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Started by hondaman, Dec 29, 2006, 4:16 PM

monkey.wesley

nice camaro mecha... just for some reason... the textured headlights look sort of fake like shape-wise. it's not 3d right? well... they just look a bit deformed... otherwise great car! ^^
"Hello, I am Titan Uranus!"

Courtesy of NFSWiLL

RiCkT

wesley if you want to see fake modelled headlights on a 4th gen camaro, hit up juiced. :p

- Rick.
[sig edited for missing image files--Mike]

mecha

Quote from: monkey.wesleynice camaro mecha... just for some reason... the textured headlights look sort of fake like shape-wise. it's not 3d right? well... they just look a bit deformed... otherwise great car! ^^
many different approaches have been taken on those headlights. but as of fall 2006, they are indeed fully 3D, and the insides are textured. I mean, if you wanted to accurately portray those headlights, you're gonna need at least 20,000 polies JUST FOR THE LIGHTS.

that said, I don't care what you say about them -- they're staying the way they are. if you wanna hit up someone else to model a 100,000 poly worthless car that you can't even drive in a game, then be my guest. until then, the cars from a modeling standpoint are complete -- they just need to be put together.

Roadstar

Quote from: monkey.wesleynice camaro mecha... just for some reason... the textured headlights look sort of fake like shape-wise. it's not 3d right? well... they just look a bit deformed... otherwise great car! ^^
The headlights are OK considering it now. It appears neat in the game.

@mecha, you need to push the door handle texture to the right by 1 unit. ALso I have converted SLP Firehawk for NFS6. Can I show it here? Its only for my personal use & will not be uploaded unless said.

mecha

Quote from: Stylizer
Quote from: monkey.wesleynice camaro mecha... just for some reason... the textured headlights look sort of fake like shape-wise. it's not 3d right? well... they just look a bit deformed... otherwise great car! ^^
The headlights are OK considering it now. It appears neat in the game.

@mecha, you need to push the door handle texture to the right by 1 unit. ALso I have converted SLP Firehawk for NFS6. Can I show it here? Its only for my personal use & will not be uploaded unless said.
the door handles are modeled as well. they've been modeled the same way for 4 years now, nobody had any issues with them before. :ugh:

RiCkT

now tell me F-Body Faction doesnt fucking rock...because...thats how sad game makers model a 4th gen camaro... :((



--->>> and YES, i cheated...no wonder, how would i even get as far to get that car without vomiting all over that DVD case? :/

- Rick.
[sig edited for missing image files--Mike]

Roadstar

Eww that game camaro stinks. Even that doesn't looks like a camaro to me. It looks as it is half KITT

Car Freak

it's not such a bad game... ricing isn't compulsory u know (i think)... :rolleyes:
Lead me not to temptation....I can find it on my own



Power^Steer|nG

and which game is this by the way? that car looks so nice and cleannn :bigthumb:
A desperate man, All things can.

Car Freak

Lead me not to temptation....I can find it on my own



mecha

behold, I have many updates. of what started as just a routine fix wound up in me redoing almost the entire rear end of the 4th gen Firebirds.

-taillights have been completely remodeled with triple the polies
-bumpers have been reworked and partially remodeled (the upper halves) which means...
-the PONTIAC backing and all bumper connections have been remodeled and scaled properly
-decklid has been partially remodeled (adjusted to fit the new taillight cluster
and last but not least...
-rear body panels have been remodeled

NOT SHOWN:
-gap between front fenders and underside door trim has been added


unfortunately with all my fixes, the W68 kit no longer fits, and is very difficult to remodel or even bother fixing. possibly, because most of the rear bumper is covered anyway, I will refit the OLD Firebird bumper to match the new panels. this is just an idea though.

to my understanding, all the proportions are mostly correct on the Firebird rear ends now.

pics!!!!11

 <--- the old wireframe
 <--- the new wireframe



 <--- the old Trans Am WS6
 <--- the new Trans Am WS6

 <--- for an idea of how many parts I changed :)


 <--- old Firebird
  <--- new Firebird


pics are a little too big to show up properly. just right-click on each pic and copy the URL and paste it or if you got firefox you can just hit View Image.

I'm aware of the texture "looping" on the taillights on the LT1 Firebird texture (a new, never-before-seen texture) .. I will adjust the texture eventually. I mapped the LT1 and LS1 taillights the same (since they're physically the same) and wanted to leave it where all I have to do is swap textures -- no specific parts. I mapped the fuel door as opposed to the shitty modeled one that Azrael used before.

Cooya!

WOW! ...The new rearend looks sooo much better than the old one!
Too bad that the polycount has risen enormously because of that and I doubt that NFS4 can handle it :((

Roadstar

ITs looks stunning man. Would you mind it to be converted to NFS9?

SLP Firehawk

umm ya its been a busy weekend and i sompletely forgot about fixing the hole in the appearance pack... ill try to get to that tomarrow

RiCkT

[sig edited for missing image files--Mike]