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#41
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by Hommelwomb - Apr 26, 2026, 1:57 PM
The trees are just 2 times upscaled versions of the original ones which already looked comical. Propably because they are often mirrored. It would be less notably by using pine trees. Can you guide me to a good reference map on NFSaddons for broadleaves?
#42
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by noise - Apr 26, 2026, 1:50 PM
Quote from: Hommelwomb on Apr 26, 2026,  1:12 PMAfter I added needles and a lighted dashboard version, yes :)

Ahh..you did, nice work.
#43
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by Cooya! - Apr 26, 2026, 1:23 PM
The stripes in the skymap appear where an alpha texture is not completely white (opaque) or black (transparent) because the textures overlap a little bit and are building this lines that are less transparent. It is almost impossible to get rid of them completely... but you can reduce the effect by painting the outer pixels of the alphamap darker to have them more transparent.

Nice work on the buildings textures. The houses look really great. I am not too happy with the trees though... they look like a comic version of the original ones. too colourful and too unnatural. Did you use an AI image upscaler? better make new textures on your own. They don't have to look completely the same. As long as they stay "somehow" true to the original ones a little difference can make the difference. ;)
#44
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by Hommelwomb - Apr 26, 2026, 1:12 PM
After I added needles and a lighted dashboard version, yes :)
#45
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by noise - Apr 26, 2026, 12:50 PM
Great work.

Hommelwomb said:

"though the dashboard seems to have no moving needles or light"

About the Isdera by Memphis.

In this video everything works doesn't it?
#46
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by Hommelwomb - Apr 26, 2026, 11:26 AM
Night time completed.

Celtic Ruins HD Night Time Test Run

Now I want to remove the vertical stripes between the skybox textures - but how?
#47
Addon Requests / Re: Could T3Ed make Bathurst T...
Last post by PhilPreston - Apr 26, 2026, 4:51 AM
Cool.  Will check it out when I get around to installing NFS4.
Don't have it atm
#48
Addon Requests / Re: Could T3Ed make Bathurst T...
Last post by Cooya! - Apr 26, 2026, 2:32 AM
Of course it is possible to do. It has been done for NFS4 so I don't see any problem in doing something like that for NFS3 aswell. Unfortunately you can't convert NFS4 tracks to 3 (yet) but maybe you could just give NFS4 a chance:

https://www.nfsaddons.com/downloads/nfshs/tracks/6946/thunder-mountain-3-virtual-road-ai-fix.html

It is a pretty good track...The little "downer" is that it was build in the wrong direction so you have to choose backward direction to drive it correctly.
I am sorry that I will not help with building a NFS3 track as I don't care AT ALL for that game as NFS4 is basically the same game but doing EVERYTHING better.
#49
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by Zalcus20 - Apr 25, 2026, 1:30 PM
Man this looks great. Looking forward to its release.  ^-^
#50
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by Hommelwomb - Apr 25, 2026, 1:13 PM
Now that Durham Road has gotten an HD version, only Celtic Ruins is left.

So currently working on that:

Celtic Ruins HD Day Time Test Run