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[NFSHS] Reights classics imports

Started by Reight, Mar 27, 2012, 9:37 AM

Reight

#15
current w.i.p. meshwork is done.6400 poly without driver and wheels.
it is a Willys 1941 "Americar" from Mafia 2. i modyfied the mesh to make it look like the real car.

Remko


Reight

happy new year  :)

this is one of my projects for 2014.a mazda cosmo.i like this car and would like to have it in nfs4.so far i reduced the polygoncounts alot.and car mesh has no interior.it will be a hard job to polish the surfaces...etc.i hope to keep the car alltogether in the end at about 8000 polies.see pic for first impressions.

Remko

Cosmo is a very cool choice for a car in NFS4.  =)

Reight

#19
after a long break i am gonna come back and continue modding for our beloved game.my first new project will be a conversion from "simraceway".the maserati a6.
Edit: first impressions.have to work more on meshpolishing specially the front.so far this car has about 6800 polygons.

Remko

Well, good to see you're back, I have to admit I had to look this one up, but it looks like a handsome car. Good luck.

Reight

back in business i started to work on the ferrari 250 gt lusso from forza horizon 2.it is a teamwork, since my modding friend rockeroller was so kind and helped me out to get the mesh.see pics for info and first previews.
main target will be now to reduce the polygoncount more and keep the mesh clean.

WiLL

#22
Definitely Looks Real nice Reight :)
Very nice how much usally is poly count
on a Conversion,from that game.
Glad your back! an addict again.
Yeah,I'm doing a Cool job on a Track.
I like sum Detail to, Looking much nicer.
Let's have a better day...?

Remko

Nice! This is probably one of my favorite Ferraris, as well as favorite classics of all time. 8)

It's also one of my favorite vintage Matchbox cars in my collection (although my copy doesn't look as good as this mint example here):


I can imagine it going to be a challenge getting the polycount down, though.

Reight

#24
tnx guys :)
yes i wont be easy idd.there is allways that critical line during those kinda hard projects.reducing poly and keeping mesh decent is hard job.things are looking good atm.only bad thing is that the final product will be like about 8600-8900 poly i guess.but it is worth it.also i want to keep the colors similar like on the examples i checked on google imagesearch.i will try to release the car before december ;)

Edit: here is a pic of current progress attached.check pls.

Reight

#25
shameless selfbump  :P

news update.progress is going slowly but well.it is a damn hard project indeed.need to work more on the front side ( bumpers...etc).in a few days i can start to map the car i guess.see pics for more info.

Edit: new screenshots

WiLL

#26
Hi... Bro, yes i know what you mean too,about Having,Tuff-Projects an But its good too take a few hours pff too ;)

What kind of Import is this,Italian ? etc. I'm just not up on all this today.

Pics look like its all going well!.
Yes I been working,hard on a Project too the last all-
week,its Something i haven't Touched since 04' but I'm making it better !
But I'm not a Texture pro :/ so i like it more Original too.
Mine doesn't have any umm,bad bugs is good. Just
I like the Hobby Arts of it.

keep up the Cool job mr.Reight  8) 
Let's have a better day...?

Remko

That looks like it's coming along nicely. :)

Reight

#28
first serious skinning/mapping attemps.will be the last screenshots before release.car should be out in about a week.

Freak-DS

3d and absolutely accurate shaped chrome license plate lights, a smoothed boot lock in 3d, but 2d wheels? You can do better than that ;)
Looks promising so far, but you could trade a lot of unnecessary smoothing polies for some necessary details.