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2021 Toyota Yaris GR finished.

Started by Jaguara, Jan 07, 2026, 4:07 AM

Jaguara

Here are the low poly wheels, could go down a little bit more.


Will think of a way to cram the textures into one.
You can find my previous conversions in the backup site: nfs-cars.com


pete9516

Quote from: Jaguara on Today at  7:10 AMHere are the low poly wheels, could go down a little bit more.


Will think of a way to cram the textures into one.
You can find my previous conversions in the backup site: nfs-cars.com


I can't find anything on nfs-cars.com about your name. Why do you want to crop the rims? As far as i'm concerned, the whole car only has about 7000 polygons right? This would fit perfect for nfs4 at least. But i also think that this polycount works for nfs3. You only have to be careful which 3D renderer you use

Cooya!

unfortunately it already had almost 14.000 polys on this picture:

https://imgur.com/efWRhWS

...and it was still missing the seats and some more detail. I am afraid that giving it some ugly 2d rims is not enough to bring it to older nfs games. :/

Jaguara

The 2D rims with alpha channel would fit into the style of NFS 3 and 4. They also support 10k-11k poly cars if I remember correctly, well not in full grid maybe. I'll cut down the poligones and compromise on details.

pete9516

Quote from: Cooya! on Today at  8:53 AMunfortunately it already had almost 14.000 polys on this picture:

https://imgur.com/efWRhWS

...and it was still missing the seats and some more detail. I am afraid that giving it some ugly 2d rims is not enough to bring it to older nfs games. :/
I'm a little bit confused. If "faces" are not polygons, what is it then? Because in Zanoza Modeler 1.07b faces are polygons. And yes the polycount should not exceed about 13.000 polygons, else the game would start lagging on a full grid race

pete9516

Quote from: Jaguara on Today at  1:21 PMThe 2D rims with alpha channel would fit into the style of NFS 3 and 4. They also support 10k-11k poly cars if I remember correctly, well not in full grid maybe. I'll cut down the poligones and compromise on details.
There's even 1 truck from baardk which exceeds the 20k polygons, but it will cause your game to lag. Best maximum limit is about 15.000 or even lower. People who are using bad renderers can't even stand a chance with a polygon count of 8.000 or higher