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(Carbon) Roof Scoop Issue with a Modded Car

Started by Flygoniaks, Jan 17, 2025, 12:03 PM

Flygoniaks

Hello everyone,

First, some backstory. A few days ago I decided to install some mods for NFS Carbon, and with one mod in particular (the Jensen Interceptor by PedroBLR), I was a little underwhelmed with the quality and decided to see if I couldn't improve it a little by adding just a few more features that seemed like they'd be easy. And to be honest, I've had a lot of fun learning how to do this!

The good news is that I've succeeded in almost all of the changes I wanted to make - I've added _BRAKELIGHT and _REVERSE position markers, removed a DBModelParts reference to a part that didn't actually exist, and changed the license plate to something that matches better with the rest of the cars on the roster. However, there's one last issue that I can't figure out how to solve.

For some reason that I can't determine, the universal roof scoop option I'm attempting to add is always being positioned UNDER the car (at a location that I'm fairly certain is the x0/y0/z0 origin) and does not have a texture. As you can see in the picture, I have positioned the _ROOF_SCOOP marker properly, and I've been trying for a full day to get this to work to no avail.

What makes this weirder is that the brakelight and reverse markers I've added work just fine. This is just a hunch, but does this issue possibly have something to do with my process of exporting the original GEOMETRY as an .obj, importing and exporting it through Blender, and then importing it back into NFS Cartoolkit? Is there a specific set of options I need to use during that process to get this marker to work?

Eevee

#1
The Roof Scoop marker should be assigned to KIT00_ROOF part. If the car model in question doesn't have one (i.e. roof model is merged with base model), you can just create a simple plane or cube inside the car model (more specifically in parts where that thing can't be seen, like under the wheel arches but placed on center on X (Left/Right) axis) and name it "KIT00_ROOF" (without quotation marks).
In the files I attached, you can see that my Audi S4's ROOF_SCOOP marker is attached to KIT00_ROOF part, and the roof scoop marker/mountpoint works as it should. :D
Also known as YochiThMaster333 in other places.

Flygoniaks

Quote from: Eevee on Jan 20, 2025,  7:19 AMThe Roof Scoop marker should be assigned to KIT00_ROOF part. If the car model in question doesn't have one (i.e. roof model is merged with base model), you can just create a simple plane or cube inside the car model
Oh, I see! Yeah, this particular car model didn't have a roof part (or to be more precise, the BASE part IS the roof) so I just assigned the Roof Scoop marker to the BASE part instead since that worked for the light markers. I've currently shifted my focus to messing around with traffic and cop patterns during the past few days, but once I'm done with that I'll try adding a hidden plane inside the car's model and calling that the "roof."

I'll let you know how your advice turns out once I get around to it! Thanks for the help, I didn't realize that the Cartoolkit/games were that picky for the Roof Scoop marker in particular.