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NFS III/IV CARP.TXT

Started by Theycallmebk14, Feb 16, 2021, 7:02 PM

Theycallmebk14

I've got a good understanding on what most of the values in the CARP.TXT file affect in game from reading tutorials and then confirming for myself by changing values and testing them afterwards.  But the steering tab seems like the first few values affect your car's handling, and then the rest don't do squat.  Justin Martin's CARP.TXT tutorial didn't say much about the steering tab, but the High Stakes CARP.TXT tutorial by Rudy and Sara has all this in-depth information about these values in the steering tab.  I've tried to confirm what they said is true, but I just see no difference when changing these values:

Slide multiplier
Slide velocity cap
Spin velocity cap
push factor
low turn factor
high turn factor
gradual turn cutoff
medium turn cutoff
sharp turn cutoff
medium turn speed modifier
sharp turn speed modifier
extreme turn speed modifier
Gradient understeer


What do you guys think?  Has anyone else found proof that these values actually affect the car's handling?

pete9516

Quote from: Theycallmebk14 on Feb 16, 2021,  7:02 PM
I've got a good understanding on what most of the values in the CARP.TXT file affect in game from reading tutorials and then confirming for myself by changing values and testing them afterwards.  But the steering tab seems like the first few values affect your car's handling, and then the rest don't do squat.  Justin Martin's CARP.TXT tutorial didn't say much about the steering tab, but the High Stakes CARP.TXT tutorial by Rudy and Sara has all this in-depth information about these values in the steering tab.  I've tried to confirm what they said is true, but I just see no difference when changing these values:

Slide multiplier
Slide velocity cap
Spin velocity cap
push factor
low turn factor
high turn factor
gradual turn cutoff
medium turn cutoff
sharp turn cutoff
medium turn speed modifier
sharp turn speed modifier
extreme turn speed modifier
Gradient understeer


What do you guys think?  Has anyone else found proof that these values actually affect the car's handling?
Rudy and Sara's CARP Tutorial? Can you post it here?
With the 4.5 patch and probably earlier patches, many functions/parameters from carp.txt just get replaced as soon as you enter the race. For example the Top Speed (m/s) parameter, no matter what you change it to in the carp.txt, it will get the same value like the Maximum Velocity (m/s) parameter as soon as you enter the race