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Zpectre's projects thread

Started by Zpectre, Feb 11, 2007, 3:35 PM

XJ220

I can help you with the 3000 GT mesh. Is your e-mail-adress still your hotmail-ID?

Lexus IS300 (it's crap)... no, no, no. lol. So I'll convert crap. :p

BTW many cool cars on your list! ...and what about giving me the files of the Elise :D I was just in the process of updating my HP2 conversion, but I noticed so many inaccuracies, that it'd be easier to fix if I built it from scratch... or converted a better one ;)

Zpectre

Quote from: Cooya!Yes!!! The Corvette looks great now! The headlight change is perfect as the rest!!!

...And You are working on the DB9 - finally a perfect conversion...

Now put the Lotus Elise 111R from the "might convert"- to the "convert"-List and I will love you forever ;)
The NFS6 version is very bad: the front is totally off... much too flat- looks like it kissed a wall

PS: impressive "to do" list - You will keep NFS4 alive for a long time - Thank you!
You're welcome! ;) Actually, when you pointed the mistakes out, I thought just the colouring was wrong, when in fact it was needed to move the upper vertices away from the bulbs, making the part a bit thinner and thus more accurate.

Quote from: StylizerThats nice Zpectre. Really awesome corvette. bigthumbup Can you send me the stock meshes(in .z3d format) of Eclipse GSX, Skyline & Camaro concept & full version of Toyota MR2 from NFS Carbon?Please Zpectre I need them to be converted to NFS9. NFS9 supports 3d doorlines which the cars of Underground & Underground 2 do not feature. tear So it doesn't look good without doorlines. I will definitely 100% give you credit. For Mitsubishi 3000GT, ask Krystoff. He will help. biggrin You can send 1 car each in one month no problem.
I don't have the files... :( You should ask XenTek, who is the person I'll be getting the Carbon meshes from.

Be sure to replace that Eclipse GT with the Eclipse GS-X. :D

Quote from: XJ220I can help you with the 3000 GT mesh. Is your e-mail-adress still your hotmail-ID?
Yes. I'd really appreciate it since I don't have LightWave to convert the ASE file to 3DS.

Quote from: XJ220Lexus IS300 (it's crap)... no, no, no. lol. So I'll convert crap. tongue
Your conversion won't be crap. ;)

Quote from: XJ220BTW many cool cars on your list! ...and what about giving me the files of the Elise biggrin I was just in the process of updating my HP2 conversion, but I noticed so many inaccuracies, that it'd be easier to fix if I built it from scratch... or converted a better one wink
You want the base Elise or the 111R? I can only give you the former, since I don't have Carbon. I'll see if I keep the PC on all day, but it's unlikely.

BTW, I'll release the Corvette after tweaking the CARP file, which shouldn't take long. The one I'm currently using has extremely short gearing, resulting in unrealistic acceleration.

Power^Steer|nG

well..buddy.... its nice to see the list

well i am looking forward to see cobalt converted.
A desperate man, All things can.

TS

I'm gonna make a special group of cars in my NFS4 folder solely reserved for Zpectre's conversions, :)



Power^Steer|nG

@Zpectre: i never dealt with u that only then u post in my ropic when I do so or vice versa.... but I posted because i wanted to paste my comment..an this is all..... well.... i do thnx u for ur comments there.. but it looks more like a part of deal.. isnt it?  :D:D:D:D

sorry buddy theres nothing to disgrace but I thought that I should say it... so I am saying it to you... not to any other on your back...hehe:cool:
A desperate man, All things can.

Zpectre

Quote from: Power^Steer|nG@Zpectre: i never dealt with u that only then u post in my ropic when I do so or vice versa.... but I posted because i wanted to paste my comment..an this is all..... well.... i do thnx u for ur comments there.. but it looks more like a part of deal.. isnt it?  :D:D:D:D

sorry buddy theres nothing to disgrace but I thought that I should say it... so I am saying it to you... not to any other on your back...hehe:cool:
No problems here. ;)

HSVDrifter

Ok the C6 loooks excellent, its going in NFS6 tommorow :D

ToyotaWish

Quote from: ZpectreHere's a list of what I'm quite positive I'll be converting next:

Alfa Romeo Brera
Audi Le Mans quattro
Audi TT 3.2 quattro
Chevrolet Camaro SS (1969)
Chevrolet Corvette C6-R
Chevrolet Corvette C6 Z06
Dodge Charger R/T (1969)
Dodge Charger SRT-8
Dodge Challenger Concept
Ford GT
Jaguar XK
Koenigsegg CCX
Lamborghini Murciélago LP640
Lotus Europa S
Mazda RX-7
Mercedes SL 65 AMG
Mitsubishi 3000GT VR-4 (if someone gets me the mesh from NFSU2 I'll be very much appreciated)
Mitsubishi Lancer Evolution VIII
Pagani Zonda F
Plymouth Hemi Cuda
Plymouth Road Runner
Porsche 997 Turbo
Porsche 997 GT3 RS
Porsche Carrera GT
Porsche Cayman S
Renault Clio V6
Shelby G.T.500 (2007)
Subaru Impreza WRX STi (yes, again; this time, with less polies and better textures from MW)
Toyota Supra
Volkswagen Golf R32
Yays! Oh yes, can the XK become an XKR? :D:D:D

Roadstar

Quote from: Power^Steer|nGwell i am looking forward to see cobalt converted.
I am converting it. So be happy ;) I need some help in performance.:D

Roadstar

Quote from: Zpectre
Quote from: StylizerThats nice Zpectre. Really awesome corvette. bigthumbup Can you send me the stock meshes(in .z3d format) of Eclipse GSX, Skyline & Camaro concept & full version of Toyota MR2 from NFS Carbon?Please Zpectre I need them to be converted to NFS9. NFS9 supports 3d doorlines which the cars of Underground & Underground 2 do not feature. tear So it doesn't look good without doorlines. I will definitely 100% give you credit. For Mitsubishi 3000GT, ask Krystoff. He will help. biggrin You can send 1 car each in one month no problem.
I don't have the files... :( You should ask XenTek, who is the person I'll be getting the Carbon meshes from.

Be sure to replace that Eclipse GT with the Eclipse GS-X. :D
Ya I asked Xentek. He said he will send it to me on Friday. BTW Thanks. I was exactly thinking of replacing GSX with GT :bigthumb:

!!DAMN DOUBLE POST!! :mad:

XJ220

Quote from: Zpectre
Quote from: XJ220Lexus IS300 (it's crap)... no, no, no. lol. So I'll convert crap. tongue
Your conversion won't be crap. ;)
I know. LOL :p

Quote from: Zpectre
Quote from: XJ220BTW many cool cars on your list! ...and what about giving me the files of the Elise biggrin I was just in the process of updating my HP2 conversion, but I noticed so many inaccuracies, that it'd be easier to fix if I built it from scratch... or converted a better one wink
You want the base Elise or the 111R? I can only give you the former, since I don't have Carbon. I'll see if I keep the PC on all day, but it's unlikely.
You should now have an e-mail with the 3000 GT attached. Base Elise is fine with me :bigthumb:

Power^Steer|nG

@stylizer: what kind of performance help? either making the calculations or just some page displaying information about performance..u want to use as refrence?
A desperate man, All things can.

Zpectre

Quote from: Stylizer
Quote from: Power^Steer|nGwell i am looking forward to see cobalt converted.
I am converting it. So be happy ;) I need some help in performance.:D
Hmmm, performance... Here is what I know in the CARP file:


General tag:

- Serial number: The same as the one in the FEDATA.

- Car Classification: Contrary to popular belief, this IS important. The numbers indicate the position of the engine in the car. Useful for engine damage calculation. 0 for rear/mid-engined vehicles, and 2 for front-engined cars.

- Spoiler function type: For use with OS parts only. The part will only rotate when it's set to 1. Set it to zero if you want an immovable spoiler.

- Mass: The weight.

- Spoiler activation speed: Does nothing AFAIK.

- Road bumpiness factor: How much the car bumps when going over rough terrain. Higher numbers mean more bumps.

- Top speed: Does nothing.

- Camera arm: Don't know.

- Maximum velocity: The highest speed the car will reach under normal circumstances. If it goes faster, the speedometer will stop. The value may not reflect the actual behavior of the car if the torque curve and the gear efficiency are set too high.

- Pitch roll factor: How much the car rolls from one side to the another when cornering. The lower it is, the less roll there is. Avoid setting this too low or the slightest damage will make the suspension start falling apart, producing that horrible noise.


Gearing/Engine tag:

- Number of gears: How many gears the car's gearbox has, including neutral and reverse.

- Final gear: Doesn't do anything, but I like to set it to the real values just in case.

- Velocity to RPM: Controls the maximum speed a car will reach in any given gear. Can be calculated with the NFS VTR Calculator by IH8COPS or the CarChecker program. Higher numbers mean shorter gears.

- Gear ratios: Does nothing.

- Gear efficiency: How well the gearbox transforms power into energy to move the wheels. Higher values give better acceleration. Higher gears should have better efficiency since there's little energy dissipation at high speeds.

- Shift delay: How long it takes to change gears. Lower is better.

- Minimum RPM: RPM at idle. Value should be higher with more powerful engines (highly tuned motors and racing blocks, for instance).

- Redline RPM: Maximum RPM the engine reaches. If you can't find it on the internet, note that it's usually 250-500 RPM more than the RPM at peak power (maximum horsepower).

- Front drive ratio: People have said in the past this isn't important; don't listen to them. This controls how much power is sent to the front wheels. Here are the values:

x = 0 >>> RWD
0 < x < 1 >>> 4WD (ratio depends on the car; usually it's 40% or 0,4)
x = 1 >>> FWD

Although NFS4's physics aren't exactly the best, they emulate front drive ratio almost perfectly. This is most noticeable in slippery conditions.  An RWD car will have problems accelerating off the line and will spin its wheels unless you shift at low RPM, but has better handling since RWD cars tend to oversteer and you can't spin your car in NFS4 (not with the default grip settings at least); a 4WD vehicle has the best grip overall but suffers from understeer; finally, FWD cars torque-steer heavily when accelerating and, although they have good roadholding on dry asphalt, they understeer terribly on the wet and especially when snowing, to the point you are almost forced to let off the gas when cornering.

- Torque curve: Torque at various RPM points. Have fun changing the values. ;) Just keep in mind that turbo engines (especially older ones), in general, have peakier torque curves, and most high-revving NA (naturally aspirated) street cars have broader curves.


Gas/Braking/Realism tag:

- G transfer factor: Associated with the car's grip when cornering. A good approximate value would be half  the mark the real car achieved on the skidpad.

- Front brake bias ratio: Just what it says. The higher, the more weight is transferred to the front of the car while braking, making your car slide more in turns while braking.

- Gas off factor: The rate at which the speed of your car decreases when you let off the car. Related to a car's aero coefficient. I believe a higher value makes the speed decrease more.

- Maximum braking deceleration: How strong your brakes are. Higher values mean quicker stops.

- Realism: All these values are related to the in-game slider bars in the tuning menu and modifying them has the same effect as moving those sliders.


Tires/Grip tag:

- Tire specs: What it says. Doesn't seem to do anything, but use real values just in case.

- Lateral acceleration grip multiplier: Higher values increase roadholding. Seems to have a large impact in the cornering of the car.

- Aerodynamic downforce multiplier: The amount of downforce holding the car to the ground. Higher values mean the car won't jump as much.

- Tire wear: Does nothing.

- Front grip bias: IH8COPS thinks it's related to weight distribution; the value would be the percentage of weight concentrated in the front. I'm not sure this is how it works, however. Front-heavy cars tend to understeer, and, when you increase the value in the CARP, the car becomes more prone to oversteering instead. Due to this, I believe it means the percentage of the weight concentrated in the rear, not in the front. One nice example is the Porsche 911 (one of the most rear-heavy sportscar ever made); it oversteers harshly and its rear weight is about 65% of the car's total weight.

- Tire factor: Does nothing.

- Wheelbase: Distance between the front and the rear axia. Can be found in data sheets.


Steering tag:

- Minimum steering acceleration: Higher values ensure quicker steering.

- Turning circle radius: The lower, the easier to turn at lower speeds.

- Low and high turn factor: How twitchy the car is. Higher values give the car's handling a heavier feel.

- Gradient understeer: The general behaviour of the car while cornering:

x = 1 >>> neutral
x < 1 >>> understeer
x > 1 >>> oversteer

Fiddling with performance used to be my favourite hobby in NFS4, but most of the handling stuff is unknown as of now. But these should help you make a semi-accurate CARP.

Zpectre

I confess I can't help but stare at the DB9 for a few seconds before clicking the RACE button, because it's such a beautiful car...







It still needs a couple of tweaks before release.

@Cooya!: I decided to borrow your colours for your DB7, they're really nice. :D

Lotec

It does look great, how many polies?