see the difference. Must say the car looks great tho.
      Reply
      • Cooya! - 2 months ago
        User Date
        Liked

        Hmmm... I just tried all the 512x512px cars myself for the first time... of course with Vegs patch... and I canĀ“t get the huge texture support to work as well. I even tried all the different renderers and Keikos Launcher, too. No luck. What a pitty :(

        Reply
      • Cooya! - 2 months ago
        User Date
        NFSF1McLaren2 months ago
        Liked
        Ahh... I played around a little more and have to say that on my system the "huge texture support" DOES work in "dgvoodoo" mode. But only in the race and not in the menus. But since "nglide" is the only mode that supports desktop resolution and antialiasing in the cars menu I sadly have to live with the standard resolution of 256x256. Too bad
        Reply

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