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Oct 19, 2018, 11:03 PM

4LOWER Intercom

This is a discussion for the topic 4LOWER Intercom on the board General NFS.

Author Topic: 4LOWER Intercom  (Read 3942 times)

Reply #45
on: Aug 23, 2018, 5:51 AM
Full Member
Posts: 234 Joined: July 01, 2008

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Dodge Charger Daytona! Updated colours!
https://drive.google.com/file/d/1QRzgIxW_BFLGLHEFTFxNFurFL0QKO7bM/view?usp=sharing

This time its a really something tough comes out. Its looks nicer, with cost of Grip. Tough to handle at high speed, that can be fixed (increase Turn Circle Radius +0.000001 etc.). if needed.

I got result. All I trying to say. Enjoy.

Reply #46
on: Aug 23, 2018, 3:49 PM
Sr. Member
Posts: 330 Joined: October 20, 2007

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The car is pretty stable, as long as you keep accelerating... otherwise it starts sliding - not realistic this way. So if one drives Geminiyo style and stays on the gas whole time its okay i guess :)
Besides that, good muscle handling, no major issues apart from the infamous AI bug (but i know you decided to ignore that).
Also controllable with keyboard and in nasty weather conditions.

The color schemes are nice. You tried to recreate the factory colors schemes? If so, note that in 1969 the "daytona stripe" only had three factory specifications: white, black or red.

Greetings

Reply #47
on: Aug 29, 2018, 5:02 AM
Full Member
Posts: 234 Joined: July 01, 2008

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BE     CAREFUL!
Ford Mustang GT S550 is Back.
The most highly proper handling ever made by me to HS (handling).

I woke up early, thought about success of Daytona, then decided to make S550. 5 hours Straight to it, makes its fidelity to handling to HS. But. It is undrivable on weather (a first gear does not switch). Adopt yourselves to manual then.  So,

Ratio is from Daytona, but a lot of things has been changed. First of all is - "Wheel base" is literally 100% satisfying. Also Aerodynamics is lowered (just like on Daytona Charger). Its brings new Aerodynamical ratio which none been used on any car posted here, except Daytona and this one. Other settings that changed, is makes given sense.

There you go!
https://drive.google.com/file/d/1yzp3y9Dn9bZbHCaguAP8ba27mz8HBpjc/view?usp=sharing

And oh, the colour setup is new. More adopted.

Reply #48
on: Sep 03, 2018, 11:32 PM
Full Member
Posts: 234 Joined: July 01, 2008

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Koenigsegg CCGT

First Gear, AI, The Brakes Lag - All remains, except the perfection chasing.
https://drive.google.com/file/d/1ZCmWBBGSPM5SwNwCiWLtpfa0N6qPfydy/view?usp=sharing
Enjoy.
(Nearly same bases)

Reply #49
on: Sep 09, 2018, 6:45 AM
Full Member
Posts: 234 Joined: July 01, 2008

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Today I created The Alternate SoundTrack.
The list of songs is in archive.
https://drive.google.com/file/d/1esC8ZLroyym29_C1H6Q2IFIuvcuQ0M8D/view?usp=sharing

It consists of: ost grange rocknroll folk, and I'll be happy add this one to 4lowerV5 someday. Leave a comment. (You known the 4lower original contain the sound of Wind & NHL99).

As I was tested it, it doesnt seems to be very fitting "the speed of..." whatever, but it very kind songs which one can keep up any men taste.
-------------------------------------------------------
On Handling. There's a day which also gives me a chance to bring up the realistic "Gas Off Factor" value. Is - 0.289033 (defined on Aj's CamaroSS). Will see what I can do with that on next update. Any car wishes?

Not sure maybe its eye illusion, maybe not. GOF gives realistical (YES!) feeling (to even a car thst wasnt updated). Not sure!
-------------------------------------------------------
For the Statistics lovers. Look at what was done to Engine\Gearing.
https://drive.google.com/file/d/1So9y2CMhnkcf4r41ouHOKko-Mf5R0Bo7/view?usp=sharing
Thats what I called recently 97% accurate (from shift2).
« Last Edit: Sep 09, 2018, 12:53 PM by Geminiyo »

Reply #50
on: Sep 10, 2018, 4:53 PM
Sr. Member
Posts: 330 Joined: October 20, 2007

  • ****
An interesting music selection. Won't bore you with legal concerns and just give my oppinion about the music. The song lengths are mostly balanced, so you will hear different songs per race (2-3min is perfect i think). That is good. Some racing tunes are about 5 minutes,  the showcase even 7 minutes - too long. Cut the showcase music to a nice loop, it will save filesize as well - in the end, you won't look so often and so long at a showcase.

Btw, what are the song-titles of the folk songs entitled "Show Ep4 1", "Show Ep34" and "Show Ep12" (GAME2, GAME8 & GAME16)? Are they from a TV show?

Although i like most of your songs (as pure music), i think not all fit the pace of a racing game. Songs like "Autumn's Twilight", "Way Up On The Hill" or "Where Did You Sleep Last Night" are too slow and sad for a racing tune (these are also the overly long songs mentioned before).
Also i not see myself driving a Hot Pursuit race, while having Nirvana's "Rape Me" as playback... although there is a certain humor in it maybe - hm.
What i really like are the rock'n'roll tunes. Although these have that 50-60s vibe and probably won't match a modern car lineup...  :D
Faster songs, like "Something Skattish", are a better match-up overall. The menu music is mostly slow and calm, thus a good choice in my book.
Just my thoughts, music is of course always a matter of taste.  ;)

Reply #51
on: Sep 11, 2018, 7:20 PM
Full Member
Posts: 234 Joined: July 01, 2008

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Thank you.
"what are the song-titles of the folk songs entitled "Show Ep4 1", "Show Ep34" and "Show Ep12"" its from folkradio.co.uk (radiostation).

Nirvana potentially, is out of sync with racers, but its fun man (was) abd his music is be loved by even a womens. Its unique music,.. but yeah a little bit of "lack of something else on PC". Though there many other songs on my PC however.

I do have a 790 rocknroll ballads. But somehow I chose only 3 of them. Dont know, maybe because I thought nobody of Nfsfans is liking it (or even hate it). However, I did not know the people tastes. /// I really dont know what to say about that "creation", need a time the time will tell.
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Excuse me for mess with last Koenigsegg CCGT, it was mess to watch on track recently. That things happen oftenly to me. So I fixed it;
You welcome the new Ratio and a bit different Handling model (Koenigsegg CCGT).
https://drive.google.com/file/d/1V3Dhrtyyk-l4hnnMKBwQgkaaLsRNQiq5/view?usp=sharing

Need testers.
The speed modifiers is different now. The car becomes much more stable. Fixed brakes lag (I turn off the "YES" to "NO" in antilockbrakes par). The car still a bit like "steadiness" at full turn from stop, but much less dicky than it was. I think that for the one of the fasteset car in the game the overal look of handling is satisfying.

Any thoughts about "steadiness"?

Thanks again. You enjoy!

Reply #52
on: Sep 19, 2018, 10:16 PM
Full Member
Posts: 234 Joined: July 01, 2008

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4lower lads! (banner)
https://drive.google.com/file/d/1pif5Wz9--42yTd4dBJE6pGZhHNAAO1K9/view?usp=sharing
First of all I need to say there was 99 thousands of cigs was exist untill this moment. All settings are precised! Yeah, finally!

In face of cars that goes 6.1s and 2.8s
Dodge Challenger '71  and  Koenigsegg CCGT
https://drive.google.com/file/d/1lApWtGtyH3loCXQ6MF3QnLsKKmFUx8j-/view?usp=sharing

...except the AI. Why do I need to make OAT, if there nobody is replying?, if 4lower more probably will never got exist?

Enjoy of driving and rest in peace Need for Speed High Stakes. Have fun tunning your (these 2) cars and dont forget to suggest the things that relative the "Tunning".

 


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