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#81
Addon Requests / Re: [NFSMW2005] Car Requests
Last post by TheResplendency - Aug 17, 2025, 8:03 AMHello everyone,
I'm new here, although I've been using this site for modding NFS Most Wanted for a while now. I was hoping to put in a couple of requests for modded cars that I'd like to see, maybe a couple of special vinyl requests too, since I haven't seen a place for that here.
Anyway, I'll get right to it.
The two main addon cars I'd like to see have been made for this game before, but are either unavailable in 2025, severely outdated or lacking customisation options.
1) Pontiac Solstice GXP '06
Replaces: Nothing (Addon Car/Binary) (Also preferably supports VLTed)
XName (For Addon) SOLSTICEGXP
Customisation: Preferably at least five body kit options, similar to the base game. No more than 10 needed. Original spoiler options with no spoiler option, and a couple of lip-spoiler designs would be welcome, but vanilla options and other modded options are fine.
Performance: All + Junkman (And relatively realistic performance - I don't want the car to zip round the map faster than the Silver Surfer).
CONVERT FROM: Need For Speed: Undercover/Need For Speed: Pro Street/Need For Speed: World
Link: https://nfs.fandom.com/wiki/Pontiac_Solstice_GXP
No custom livery requirements
2) Lamborghini Diablo SV '95 OR Lamborghini Diablo SV '99-01
Replaces: Nothing (Addon Car/Binary) (Also preferably supports VLTed)
XName (For Addon) DIABLOSV Or DIABLOSV95
Customisation: Preferably a few bodykit options, ideally extending to allowing for full conversions to other Diablo variants, such as the GTR or the facelifted models. Spoiler options would befit such conversions.
Performance: All + Junkman (Although, when I say all here, I don't mean for it to have crazy performance, simply that it should function as a base game car would)
CONVERT FROM: Need For Speed: World/Need For Speed: Hot Pursuit (2010)
Link: https://nfs.fandom.com/wiki/Lamborghini_Diablo_SV
Custom livery requirements extend to a basic SV livery in yellow and black for the base model (Reference in the link, first picture).
Many thanks to all the modders for their amazing work here.
All the best,
TheResplendency
I'm new here, although I've been using this site for modding NFS Most Wanted for a while now. I was hoping to put in a couple of requests for modded cars that I'd like to see, maybe a couple of special vinyl requests too, since I haven't seen a place for that here.
Anyway, I'll get right to it.
The two main addon cars I'd like to see have been made for this game before, but are either unavailable in 2025, severely outdated or lacking customisation options.
1) Pontiac Solstice GXP '06
Replaces: Nothing (Addon Car/Binary) (Also preferably supports VLTed)
XName (For Addon) SOLSTICEGXP
Customisation: Preferably at least five body kit options, similar to the base game. No more than 10 needed. Original spoiler options with no spoiler option, and a couple of lip-spoiler designs would be welcome, but vanilla options and other modded options are fine.
Performance: All + Junkman (And relatively realistic performance - I don't want the car to zip round the map faster than the Silver Surfer).
CONVERT FROM: Need For Speed: Undercover/Need For Speed: Pro Street/Need For Speed: World
Link: https://nfs.fandom.com/wiki/Pontiac_Solstice_GXP
No custom livery requirements
2) Lamborghini Diablo SV '95 OR Lamborghini Diablo SV '99-01
Replaces: Nothing (Addon Car/Binary) (Also preferably supports VLTed)
XName (For Addon) DIABLOSV Or DIABLOSV95
Customisation: Preferably a few bodykit options, ideally extending to allowing for full conversions to other Diablo variants, such as the GTR or the facelifted models. Spoiler options would befit such conversions.
Performance: All + Junkman (Although, when I say all here, I don't mean for it to have crazy performance, simply that it should function as a base game car would)
CONVERT FROM: Need For Speed: World/Need For Speed: Hot Pursuit (2010)
Link: https://nfs.fandom.com/wiki/Lamborghini_Diablo_SV
Custom livery requirements extend to a basic SV livery in yellow and black for the base model (Reference in the link, first picture).
Many thanks to all the modders for their amazing work here.
All the best,
TheResplendency
#82
Help/F.A.Q / Re: How to make cars unable to...
Last post by Eevee - Aug 15, 2025, 3:37 AMQuote from: türkoğlu on Aug 15, 2025, 2:42 AMHow can I add extra fields to cars via VltEd?Click the right mouse button on the node you want to edit and select "Edit fields".
#83
Help/F.A.Q / Re: How to make cars unable to...
Last post by türkoğlu - Aug 15, 2025, 2:42 AMHow can I add extra fields to cars via VltEd?
#84
Help/F.A.Q / Re: How to make cars unable to...
Last post by Eevee - Aug 14, 2025, 8:09 AMIf you're using ModLoader mods, this is something I cannot help you with if you don't know how to use NFS-CarToolkit, since it heavily depends on the person who made the car mod. The game has a hardcounted count of existing bodykits for specific cars to load for AI, but that does not mean you can't add, like, Body 5 to cars with 4 kits, though Body 5 will be ignored by the AI. And if actual kit model count is lower than the hardcoded count (5 for most of these vehicles, 4 for IS300, Punto, Golf, CTS, Gallardo, Viper, Corvette, 911 Turbo, and 2 for Murcielago, Ford GT, SLR, and Carrera GT), this problem happens. It can be avoided by giving a car a duplicate stock bodykit (like Typhoons and Dark Ritual did) or making a blank bodykit with the rest of the parts named differently (like I did with some of the past cars like Proto Motors Spirra and BMW Z8), but this requires modifying car's model file, which requires permission if it'll be released in public.
If you're using VltEd or OGVI, it is possible by adding "RandomOpponent" field to the car and setting it to "false" so no random opponents will use that specific car. A good example is that BMW M3 GTR Strassenversion (BMWM3GTR) does not have that field, so it can appear in races regardless of having Black Edition (it can be driven in Black Edition, but AI will use the car no matter which edition you're playing), while another Black Edition car, the Chevrolet Camaro SS (CAMARO), has this field and is set to "false", meaning that you can't encounter any AI racer using Camaro. Corvette C6.R will also appear as the "RandomOpponent" field is omitted, while other Bonus cars (SL65 and 911 GT2) have this field and, like Camaro, this field is set to "false".
If the car is based on Binary, you can remove "empty" bodykits by looking in DBModelParts of the car you want and using Ctrl+D to remove that part. Though you need to know how much kits this car has (if the car has only 3 kits, any kits after kit 3 (kit 4 and 5) need to be removed to solve this problem).
Sometimes, you might need NFSMW-ExtraOptions and/or NFSMW-Unlimiter and enable ExpandMemoryPools if the car model or textures are too big or highpoly for the game to handle, but this does not fix the problems I mentioned above.
If you're using VltEd or OGVI, it is possible by adding "RandomOpponent" field to the car and setting it to "false" so no random opponents will use that specific car. A good example is that BMW M3 GTR Strassenversion (BMWM3GTR) does not have that field, so it can appear in races regardless of having Black Edition (it can be driven in Black Edition, but AI will use the car no matter which edition you're playing), while another Black Edition car, the Chevrolet Camaro SS (CAMARO), has this field and is set to "false", meaning that you can't encounter any AI racer using Camaro. Corvette C6.R will also appear as the "RandomOpponent" field is omitted, while other Bonus cars (SL65 and 911 GT2) have this field and, like Camaro, this field is set to "false".
If the car is based on Binary, you can remove "empty" bodykits by looking in DBModelParts of the car you want and using Ctrl+D to remove that part. Though you need to know how much kits this car has (if the car has only 3 kits, any kits after kit 3 (kit 4 and 5) need to be removed to solve this problem).
Sometimes, you might need NFSMW-ExtraOptions and/or NFSMW-Unlimiter and enable ExpandMemoryPools if the car model or textures are too big or highpoly for the game to handle, but this does not fix the problems I mentioned above.
#85
Help/F.A.Q / How to make cars unable to use...
Last post by türkoğlu - Aug 14, 2025, 7:41 AMI just downloaded some addon cars,but I'm having the skinless car problem sometimes when ai uses a addon car. So I thought that maybe blocking ai from using addon cars is the solving
#86
Addon Requests / Re: NFS4HS upscaled UI element...
Last post by BoxCarRacer - Aug 10, 2025, 10:53 PMHi. No I mean. The Dials, Tachometer, those UI elements.
#87
Addon Requests / Re: NFS4HS upscaled UI element...
Last post by Herms - Aug 10, 2025, 4:05 PMBy icons, you mean in the in-game menus?
#88
Addon Requests / NFS4HS upscaled UI elements
Last post by BoxCarRacer - Aug 10, 2025, 11:18 AMI'm making a petition to make the icons and UI elements sharper and in general look better.
#89
General NFS / Re: Need for Speed Old Titles ...
Last post by BoxCarRacer - Aug 10, 2025, 9:51 AMHello to all. Given the recent changes in NFSHS. I though of updating this post if anyone is interested in using SweetFX.
Steps to follow:
1. Setup your game. You can use the PCGamingWiki as a guide. Use the Modern Patch, Silent Patch and SetupMP.
2. Download SweetFX v1.5.1 from (https://sfx.thelazy.net/downloads/)
3. Extract the contents from SweetFX to the Installation folder and proceed to delete the following files:
a. dxgi.dll
b. dxgi.fx
4. Configure the "SweetFX_settings.txt" there you can apply settings like HDR coloring, SMA filters and others. You just have to change the "0" for "1" to activate the effects. Remember to "save" the file.
5. Run the game.
P.S. I have found that by using SweetFX you can get more vibrant colors and filters that contribute to make the game look better.
I have tested this approach in Windows 10 x64 and playing on FHD.
Steps to follow:
1. Setup your game. You can use the PCGamingWiki as a guide. Use the Modern Patch, Silent Patch and SetupMP.
2. Download SweetFX v1.5.1 from (https://sfx.thelazy.net/downloads/)
3. Extract the contents from SweetFX to the Installation folder and proceed to delete the following files:
a. dxgi.dll
b. dxgi.fx
4. Configure the "SweetFX_settings.txt" there you can apply settings like HDR coloring, SMA filters and others. You just have to change the "0" for "1" to activate the effects. Remember to "save" the file.
5. Run the game.
P.S. I have found that by using SweetFX you can get more vibrant colors and filters that contribute to make the game look better.
I have tested this approach in Windows 10 x64 and playing on FHD.
#90
Addon Requests / Fix backdrop lines in NFSHS tr...
Last post by BoxCarRacer - Aug 10, 2025, 9:38 AMHello. Do you guys know if someone has managed to fix the lines the appear on the backdrop of each track for NFSHS?