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Jan 16, 2019, 6:06 AM

New Detroit Muscle Mod (Dilemma Raised)

This is a discussion for the topic New Detroit Muscle Mod (Dilemma Raised) on the board Projects.

Author Topic: New Detroit Muscle Mod (Dilemma Raised)  (Read 245 times)

6 Replies on New Detroit Muscle Mod (Dilemma Raised)
on: Jan 07, 2019, 5:27 PM
Newbie
Posts: 5 Joined: November 28, 2018

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Hello, I'm trying to revive the Detroit Muscle mod revitalizing it with more cars and my dilemma is whether to use NFS HS's own free download cars (downloaded from nfsaddons (our site) and nfscars.net, both are rich in cars for this mod.
On the other hand there are also many modifications of the Motorcity Online cars that go very well for this mod.
I am also converting cars from different games that do not have their version for nfs HS, all of that time.
I would like to know your opinions and also what clues to include in this mod, thanks.

Reply #1
on: Jan 08, 2019, 5:15 AM
Sr. Member
Posts: 270 Joined: November 03, 2005

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We can add cars ourself. What other changes do you have in mind? I like your addon cars b.t.w.

Reply #2
on: Jan 08, 2019, 6:27 AM
Sr. Member
Posts: 348 Joined: October 20, 2007

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I would love to see a Muscle for High Stakes!
Btw, the MCO Offline mod for NFS4 was really great, but unfortunately focused on career only. Detroit Muscle mod (DM) aimed to present that time period, making use of all NFS gameplay elements (career, knockout, pursuit races...etc).

Generally i would expect from a compilated mod that everything works and looks seamless. Tracks, cars, artwork, menu-texts (generally menu style), difficulty... should fit together. Everybody can throw a bunch of cars together and call it a day.
Imo it is important that the quality of used mods does not differ too much (specifically with cars... eg. polycount, damage, sounds).
You should not use MCO conversion together with highly detailed mods if you ask me.
Another problem using cars from other authors is, the performance has to be adapted so everything works well together (handling, maximum speed...). Balance out the gameplay aspects first. Of course there should be no serial number conflicts or missing fedatas etc.
Details like a menu/HUD overhaul, showcases, new music etc are neat, but shouldnt be high priority.

Ask if you need advice/help for more specific things. I think Remko also can answer you every ambiguitys about DM mod and ideas behind it :)

Reply #3
on: Jan 08, 2019, 11:57 AM
Newbie
Posts: 8 Joined: December 12, 2016

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I already use an mco version   and a need for speed version  and a DM version     lots of fun

Reply #4
on: Jan 09, 2019, 6:52 AM
Jr. Member
Posts: 50 Joined: November 15, 2016

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My 2 cents here.
Think about limitations - and the quality you want to get. Will it require VEG's patch as a must? Or some other patches? Or it should go well with very basic HS installation?
Pay attention to little details, which creates the whole picture. Like what car will the loser drive in Knockout race? How the pursuit cars will be treated - i.e. original approach with racer/pursuit cars having different models, or combined ones, like Frank did? What cars we're going to see as traffic ones?
Like Madman said, but more detailed, establish a medium performance model - is it going to be as realistic as HS can handle, or more arcade/player-friendly model? Both are good.
Establish medium comparison scale for the cars FEDATA - if there's going to be a career, you will need it for sure.
Try to make a list of replacements (standard set, +DLs, +region-specific cars - wouldn't mind having good old GTR and Monaros, speaking of Japanese and Australian editions), and keep up with basic quality. Even low-poly cars have different style - try to compare low-poly MX-5 Miata from FreakDS and some original low-poly cars.
Shortly speaking, try to make a plan. That would be easier to develop such a big thing, and better for any collaboration if there will be any need.

And good luck with that!

Reply #5
on: Jan 12, 2019, 9:19 PM
Newbie
Posts: 5 Joined: November 28, 2018

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New car exclusive 1969 AMC RAmbler SC Hurst for DM Revitalized
« Last Edit: Jan 12, 2019, 9:35 PM by luigigroove »

Reply #6
on: Jan 12, 2019, 9:23 PM
Newbie
Posts: 5 Joined: November 28, 2018

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