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#41
Editing Projects / Re: Last rides with high stake...
Last post by noise - Oct 12, 2025, 11:04 AMThe meaner nose, great job. It looks like there's some water in the spotlights (probably a graphical glitch). Are those rims new again?
#42
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Oct 12, 2025, 10:09 AMwip
#43
Addon Requests / Re: [NFSMW2005] Car Requests
Last post by Mr.AliB - Oct 12, 2025, 9:36 AMHello LRF
I'd like to request the following car:
Car: 2017 Chevrolet Corvette (C7)
Convert from: Need For Speed Heat
Type: Addon Car
Why I want to see this mod: No one seems to have created an addon version of this car that is compatible with both Binary and VltED.
Thanks in advance and I hope to hear back from you.
I'd like to request the following car:
Car: 2017 Chevrolet Corvette (C7)
Convert from: Need For Speed Heat
Type: Addon Car
Why I want to see this mod: No one seems to have created an addon version of this car that is compatible with both Binary and VltED.
Thanks in advance and I hope to hear back from you.
#44
Editing Projects / Re: Last rides with high stake...
Last post by Cooya! - Oct 10, 2025, 4:31 AMWow... So I am right back from my summer vacation and there are two wonderful Aston Martin cars and a Bluesmobile (one of my favorite movies of all times!!!
) to test, collect and love - here on this site. This really makes my soooo happy! Thank you for all your hard work building cars of my childhood dreams that are not available for any other computer game except NFS4 because of you. They might be "just" virtual data for a 25 year old game but they are much more than that. they are some kind of a model car collection that doesn't need any physical space and they are something special to keep the game alive that accompanies my life for these last 25 years. ...And reading these heartwarming words does make me feel even better!
) to test, collect and love - here on this site. This really makes my soooo happy! Thank you for all your hard work building cars of my childhood dreams that are not available for any other computer game except NFS4 because of you. They might be "just" virtual data for a 25 year old game but they are much more than that. they are some kind of a model car collection that doesn't need any physical space and they are something special to keep the game alive that accompanies my life for these last 25 years. ...And reading these heartwarming words does make me feel even better!
#45
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by Cooya! - Oct 10, 2025, 3:59 AMIt feels sooooo good that you are still improving this old editor soooo much. Track editing really gets more and more easy with all these new functions. Thank you for this.
But if I could make ONE wish for a later release it would be the possibility of an "Incremental Save" funktion... Some sort of "autosave" that saves a new copy of your track automaticly every 20 minutes in an extra folder or something like that. A backup-funktion so you don't loose too much progress when you messed it up. T3ed already saves temporary "*.tmp" files of your track all the time but you are not able to use them as a backup right now. Maybe this funktion could make me continue with track editing as I still haven't touched T3ed for more than a year now after my tragic loss of a lot of work.
But if I could make ONE wish for a later release it would be the possibility of an "Incremental Save" funktion... Some sort of "autosave" that saves a new copy of your track automaticly every 20 minutes in an extra folder or something like that. A backup-funktion so you don't loose too much progress when you messed it up. T3ed already saves temporary "*.tmp" files of your track all the time but you are not able to use them as a backup right now. Maybe this funktion could make me continue with track editing as I still haven't touched T3ed for more than a year now after my tragic loss of a lot of work.

#46
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Oct 10, 2025, 2:36 AMAfter the last fix, I think it is time to release this one.
New in Version 4.4.0 (433):
- Recalculate speed or position between two AI Points:
+ Enable "Edit Mode - Virtual Road Points".
+ Select Speed File for Viewing (Forward / Backward).
+ Select first AI Point with ALT pressed.
+ Select second AI Point with CRTL & ALT pressed.
+ Recalculate speed between two AI Points with SHIFT-S. If you want to recalculate the position (float values) between two selected AI points use SHIFT-Q.
- Animated objects data accepts neative numbers.
- Import Off-objects: y-z swapped.
- VRoad lanes recalc changed.
- TrackView starts with a bigger window.
- Show Block Direction added.
- Show / Hide track (black) Polygons added.
- "Edit-Modes" - "Select only from current block" added. You can quickly toggle the one block view with the "Scroll-Lock" key.
- Moving the speeedfile data is now flexible. You can set it by "File" - "Set Speedfile Shift Amount".
- Fix - Selecting a line of points bug, when the last point is from extra object.
New in Version 4.4.0 (433):
- Recalculate speed or position between two AI Points:
+ Enable "Edit Mode - Virtual Road Points".
+ Select Speed File for Viewing (Forward / Backward).
+ Select first AI Point with ALT pressed.
+ Select second AI Point with CRTL & ALT pressed.
+ Recalculate speed between two AI Points with SHIFT-S. If you want to recalculate the position (float values) between two selected AI points use SHIFT-Q.
- Animated objects data accepts neative numbers.
- Import Off-objects: y-z swapped.
- VRoad lanes recalc changed.
- TrackView starts with a bigger window.
- Show Block Direction added.
- Show / Hide track (black) Polygons added.
- "Edit-Modes" - "Select only from current block" added. You can quickly toggle the one block view with the "Scroll-Lock" key.
- Moving the speeedfile data is now flexible. You can set it by "File" - "Set Speedfile Shift Amount".
- Fix - Selecting a line of points bug, when the last point is from extra object.
#47
Editing Projects / Re: Last rides with high stake...
Last post by Paul Spain - Oct 09, 2025, 10:49 AMQuote from: Butch on Oct 05, 2025, 6:50 AMI realized that I've been sharing my little cars with you for a quarter of a century. Some sixty cars for NFS4 have come out of my mouse and my Lightwave3D software; cars from a happier, freer time. Initially I made these addons for myself, but it made sense to make them available since I was using Carcad, Zmodeler, FCE Finish2, FCE Center, even MRC, which were themselves downloadable.Thank you but really I can do nothing without fine models as I never could build anything my self. I can however (given the bases) whip up most emergency vehicles. 😃
After 25 years, I took stock. I've browsed this site, and I've reread all your comments in NFSaddons. Among all those who downloaded, there are 43 people who have spent time writing to me. So, of course, I'd like to thank Mike and the team that administers NFS Addons. I'm thinking of my X-files accomplice (7300 polygons max) and I salute AJ_Lethal for NFS Modder's Corner.
But I'd also like to thank AgentMulder, AndreiK, AndrewHelex777, bfut, bug110, Cooya !, Dandresden, Depressed Owlet, EvoX, FerrariMan, Herms, Isdea, Jaguara, Jordy 404, Kevin K, LRF, MADMAN_nfs, rata_536, MasterLife, McRacer Guy from CDT, mecha, Mike, nfsfan83, Nikster, noise, Paul Spain, pete9516, Rafel, Reight, Remko, RTR450R, Skoti_nfs, Rider66, Ronny77, Sarge Paul, Spectre, Stifen_DY, Venko, WiLL, XRaider927, Zalcus20, Zipper, Zpectre for spending a few minutes on their keyboard in the forum, the downloads, the showroom or the PM. It always touched me, and that reminds me that sometimes, these few textured polygons can bring a touch of joy to people.
Rest assured, it's not over yet.
#48
Editing Projects / Re: Last rides with high stake...
Last post by Herms - Oct 09, 2025, 6:36 AMHey Walter, thanks for the kind words. Your dedication and unique contributions to the NFS community over the years are phenomenal. Wish we had more modders like you. May you stay in good health and God bless. Keep up the fantastic work.
Cheers,
Herms
Cheers,
Herms
#49
Editing Projects / Re: Last rides with high stake...
Last post by EvoX - Oct 09, 2025, 3:55 AMrespect both tuff guys but Zalcus is an awesome track modder/designer and not only cars. Still if I compare them cars... Butch makes awesome cars with great dboardz while Zalcus Gallardo all rox but I can't say the board is same awesome in it. Still I enjoy what he did for his SLS Merc, very amazing. P.s. If someone could make a 455 or 488 or LaFerrari, would be insane 

#50
Editing Projects / Re: Last rides with high stake...
Last post by brakesLate - Oct 09, 2025, 1:00 AMJust a quick note to say thank you very much for all these magnificent cars, especially the Ferraris.