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Last rides with high stakes

Started by Butch, Apr 26, 2023, 10:47 AM

Spectre

Can't wait to see it on the road.

Butch

#181
Two hours more.
"The way I see it, if you're gonna build a time machine into a car, why not do it with some style?"
NFS4 from scratch:
- 42 classic cars with dashboard
- 16 concept cars
- 10 cars with agentMulder, Madman_nfs and Mr.X

Butch

#182
I have to add exaust, gearbox and popup light.
"The way I see it, if you're gonna build a time machine into a car, why not do it with some style?"
NFS4 from scratch:
- 42 classic cars with dashboard
- 16 concept cars
- 10 cars with agentMulder, Madman_nfs and Mr.X

Spectre


Butch

"The way I see it, if you're gonna build a time machine into a car, why not do it with some style?"
NFS4 from scratch:
- 42 classic cars with dashboard
- 16 concept cars
- 10 cars with agentMulder, Madman_nfs and Mr.X

Butch

#185
Reply for pete9516.

In the case of this ferrari, the design is rather simple.

Around 6 hours were needed on Lightwave to create the body and the wheel, with the uvmaps. Each part had its own material: (:HB :OC :HLFW ...). Paintshop Pro is the software I use to make the car0.tga texture. After saving, I export it in 3DS format. Carcad allows me to convert 3DS car to FCE file and FCE Center make the FCE import in Zmodeler always successful.

I use Zmodeler:
- to mirror the car, to create normals, and to adjust the name of the parts (carcad add 16 space in the name of each part). The fixing of the conversion mistake.
- to add drivers :OD and :OH part from another car.
- to center pivot and adjust part.
It spents around 30 mn.

The viv file was created in NFS wizard. For the berlinetta speciale, I duplicated the modulo. Ten minutes later, (the time to change name, serial numbers.) .. it's the first try in the game.
I use FCE finish to add lights and licence plate, to adjust the normals and to choose colors. It spent one hour because it's a very simple body.
Another FCE center pass because FCE finish use to bury the car.
And after one, two or three upload on NFS addons, you and a fistfull of old school game lover can download it

This ferrari was made in 9 hours.
The carabo spents 17 hours.
Both are 100% new.

The modelisation of dashboards spends 3 times more time. I have never understood why certain distant polygons appear in front and require me to separate the meshes in parts to erase the overlaps.
"The way I see it, if you're gonna build a time machine into a car, why not do it with some style?"
NFS4 from scratch:
- 42 classic cars with dashboard
- 16 concept cars
- 10 cars with agentMulder, Madman_nfs and Mr.X

noise

Creating normals in Zmod and adjusting them in fcefinish.?

Often when I open a car in fcefinish the normals get mixed up. I am able to adjust the normals for flat surfaces, but rounder things like fenders is hard.

In Zmod you need to detach the parts that needs the normals fixed. I very rarely succeeded.

LRF

Ferrari is released. Go get it!

(Sorry for upload issues Butch)
If you want to succeed, never give up and believe in yourself.

Butch

After the carcad conversion the fce file has no normal, the mesh is black, so I "calculate" them to see the material.
In FCE finish, the normals are reset. I select flat zone, doors, and I "group" them. So each points in the edge between two groups have two normals and reflections become more accurate. Finally, there is a tool which re-weld polygone.

Thank you LRF Modding
"The way I see it, if you're gonna build a time machine into a car, why not do it with some style?"
NFS4 from scratch:
- 42 classic cars with dashboard
- 16 concept cars
- 10 cars with agentMulder, Madman_nfs and Mr.X

noise

Butch said:

"In FCE finish, the normals are reset. I select flat zone, doors, and I "group" them"

Never seen such option in fcefinish, what is flatzone?

Butch

Sorry for my English, I'm french. I call flatzone a set of triangles which make up a more or less flat body panel: a door, a roof, etc.
I'm working on my old Triumph TR4. Do you want me to screenshot every steps from Lightwave to the game ?
"The way I see it, if you're gonna build a time machine into a car, why not do it with some style?"
NFS4 from scratch:
- 42 classic cars with dashboard
- 16 concept cars
- 10 cars with agentMulder, Madman_nfs and Mr.X

noise

#191
Sorry for my English, I'm Dutch. But(ch) I understand you now.

Flatzones I can adjust too, but you seem to get the rounder parts also correct. Does that happen in Zmod?

And great you look at the productioncars now. The Triumph TR's need some better proportions I think.

Butch

#192
Yes it is. My old TR4 was caricature. The car I made for GT Legends was far more accurate.
https://www.racedepartment.com/downloads/triumph-tr4-for-gt-legends-by-scottc-ducfreak-and-butch-v2-0.21845/

It will follow the P1800.
"The way I see it, if you're gonna build a time machine into a car, why not do it with some style?"
NFS4 from scratch:
- 42 classic cars with dashboard
- 16 concept cars
- 10 cars with agentMulder, Madman_nfs and Mr.X

Butch

#193
Re-uvmap from gtl is over. I have to remake the wheels and seats.
The car hasn't seen FCE finish.  Only carcad and zmod.
"The way I see it, if you're gonna build a time machine into a car, why not do it with some style?"
NFS4 from scratch:
- 42 classic cars with dashboard
- 16 concept cars
- 10 cars with agentMulder, Madman_nfs and Mr.X

Spectre

That Triumph looks gorgeous.