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#51
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Jul 12, 2025, 8:38 PM
Quote from: JimDiabolo on Jul 12, 2025,  5:05 AMHow to use "Recalc speed between two AI Points with SHIFT-S."
- Enable "Edit Mode - Virtual Road Points"
- Select Speed File for Viewing (Forward / Backward)
- Select first AI Point with ALT pressed.
- Select second AI Point with CRTL & ALT pressed.
- Recalc speed between two AI Points with SHIFT-S

You can increase / decrease the speed by mouse when "Move Z" ist enabled. Just select AI Points (with ALT pressed) and move down / up like moving a regular point.

If you want to recalc the position (float values) between two selected AI points use SHIFT-Q.





Ouh man Jim. Mit dieser neuen Recalc-Speed-Funktion von dir kann man gefühlt 10 mal schneller die Speed Files machen UND man kann einfach die Brake Points unterschiedlich stark machen.. Das Update ist eine göttliche Fügung
#52
Editing Projects / Re: my track is dark...why?
Last post by luv2race - Jul 12, 2025, 7:37 AM
thank you
i will try your suggestions
#53
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Jul 12, 2025, 5:05 AM
How to use "Recalc speed between two AI Points with SHIFT-S."
- Enable "Edit Mode - Virtual Road Points"
- Select Speed File for Viewing (Forward / Backward)
- Select first AI Point with ALT pressed.
- Select second AI Point with CRTL & ALT pressed.
- Recalc speed between two AI Points with SHIFT-S

You can increase / decrease the speed by mouse when "Move Z" ist enabled. Just select AI Points (with ALT pressed) and move down / up like moving a regular point.

If you want to recalc the position (float values) between two selected AI points use SHIFT-Q.




#54
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Jul 12, 2025, 2:49 AM
Ok Jim i've had a very quick view on your new version, it seems to work great, i really like the new "hide block polygons" feature, i'm wondering if you can add something like "Display/render/show only current block"? Because that might be very useful for tracks like Mediterraneo where the roads are crossing but on a different level of height, it was a pain in the arse :D to fix the virtual road there. That would be cool in the future. Other than that, i've tried to play around with the "Recalc speed between two AI Points with SHIFT-S" but somehow i couldn't get it to work, can you maybe explain a bit how it works? Thanks again for the large update and i hope i'll get the AI speed recalculation to work because it sounds like it can save a lot of time.. Cheers
#55
Editing Projects / Re: my track is dark...why?
Last post by JimDiabolo - Jul 12, 2025, 12:44 AM
Maybe the shading colors are set to dark? Check the point properties.
You can set all colors to bright by "Clear All Shading Values". Another way is using the shadow raytracer with bright colors.
#56
Editing Projects / my track is dark...why?
Last post by luv2race - Jul 11, 2025, 3:21 PM
i'm working on a new track but for some reason, no matter what i do, the track lighting is dark.
i made changes in the tr.ini file.
I want the track to be bright.
#57
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Jul 06, 2025, 5:59 PM
Damn that's a hell lotta good news!! I need to get back into HS modding again already, have been too much into Assetto Corsa lately
#58
Help/F.A.Q / Re: Tutorial = How to add viny...
Last post by kazumachan003 - Jul 06, 2025, 4:03 AM
there should be a video on that, now. just for purposes of views
#59
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Jul 06, 2025, 1:05 AM
Show / Hide track should work in Beta 17.
#60
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Jul 05, 2025, 11:25 PM
Forget about the "Show / Hide track (black) Polygons" function. It doesn't work right. I spend much time on fixing crashes, that I forgot to change the "LButton Down" function.