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Topic about fixed nfs4 cars

Started by pete9516, Jan 27, 2026, 12:13 PM

EvoX

Haha, that Volgster. I don't remember those things go above 200 even in their tuned versions😆We once almost killed ourselves trying to race a Z3 in a 3102 Volga. I'll look at what u did with its carp then, very interesting 🤣👍🏁
I said hello, tough guy.

pete9516

Quote from: EvoX on Apr 30, 2026, 10:17 AMHaha, that Volgster. I don't remember those things go above 200 even in their tuned versions😆We once almost killed ourselves trying to race a Z3 in a 3102 Volga. I'll look at what u did with its carp then, very interesting 🤣👍🏁
I have to disappoint you comrade, i didn't change anything but the opponent acceleration tables. But you're free to apply your own changes to the carp.txt ofcourse

EvoX

Haha ok. I thought there would be some NOS simulation on the Volga :D
I said hello, tough guy.

Paul Spain

Quote from: pete9516 on Apr 30, 2026,  9:35 AMTomekk's Audi RS6 Avant:
https://www.nfsaddons.com/downloads/nfshs/cars/audi/313/audi-audi-rs6-avant.html

What has been fixed:

CAR.FCE:
- Fixed driver/head's animations and parts' axles
- Fixed position of 1 single vertice being part of the back seats which had a way off position

CARP.TXT:
- Completely remade based on original one which was really awful and values being way off

FEDATA.XXX:
- Added missing entries
- Changed from class AA to class A

DASH.FCE:
- Added simple dash based on the CAR.FCE

You should make a Polizei for the pursuit edition, They love those Station wagons.
NFS HighStakes is the best

pete9516

Jan Kersting's BMW Z8 Roadster

What has been fixed:

CAR.FCE:
- Fixed backface culling of driver's wheel

CARP.TXT:
- Remade, performance more realistic, and scratching chassis when taking suspension damage got reduced so it doesn't happen immediately at 1%

FEDATA.XXX
- Changed from class AA to A as it's top speed & performance is only 271km/h

noise

Just saw Michael.H's version uploaded with your carp.txt.

pete9516

Quote from: noise on Jun 10, 2026, 10:02 AMJust saw Michael.H's version uploaded with your carp.txt.
Yes i've made it for him and for my fix as well because i had this one fixed some year ago and then Michael mentioned that he had an own version of Jan's version in the pipes and now they both use the same carp.txt Make sure to use my gameplay fixes for tha full powa of the opponents on long straights if you WiLL

pete9516

Aston Martin DB7 Vantage from Cooya! and Tõnis Taru
What has been fixed:

CAR.FCE:
- Added animated driver & head parts

CARP.TXT:
- Remade, more realistic now (handling is still a bit shitty due to turn ramps, but i keep them original if they're not too low)

DASH.FCE:
- Fixed needles' positions due to new CARP.TXT

Cooya!

#38
Although I think you should have ask for that before... I am totally fine with it.  :)

Since the original model has no real interior but a superbasic "room" to the windowline originally everythink was just plain black inside. I wanted to give it the illusion of a complete interior and therefore I drew some textures that simulates light and depth. ...And then I textured the driver to this subtile "black man".. I thought that everythink was still dark enough that you would not notice the lack of animation on the driver but I was wrong. Back in the day I did not really care because I wanted to keep the polycount as low as possible. But now I think that a moving driver is always a good driver ;)
I still have no idea what was wrong with my "carp.txt" as I worked on it for quite a long time to get all the times right... but you surely have your reasons and I am fine with that.

pete9516

Quote from: Cooya! on Today at  9:42 AMAlthough I think you should have ask for that before... I am totally fine with it.  :)

Since the original model has no real interior but a superbasic "room" to the windowline originally everythink was just plain black inside. I wanted to give it the illusion of a complete interior and therefore I drew some textures that simulates light. ...And then I textures the driver to this subtile "black man".. I still thought that everythink was still dark enough that you would not notice the lack of animation on the driver but I was wrong. Back in the day I did not really care because I wanted to keep the polycount as low as possible. But now I think that a moving driver is always a good driver ;)
I still have no idea what was wrong with my "carp.txt" as I worked on it for quite a long time to get all the times right... but you surely have your reasons and I am fine with that.
Yes, technically i should have done that as you're an active member so i apologize for that. I just hope that my ideas of how a mod should be like WiLL be appreciated. Especially talking about the carps. Most old carp.txt's are trash if you ask me. automobile-catalog.com exists since 2010 and people had it very hard to make good carp's back in the early 2000's. So you can suggest that most of them aren't as good as when somebody in 2026 will remake them based on the specs found from automobile-catalog.com as their data is very realistic considering it fits to all the cars i've previously owned. 298km/h is the factory claim the DB7 Vantage can go, but the website has some kind of simulation app which is very precise. I can guarantee that for all my cars i've driven on the Autobahn at top speed. Your carp had a MAXrpm value of 7700 i think which is way too high as the torque curve from the site "only" goes up to 6500rpm. And the torque curve wasn't really good, it had too many values and 570Nm is 30Nm too high when looking at the torque curve from the website. The weight was a little bit too less and the gear efficiency curves weren't really well made. They have to go up linear instead of 5 low values and 6th value rising up into the sky. Also the Top speed (m/s) is outdated if you play with my delta patches and the opponent acceleration tables can never be good if you don't create them from scratch. It's just how it is. The model itself is very good, i only wanted the driver + socalled wheel :D to be animated. And i'm also totally fine with the interior. I know that modeling an interior must be a pain in the ass and it is exactly how you've described it that you can barely see that it's basically no real interior but that's totally ok

EvoX

Welche anderen Autos möchten Sie verbessern, Pete =D
I said hello, tough guy.

Cooya!

Back in the day I made the CARP.txt there was already enough information on the internet to get all the data right...
But my problem was always that NFS4 is sooo arcadish that it does not interpret them right. My approach was always to put in all the real values at first but then to fiddle around with them until the driving FEELS right and all the times 0-60, quater mile, half mile, etc are as correct as possible. Atleast on my 2 testing maps "Raceway 1" and "Deadly Outback" that were my basic reference tracks for that to get the CARP.txt comparable to all the cars I edited. But you are right: Making Carps was a little more difficult back in the day. We had no idea which values were used and which were not and had to test it out... I only used NFS-Wizzard to do them.

I wanted to make a V2 of this car for a long time now with the Interior and driver of the vanilla DB7 or with the ones of "NFSF1McLaren"s remake... well... maybe one day...  ::)

pete9516

#42
Quote from: EvoX on Today at 10:16 AMWelche anderen Autos möchten Sie verbessern, Pete =D
YES.

Cooya!

Ahh... Haha  =D
Rügenwalder?!?  :D

pete9516

Quote from: Cooya! on Today at 10:28 AMBack in the day I made the CARP.txt there was already enough information on the internet to get all the data right...
But my problem was always that NFS4 is sooo arcadish that it does not interpret them right. My approach was always to put in all the real values at first but then to fiddle around with them until the driving FEELS right and all the times 0-60, quater mile, half mile, etc are as correct as possible. Atleast on my 2 testing maps "Raceway 1" and "Deadly Outback" that were my basic reference tracks for that to get the CARP.txt comparable to all the cars I edited. But you are right: Making Carps was a little more difficult back in the day. We had no idea which values were used and which were not and had to test it out... I only used NFS-Wizzard to do them.

I wanted to make a V2 of this car for a long time now with the Interior and driver of the vanilla DB7 or with the ones of "NFSF1McLaren"s remake... well... maybe one day...  ::)

Well it's pretty hard to calculate the gear speeds if you ask me. Also you had to have very precise gear ratio values and i'm not sure if they've been around all across the net like nowadays.. Anyway, getting the km/h values from automobile-catalog.com makes things much, much easier