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21:9 support with VEG's Modern Patch (NFSHS)

Started by Whatscheiser, Oct 30, 2022, 6:27 PM

Whatscheiser

So I've got NFS HS working with 21:9 support... but not with VEG's Modern Patch. I'm using the methodology from this video coupled with my original game files.
https://www.youtube.com/watch?v=E2zQ_5QX6FM

So this is mainly down to using nglide with some patched dll files. I don't believe VEG's Modern Patch lets the game make use of those dll's.


So the 21:9 is amazing. The downside as you might expect is I can't use many high poly vehicles. There doesn't seem to be much rhyme or reason to it either. I can load a full grid of the Bonus Camaro Z/28 mod that AJ_Lethal did, but I can't do the same for AJ's Bonus Porsche 911. Maybe its down the amount of polygon's but those two models have pretty similar fidelity.

Anyway, I'm getting side tracked.

If anyone knows a way to do what I've worked out here with VEG's modern patch, please give me a clue. I can't go back to 4:3...


Geminiyo

#1
Astonishing! I probably a deer at hex editing. Seem to be you can patch the TsTg recently created patched .exe, which is not Veg related anyhow. Yep, game does support almost unlimited poly count.

Will you patch it for most of us, Whatscheiser ? (so this can work well with Dgvoodoo and/or Dx7)

Whatscheiser

Do you have a link to the patch you are talking about? I'd take a look at it.

To be clear though, I'm not the originator of anything here. I just followed the video I linked to in my original post. The hex editing bit you are referring to is just for fixing the FOV and I believe that was cooked up by the YouTuber I linked to (AuToMaNiAk005).
The Aspect Ratio mod is by Felix Krull https://gitlab.com/fkrull/porsche-graphics-hacks/-/releases
Then I grabbed the nGlide 2.00 package that was bundled with JimDiablo's NFS stock pack files here https://www.nfsaddons.com/forums//index.php?topic=1691.0

I can try to apply these methods to other patches, but as the video shows its pretty dependent on the game continuing to make use of the dll files from Felix Krull's mod. That's what is doing most of the heavy lifting in terms of getting proper widescreen aspect ratios.


Geminiyo


Whatscheiser

Quote from: Geminiyo on Oct 31, 2022,  8:19 AM
I sent the link via PM.

I PM'd you a couple of patched copies of this executable back to you. Not sure if you got them, the PM system here isn't wild about showing me my sent messages.

At any rate, I've been using this myself patched for 21:9 and it's working great! Doesn't perform as well as VEG's modern patch of course, but I can throw any models I want at the game and while I will get some frame drops it never seems to dip lower than 30ish frames... once I race up to the head of the pack I hit over 60 again. LOL. Plus I can actually use the resolution of my monitor. So to me, that's worth the trade-off.

Thanks.


pete9516

Quote from: Whatscheiser on Oct 30, 2022,  6:27 PM
So the 21:9 is amazing. The downside as you might expect is I can't use many high poly vehicles. There doesn't seem to be much rhyme or reason to it either. I can load a full grid of the Bonus Camaro Z/28 mod that AJ_Lethal did, but I can't do the same for AJ's Bonus Porsche 911. Maybe its down the amount of polygon's but those two models have pretty similar fidelity.

Anyway, I'm getting side tracked.

If anyone knows a way to do what I've worked out here with VEG's modern patch, please give me a clue. I can't go back to 4:3...
Krull's Widescreen DLLs cause the game to have FPS drops on highpoly stuff. I've tested excessively in the past new days. I've switched back to 4:3 because of that.
How to use Krull's DLLs with VEG's Modern Patch:
1. Place the 3 renderer DLLs from Krull into the main installation folder.
2. Create a folder (if necessary): "Drivers" in the main installation folder (VEG's patch already does that)
3. In that "Drivers" folder, place the renderer you want to use. VEG's renderers should work, too