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Oct 21, 2018, 11:30 PM

Using ghost files to customize a race [NFS4]

This is a discussion for the topic Using ghost files to customize a race [NFS4] on the board General NFS.

Author Topic: Using ghost files to customize a race [NFS4]  (Read 12968 times)

Reply #120
on: Jul 06, 2017, 8:06 PM
Jr. Member
Posts: 72 Joined: December 13, 2010

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Is anyone having trouble putting subject on new topic?

Reply #121
on: Dec 03, 2017, 11:15 AM
Jr. Member
Posts: 82 Joined: March 22, 2014

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Hello,  :D

It's been a very long time.
I wasn't sure if I should have created a new thread since this an old subject I'm talking about.

I have just finished updating my gst editor cheat table to version 4.5. This version now includes the virtual car size data for ALL original EA cars. Thanks to Caio_96 for finding out the data for me!

Also, I have created a few customized games that are included in this download. Feel free to try them out!

Here is the Link to my Dropbox for the file:

Again if you want to use a car that gst editor doesn't have the virtual car size data for:

If you desire to see a car or cars that you like included in GST Editor's CAR NAME list

1. Start a single race with the desired car (If this is a police car, start a Hot Pursuit race).

2. After the announcer says GO! quit race to the race results screen (If you are in Hot Pursuit mode as a cop,
exit to system).

3. Save the race as a ghost. Repeat step 1-3 if you have more cars you would like to add. (If this is a Hot Pursuit ghost you will find the desired gst file in  nfs directory/SaveData/ghost.gst. Make a copy of it and rename the file to something else).

4. Exit the game and open the gst file in Ghost Editor.

5. Under the Player Car group, go to Car Name and note what is written under 'Value'. You're going to see a long line of hexadecimal values (ie. 3A 7C 5E 5B 3F 8A 69 1D 3F 0C 14 0A 40) This is the virtual size of the car.

6. Open the Value as if you were trying to change it but instead copy the highlighted text and paste it in this post here with the name of the car as it is written in-game included. Please type it in this format (no spaces between the colon):


the X's of course represent whatever hexadecimal value you have copied. Also the values are always 13 bytes long.


« Last Edit: Dec 03, 2017, 11:18 AM by Zalcus20 »

Reply #122
on: Jan 04, 2018, 3:10 PM
Full Member
Posts: 232 Joined: May 24, 2008

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  • Personal Text
    Stupid blunt claws.
Turns out you can also edit replay files (.rp4) with the GST Editor. Depicted below, a split-screen race replay turned into a single player replay by just changing "two player"  to "single player"

Reply #123
on: Jan 07, 2018, 6:37 AM
Jr. Member
Posts: 82 Joined: March 22, 2014

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The same can be done with knockout and tournament modes, but the game resets the user data (cars and tracks you have selected to race on) when you enter the race.   :o ???
« Last Edit: Jan 07, 2018, 6:39 AM by Zalcus20 »


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