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2006 BMW M5 e60 Sedan

Started by Power^Steer|nG, Dec 23, 2006, 5:08 AM

Power^Steer|nG

arrey wha!! Tera renders to salle asli lagta hain yaar!!!
Translation: wow, your renders look real .. dude!!! :D

heheh... not that real...hehe
A desperate man, All things can.

RiCkT

its the textures, put some HDRI into that render and it would look real.

- Rick.

speaking of wich, do you like olive oil?


- Rick.
[sig edited for missing image files--Mike]

ToyotaWish

Umm Rick? How'd you do these 3D renders? Not the types for NFS, but just images in 3D. Would like to know how to do that.

monkey.wesley

probs his 3dsmax lol... rick is the master of 3dsmax
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

RiCkT

ok, so heres some theory:
there is a difference between 3d Render modelling and 3D Game modelling (lets call it like that) games work real time, you move around and stuff, thus it doesnt support too many details (in this case: polygons), 3ds renders are still images or movies (considering in the new transformers movie a single frame needed 35 hours to render) where the amount of polygons can be endless, as you dont need to use it in real time.

thus for, my late meshes (mesh = a web of lines, connected in trinagles or quadratics, wich connect so called "Vertexes" wich are points that give the YXZ positions for the model.) , at example the charger are render models, as i am trying to find my way into the CG movie scene, and move away from game modelling.

and yes, wesley is right, i am using a pretty big case full of plugins and scripts made for 3ds max to make my renders/models look/appear and be good :)
most of those are only part of my setup because of my job thoo.

- Rick.
[sig edited for missing image files--Mike]

monkey.wesley

wow... so you actually get to work with 3dsmax for your JOB?!... wow... that's so cool. i wouldn't mind... except i would rather keep in shape... no offence... other than sitting at a computer all day. i have a volunteering job at a daycare-thing atm.
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

RiCkT

well i am working semi freelance.
i am going to art school, kinda fulltime.

- Rick.
[sig edited for missing image files--Mike]

ToyotaWish

Quote from: RiCkTok, so heres some theory:
there is a difference between 3d Render modelling and 3D Game modelling (lets call it like that) games work real time, you move around and stuff, thus it doesnt support too many details (in this case: polygons), 3ds renders are still images or movies (considering in the new transformers movie a single frame needed 35 hours to render) where the amount of polygons can be endless, as you dont need to use it in real time.

thus for, my late meshes (mesh = a web of lines, connected in trinagles or quadratics, wich connect so called "Vertexes" wich are points that give the YXZ positions for the model.) , at example the charger are render models, as i am trying to find my way into the CG movie scene, and move away from game modelling.

and yes, wesley is right, i am using a pretty big case full of plugins and scripts made for 3ds max to make my renders/models look/appear and be good :)
most of those are only part of my setup because of my job thoo.

- Rick.
Hmmn thanks. I'd actually like to learn 3D render modeling. Is there some tutorial on that?

RiCkT

around a dozen.


- Rick.
[sig edited for missing image files--Mike]

ToyotaWish

Oh.  Where can I find 'em? Or rather, a good tutorial?