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T3ED Updates (NFS4 Track Editor) by JimDiabolo

Started by JimDiabolo, May 28, 2012, 2:53 AM

JimDiabolo

I have a look why "connect close points" doesn't work anymore.
I used the "Remap objects to blocks" only on converted tracks, it worked good there. But it only checks the distance to the block middle. Finding the next track polygon is a good idea. I put it on my list. :D
Get T3ED, Stock & Expansion Pack from Magenta Cloud.

EvoX

Awesome T3Ed, I am now addicted to AI improvement haha
I said hello, tough guy.

pete9516

Quote from: PomFrit on May 06, 2023, 12:36 AM
Quote from: pete9516 on May 05, 2023, 12:00 PM
Quote from: PomFrit on May 05, 2023,  6:40 AMTraffic lines are bounded with VRoad points, if i change it, traffics hitting walls or going where not to be. OR Cops putting roadblocks on grass :).
Are you sure that this behaviour isn't about virtual road point floats and/or lane polygons? Maybe track polygon width?
And if you change it that way so that the traffic is messed up, how do you change it?

I you move Vroad node, traffic line will be moved too, this is the reason for having Vroad nodes on middle of the road. Traffic lines are not stored in Track folder, because if you replace, for example Landstrasse with UK, traffics still acts like it was Landstrasse. Only thing what affects traffics is VRoad edge, traffics wont go behind it.
Blast from the past! PomFrit, what do you mean with "traffics still acts like it was Landstrasse"? It might be important to me. Back then, i didn't know shit but nowadays it's interesting me what you mean with it

pete9516

Quote from: JimDiabolo on Dec 07, 2025,  5:16 AMI have a look why "connect close points" doesn't work anymore.
I used the "Remap objects to blocks" only on converted tracks, it worked good there. But it only checks the distance to the block middle. Finding the next track polygon is a good idea. I put it on my list. :D

Thank you soo much!! This would be a huge, great update for me. Even if it would be doable in maybe half an hour for Angel Lake 3 to "show blocks in highlighted mode" and go for every single extra object, but a simple click/function would be a good investment for the future because it would save a damn lot of time