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Topic about fixed nfs4 cars

Started by pete9516, Jan 27, 2026, 12:13 PM

EvoX

Cool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).
I said hello, tough guy.

pete9516

Quote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).
I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't intend a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years ago :D

pete9516

Quote from: pete9516 on Mar 31, 2026,  1:25 AM
Quote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).
I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years ago :D But not for real, actual cars where the performance and other specs are well known

LRF

#18
I should've made this post earlier, but here it is.

Another low-poly car, that needs to be paid attention is the Hurst/Olds Oldsmobile by an Unknown creator.

The only issue I encountered with it, is the hood tachometer is wrongly placed, and not working correctly.

I don't have screenshots of the interior sadly, but here is the car.
If you want to succeed, never give up and believe in yourself.

EvoX

Quote from: pete9516 on Mar 31, 2026,  1:26 AM
Quote from: pete9516 on Mar 31, 2026,  1:25 AM
Quote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).
I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years ago :D But not for real, actual cars where the performance and other specs are well known
I thought u were a realist))
Personally I never liked those hypersonic builds even back in the 00s. I understand if it's some Starwars UFO rendition, but Audi - nope.
I said hello, tough guy.

pete9516

Quote from: EvoX on Mar 31, 2026,  5:39 AM
Quote from: pete9516 on Mar 31, 2026,  1:26 AM
Quote from: pete9516 on Mar 31, 2026,  1:25 AM
Quote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).
I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years ago :D But not for real, actual cars where the performance and other specs are well known
I thought u were a realist))
Personally I never liked those hypersonic builds even back in the 00s. I understand if it's some Starwars UFO rendition, but Audi - nope.
I am, but it doesn't make sense to fix a fictional car's performance which doesn't exist in real life. What performance should i give it? 250km/h? 300km/h? 350km/h? 400km/h? Or even 496km/h? Everything could be taken as performance. And i can't create 10 different performance versions for 1 single car which is fictional anyway. I won't take somebody else's car and place a random EA carp.txt into it so that it somehow has realistic performance. What is realistic on a fictional car? Nothing. I only fix carps on cars which are clearly meant to represent a specific real life car

pete9516

Toni Nappi's 1969 Hurst/Olds 4-4-2

What has been fixed:

CAR.FCE:
- Fixed underbody cover polygons. They had backface culling disabled. Now they have backface culling so you won't see those polygons when viewing from top to the bottom of the car
- Fixed driver/head animations, also fixed head's position and driver's hands
- Fixed steering wheel's UV mapping
- Removed lowpoly parts
- Centered with FCE Centerer

CARP.TXT:
- Remade (more realistic). Still class A

DASH.FCE:
- Fixed needles' and axles' positions

These fixes have been done for every upgrade

EvoX

Quote from: pete9516 on Mar 31, 2026,  3:00 PM
Quote from: EvoX on Mar 31, 2026,  5:39 AM
Quote from: pete9516 on Mar 31, 2026,  1:26 AM
Quote from: pete9516 on Mar 31, 2026,  1:25 AM
Quote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).
I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years ago :D But not for real, actual cars where the performance and other specs are well known
I thought u were a realist))
Personally I never liked those hypersonic builds even back in the 00s. I understand if it's some Starwars UFO rendition, but Audi - nope.
I am, but it doesn't make sense to fix a fictional car's performance which doesn't exist in real life. What performance should i give it? 250km/h? 300km/h? 350km/h? 400km/h? Or even 496km/h? Everything could be taken as performance. And i can't create 10 different performance versions for 1 single car which is fictional anyway. I won't take somebody else's car and place a random EA carp.txt into it so that it somehow has realistic performance. What is realistic on a fictional car? Nothing. I only fix carps on cars which are clearly meant to represent a specific real life car
I understand your logic. I think for this specific Galant (it's still not a fictional one, looks like a tuned JDM to me) some Mitsu circuit racing versions performance can be considered. I think this info can still be found. P.S. I like how PedroBLR sets the performance values for his upgrades. This might be an example for me) Used them in my online pack, too.
I said hello, tough guy.