NFSAddons Forums

Jul 30, 2021, 10:21 AM

4LOWER v.5.0.0

This is a discussion for the topic 4LOWER v.5.0.0 on the board General NFS.

Author Topic: 4LOWER v.5.0.0  (Read 7634 times)

Reply #15
on: Jun 04, 2021, 6:03 AM
Hero Member
Posts: 256 Joined: July 01, 2008

  • *****
4LoWeR 7.0.7 Outlaw Classic(Sim)/Advanced(Arcade)

Outlaw - Water? Not. Fire? Not. Earth? Not. Wind? Not. Just an good addon.

#In a Arcade module nothing changed. For Sim there*s plenty tweaks: Grip, Turn Ramps, Push Factor, Front Tire Specs (3 different curves), Front Drive Ratio for class *B*. Its all have randomizing the driving experience. For Steering Wheel (analog) I suggest to to make the dead zone setup just like this
 X axis |-----||==========================||||==========================||-----|  (00,7%)
#A shallow advance. Closer to an ghost chase.
#Few Changes for Arcade. All Sim cars get the updates - Grip decreased, Min. Steering Acceleration increase. In total we have got the realism gain.
#Nothing is changed for Arcade. For Sim, there a plenty of changes. First of all the *Anti-Lock Brkaes* is disabled. This means a more agile handling. Sadly it provides an Spin-glitch. When its just a game and errors might be happen. I try to reduce the slip-glitch - successfully. The handling became more agile once again.
#For Sim: Front Tire Specs is changed (again and again) - it is a bit more than just an upgrade. Also the Front Brake Bias is reduced by 0.149047 - less glitches. / In total it looks like the handling is more tweakable now. More interaction from Traction Control (assists).
#Handling become better! For Arcade: Gas Decreasing Curve is flat for all cars, like it should be. Provides actual fidelity effect. Was less predictable. Was Noisy. But i need a time to be sure. / Im sure for Simulation, there is magnetic changes. Better response from Front Brake Bias (only for a cars that were needed this. +0.000001). In those two days i went further - tweaked High Turn Factor and Speed modifier. Then, Gas increasing/ Decreasing curves. And added more drive by hardening Front Drive Ratio. After all of that, in total, the handling looks super. Braking is visibly harder kinda lock brakes function is activated (without even touching diffuser). Almost forgot. The Turning RAMPs is reworked. For better traction on corners. Reduced emptiness feeling and Turn RAMPs are on maximum./ Thanks to all.
« Last Edit: Jun 08, 2021, 4:14 AM by Geminiyo »

Reply #16
on: Jun 06, 2021, 12:26 PM
Hero Member
Posts: 3,154 Joined: January 22, 2008

  • *****
  • Personal Text
    I keep trying so far
Sounds Great bud Rock on have a good day! ☺️😎😴😴
Let's have a better day...?

Reply #17
on: Jun 21, 2021, 2:39 PM
Hero Member
Posts: 256 Joined: July 01, 2008

  • *****
4LoWeR 7.2.0 Outlaw Classic(Sim)/Advanced(Arcade)

7.1.4#A Massive update! First of all - Aerodynamics - lowered down. Jumpy? Oh yes. But drop your sight on how a car behave. Sides pressure thats what it do. I changed RAMPs ratio, made a massive Tuning / All cars got entirely updated. Each by each (Sim & Arcade). dudes, have fun!
7.2.0#It took longer than I thought. Now its all in your pockets, have fun with this. / Some cars were Tuned. Aerodynamics took lotta patience to adopt. / In previous releases the Track selection for setups was chosen incorrectly. So I took the most difficult to take actions track... :) / Absolutely all cars get updated (Sim & Arcade).
« Last Edit: Jun 23, 2021, 12:21 PM by Geminiyo »

Reply #18
on: Jul 28, 2021, 11:46 AM
Hero Member
Posts: 256 Joined: July 01, 2008

  • *****
4LoWeR 7.4.6.3 Wharf Simulation/Arcade

7.2.2#Optimizations. Sim took its own, Arcade took its own. / For Sim: Brake Increasing curve is now - longer. Cars handling isnt that *Glue*, more slides. (less asphalt, more fly) / For Arcade: Gas Decreasing curve is now provides more visible slides, more juice. Also, Push Factor is now flat - faster turnings (a bit).
7.2.4#For Sim only: The High Turn Factor is at maximum, so the Medium Turn Speed Modifier is set to combine realism. / For Sim & Arcade several cars get Tuning. / Thats the all juice I can bring up for both. / Knowing a low aerodynamics makes cars especially from class B to lose contact with the road. Sad but counter part is the better physics. :)
7.3.0#I am careful with words now. The fact is that I hastened with the release of 7.2.5. The release that you see now should have been the previous one / I present to you a new, colorful update. Arcade and Sim have undergone major changes. Sim has become cooler, Arcade has become more practical.
7.3.1#For Arcade, realism fix. Eventually, the same volue as Sim has. / For Sim - no changes.
7.4.0#Strong update. Much attention was paid to vehicles. As a result, everything looks bright and proportional. Sim and Arcade - all cars are tuned. The formulation bases of handling for both sim and arcade have been slightly changed. Now Sim is even nicer and cooler. /// The Arcade has become a little bit unstable. The fact is that in previous releases I forgot to increase the Grip, the consequence is that the First gear did not switch at automatic transmission(in weather). Now everything is fine. But, because of this, a noticeable Spin-Glitch (Arcade) appeared. And yet - the car does not always go in reverse in Arcade (backward). Dear chaps - new 4LoWeR!
7.4.1#No changes for Sim. / The Arcade has improvements. Faster steering & tuned front drive ratio. / Arcade gained some realism. Its clear, the Arcade become better. (though, I personally like Sim more).
7.4.1.1#A hotfix. For Arcade, added +1 to Minimum RPM. That change is for nicer Traction. It is smoothing the overall realism. Im guessing:- this is too deep to explain.
7.4.4#The cars move heavier now(by the Lateral Acceleration Multiplier reduction). That parameter is also corresponds for better A.I. time|Scores. (the parameter been reduced by 5.124011) -- For both, Arcade & Sim. An other tweaks to base was made.
7.4.5#A Gradient Understeer is now at high volues.
7.4.6#The previous release were successful (7.4.5). This time it turns to be even better. Very accurate work were done to both handling modules; LateralAccelerationGripMultiplier is Tuned (reduced) to accurately fitting a vehicles speed. Thats means that vehicles became soft and tender at the corners. And just like in modern games you not always have to control the sliding of a car. Ive made it using Wheel. So to have stability you better use the Analog steering and pedals. / So the A.I. is now driving even faster than in v7.4.5 (a bit). / I have tested previous release Online - was fun.
7.4.6.3#Important update. Cars that needed to be fix-tuned are now fix-tuned (Almost All the cars for both, Sim & Arcade). For Sim only: more realistic *Gas Decreasing Curve*. Makes cars be heavier on Traction.

The 4LoWeR 7.4.6.3 is 173mb in size
https://drive.google.com/file/d/1_CFslwyL1Wv8tL3lReSIxV57IZ9McEd8/view?usp=sharing
The Key To the Highway 2.3 is 70mb in size
https://drive.google.com/file/d/1kY_dsogH74k546IHNzR6QRB2QFciAlyl/view?usp=sharing
The Key To the Highway Mix2 1.1 is 74mb in size
https://drive.google.com/file/d/1-1XnsxpsnQHLmxa-dMeedHQMDjzbfPBr/view?usp=sharing
Anti-Crash SaveData (if you having the game crashes).
https://drive.google.com/file/d/1LbhUUP64q6IuL2Cr4Ro8gkZLgEzt-1sm/view?usp=sharing

Video 1
Video 2
Video 3
Video 4
Video 5
Video 6
Video 7
Video 8
Video 9
Video 10 v.6.3.0 Reverie
Video 11 v.6.5.2 Reverie
Video 12 v.6.7.0 Reverie
Video 13 v.7.2.4 Wharf
[/sup]

 


Support NFSAddons: