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#51
General NFS / Re: Lost nfs4 cars continued
Last post by pete9516 - Aug 31, 2026, 11:25 PM
@Cooya! That would be good to reupload them, i seem to have added them to my big Sammelsurium but i somehow didn't keep your archive
#52
NFS:HS Support / Re: Pursuit diablo
Last post by pete9516 - Aug 31, 2026, 11:16 PM
Quote from: DZ Gamer on Aug 21, 2026,  6:57 AMWhy does the Pursuit Diablo car reach a speed of 98 km/h when driven by the computer in night driving mode?
NPC pursuit cars use a specified code for them to work in this game. There's 1 specific aspect where their top speed is significantly limited when they break their headlights at night. But JimDiabolo fixed that. You can download that fix under my Delta Patches. Also make sure you're always having the madland cheat enabled. There's also a Delta Patch for this in my Gameplay/Physics modifications
#53
General NFS / Re: Lost nfs4 cars continued
Last post by Paul Spain - Aug 31, 2026, 5:19 AM
Quote from: Venko on Aug 31, 2026,  5:06 AM
Quote from: Cooya! on Apr 11, 2026,  3:02 PMSince we were talking about the cars made by Dave Katyher (Millenium Design) here:

https://www.nfsaddons.com/showroom/nfshs/10766/pete9516-jaguar-xjr-15.html

I was searching through my archive to find as much cars made by him as possible... unfortunately the Jaguar XJ220 and the Toyota AE86 Sprinter Trueno are lost but all the rest is here:

https://uploadnow.io/f/LCJq1rg
Can someone repost a link to that saved Millenium Design cars, please.

Preferably post a link that never expires. 😉
#54
General NFS / Re: Lost nfs4 cars continued
Last post by Venko - Aug 31, 2026, 5:06 AM
Quote from: Cooya! on Apr 11, 2026,  3:02 PMSince we were talking about the cars made by Dave Katyher (Millenium Design) here:

https://www.nfsaddons.com/showroom/nfshs/10766/pete9516-jaguar-xjr-15.html

I was searching through my archive to find as much cars made by him as possible... unfortunately the Jaguar XJ220 and the Toyota AE86 Sprinter Trueno are lost but all the rest is here:

https://uploadnow.io/f/LCJq1rg
Can someone repost a link to that saved Millenium Design cars, please.
#55
General NFS / Re: Lost NFS Underground 2 Car...
Last post by brektel - Aug 29, 2026, 8:43 AM
Hi is this thread still active? I am looking for a Dacia Solenza mod by Radu-Cristian. It seems to have been lost to time.

I am wondering if anybody has it saved by any chance? Would really appreciate it if a link of it can be posted here.

This is the showroom by LRF:
https://www.nfsaddons.com/showroom/nfsug2/7334/lrf-modding-2005-dacia-solenza.html
#56
Help/F.A.Q / Pursuit diablo NFS High stakes
Last post by DZ Gamer - Aug 29, 2026, 1:04 AM
Hello friends, I need help with Emprie city and Durham Road in night driving mode. Why, when the AI ��drives the Pursuit Diablo car, does its speed not exceed 98 km/h? What is the cause of the problem?
#57
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by Nikster - Aug 22, 2026, 4:08 PM
Quote from: JimDiabolo on Jul 16, 2026,  4:06 AMI'm currently recovering from a minor surgery, so I need to take it easy for a while.
That's why I've had time to make a few changes to T3ED again.
New in Version 4.5.0 (437) beta11:
- LoadQFS aplha loading for_0x7E und 0x78 textures.
- ImportObject with position selection.
- Import Wavefront (.obj) objects (no full support possible).
- Export Wavefront (.obj) objects.
- Fix: Import_without_addmode.
- Show selected (Extra) Object -> Safety check added.





You're adding OBJ SUPPORT? Oh my god dude!
#58
Off-Topic Discussion / Re: Random Advanced Modding Qu...
Last post by AlexGRFan97 - Aug 21, 2026, 11:53 AM
Quote from: Mr.AliB on Jun 01, 2026,  7:05 AMIt also shows up in VLT-ED frontend data as "ford2" in the europe section instead of under "ford" in the north american section.
That likely answers your problem if you haven't had it fixed yet. It's been a while since I've looked into the guts of an MW mod, but surely stuff like that is editable from an interface?

And I don't think the Monaro has anything to do with it. They just didn't record any lines for cars added particularly late in development.
#59
NFS:HS Support / Pursuit diablo
Last post by DZ Gamer - Aug 21, 2026, 6:57 AM
Why does the Pursuit Diablo car reach a speed of 98 km/h when driven by the computer in night driving mode?
#60
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Aug 21, 2026, 6:45 AM
Could you have a look at the new T3ED_Dev4.5.0.437_Beta_42?
https://magentacloud.de/s/ngoJP2HXqykS7MB
I've been experimenting with the textures for the TNFS tracks. But it's a real effort with fshtool and the other tools. I initially wanted to build something of my own based upon this, but then gave up.
I ended up back with T3ED and have added export/import functions to the texture dialogue. It would be great if that works properly.
I've already tried a few things out and sorted out the biggest bugs. Still, always make a backup of the .qfs file. When you save the .frd, it's now saved along with it!

There probably won't be any more updates over the next few weeks as I'm on holiday. =D