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#81
Off-Topic Discussion / Re: Happy Easter
Last post by EvoX - Apr 19, 2025, 5:03 AM
Happy Easter and thanks 👍❤️🐰
#82
Off-Topic Discussion / Re: Happy Easter
Last post by Butch - Apr 19, 2025, 3:52 AM
Joyeuses Pâques 2025
Happy Easter 2025.
Frohe Ostern 2025.
Buona Pasqua 2025.
Felices Pascuas 2025.
Feliz Páscoa 2025.
Wesołych Świąt Wielkanocnych 2025.
Boldog húsvétot 2025.
Καλό Πάσχα 2025.
פסחא שמח 2025.
Häid lihavõtteid 2025.
Hyvää pääsiäistä 2025.
Priecīgas Lieldienas 2025. gadā.
Linksmų 2025 m. Velykų.
Vrolijk Pasen 2025.
Vesela velika noč 2025.
Paște fericit 2025.
Glad påsk 2025.
God påske 2025.
Šťastnú Veľkú noc 2025.
Šťastné Velikonoce 2025.
Счастливой Пасхи 2025 года.
Щасливого Великодня 2025.
ハッピー・イースター2025
2025년 부활절을 축하합니다.
2025 年复活节快乐
#83
NFS:HS Workshop / Re: [TUTORIAL] How to fix dash...
Last post by pete9516 - Apr 18, 2025, 8:43 PM
Thanks to the whole community who has found out how to fix change/modify this needle positions. Especially Butch for his small tutorial he's posted on the Latest rides for High Stakes topic. But also other people who've made tutorials on that topic 20 years ago or so. I've got the information somewhere from quite a time ago but i can't remember it exactly where from but i've never tried it before to fix those needles and it seems to work pretty well the way i do so i can help others by sharing this video. Ofcourse this has nothing to do with building a car from scratch and setting the axis from such a needle. I will always admire car creators for their modeling/UV mapping skills
#84
NFS:HS Workshop / [TUTORIAL] How to fix dashview...
Last post by pete9516 - Apr 18, 2025, 8:38 PM
I've made an easy tutorial on how to mostly fix the annoying thing where dashview needles show wrong values in the dashview:
https://www.youtube.com/watch?v=SJhk54GC7Zc
Pls forgive my badly spoken english
#85
General NFS / Re: Track Lighting (NFS HS)
Last post by pete9516 - Apr 18, 2025, 9:57 AM
Quote from: JimDiabolo on May 07, 2024, 11:45 PM
Quote from: pete9516 on May 04, 2024,  6:39 AM
Quote from: JimDiabolo on Mar 04, 2024,  1:19 PMEack point of a NFS4 track has a color information, used to generate shadows.
You can use T3ED -> "Whole Track -> Clear / Modify all -> Clear All Shading Values" to remove all shadows.
Each point color can be set in properties. Easier is it to use "Whole Track -> Shdows Ray Tracer" to set colors.
Does this have to do something with the track glows from tr.ini?
The values of track glows are used for light ray tracing. If you disable light ray tracing and set sun and shadow color to the same values all points get the same color.
I'm using dark sun / shadow colors for night tracks. That allows bright colors from lights.
Do you use the Shadow Ray Tracer from T3ED or is it something in the .ini's?
#86
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Apr 18, 2025, 8:30 AM
Quote from: EvoX on Apr 18, 2025,  1:36 AMI need to study Pete's videos to catch up with you, I see...
Unfortunately, they are very long. But the longer they are, the more understandable the content is ;D
#87
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by EvoX - Apr 18, 2025, 1:36 AM
I need to study Pete's videos to catch up with you, I see...
#88
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Apr 17, 2025, 2:56 PM
Quote from: JimDiabolo on Apr 13, 2025,  1:41 AM
Quote from: pete9516 on Apr 11, 2025, 11:08 AMI don't know about that negative inputs. Never experienced it. Couldn't try out your new T3ED version yet. But i've noticed something when editing Autobahn 3.
This function right here does not work properly. The threshold for detecting non passable polygons is too high. The thin polygons won't be detected. Also when there's a tunnel section where the tunnel consists of track polygons the detection will also not work. Means you have to manually put the passable lanes in tunnel sections because the function flags the passable lanes as non passable. Other than that, this function is a god sent. Unfortunately, it does not work on heavily edited tracks as it seems
EDIT: Here's a good example (reference) of when the function decides that a non passable polygon will be passable
It actually worked as planned. I searched for the polygons to the right and left of the VRoad and then went one further. However, if the polygons are so narrow, one could be skipped.
The new version only searches for the polygon slightly to the left of the VRoad point. The next one is then simply taken as the right one.
It would be nice if you had given me the track and block with the problem. Then I could have tested directly there.
Try it out to see if it works better.

Oh, unfortunately that hotfix didn't work. I still get the same results. But i can understand that it must be hard to fix something like this. The impassable polygons are very thin
#89
General NFS / Re: NFS HS Mixer (NFS4 Track &...
Last post by pete9516 - Apr 16, 2025, 2:13 PM
Quote from: pete9516 on Nov 21, 2020,  5:53 AMHey guys! I have a problem.
When i add new tracks to the Mixer with their respective audio banks, the audio banks simply won't wok. That means when i drive for example a Redrock Ridge Replacement that is not on the position of Redrock Ridge you won't hear the track/area sounds you usually hear when driving Redrock Ridge. This is also happening when i drive Redrock Ridge itself on any other position than Redrock Ridge. Any suggestions what i might have done wrong?
Cheers
Damn. 5 years. Reading this, it gives me the feeling that i must have been a total noob in modding High Stakes. Though i started modding it in 2012 or so.

@AJ: Ah nice you posted this issue. I've totally forgot to post it here. It would be nice if the HS Mixer could also switch track ambient audio BNKs since we can nowadays modify any BNK file formats. But unfortunately i think High Stakes has a somewhat hardcoded detecten which track is currently played. That theoretically means that driving Redrock Ridge on Atlantica (including exchanged audio files) will not be the same as driving in the original "Redrock" track folder. Though i didn't test that yet
#90
General NFS / Re: NFS HS Mixer (NFS4 Track &...
Last post by AJ_Lethal - Apr 16, 2025, 1:58 PM
I noticed something when installing a car: if the car has car showcase slides (SL****##.QFS files), these are copied to the data\feart\vidwall folder instead of the data\showcase\art folder