Quote from: Butch on Oct 12, 2025, 10:09 AMwipEvery time I see that car I can't get over how much it looks like a Ford Mustang, Did Aston Martin and Ford have a co op?
NFSAddons Forums
- Welcome to NFSAddons Forums.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#1
Editing Projects / Re: Last rides with high stakes
Oct 13, 2025, 3:22 PM #2
Editing Projects / Re: Last rides with high stakes
Oct 09, 2025, 10:49 AMQuote from: Butch on Oct 05, 2025, 6:50 AMI realized that I've been sharing my little cars with you for a quarter of a century. Some sixty cars for NFS4 have come out of my mouse and my Lightwave3D software; cars from a happier, freer time. Initially I made these addons for myself, but it made sense to make them available since I was using Carcad, Zmodeler, FCE Finish2, FCE Center, even MRC, which were themselves downloadable.Thank you but really I can do nothing without fine models as I never could build anything my self. I can however (given the bases) whip up most emergency vehicles. 😃
After 25 years, I took stock. I've browsed this site, and I've reread all your comments in NFSaddons. Among all those who downloaded, there are 43 people who have spent time writing to me. So, of course, I'd like to thank Mike and the team that administers NFS Addons. I'm thinking of my X-files accomplice (7300 polygons max) and I salute AJ_Lethal for NFS Modder's Corner.
But I'd also like to thank AgentMulder, AndreiK, AndrewHelex777, bfut, bug110, Cooya !, Dandresden, Depressed Owlet, EvoX, FerrariMan, Herms, Isdea, Jaguara, Jordy 404, Kevin K, LRF, MADMAN_nfs, rata_536, MasterLife, McRacer Guy from CDT, mecha, Mike, nfsfan83, Nikster, noise, Paul Spain, pete9516, Rafel, Reight, Remko, RTR450R, Skoti_nfs, Rider66, Ronny77, Sarge Paul, Spectre, Stifen_DY, Venko, WiLL, XRaider927, Zalcus20, Zipper, Zpectre for spending a few minutes on their keyboard in the forum, the downloads, the showroom or the PM. It always touched me, and that reminds me that sometimes, these few textured polygons can bring a touch of joy to people.
Rest assured, it's not over yet.
#3
General NFS / Re: [OFFER] NFS3 & NFS4 Cars found in backed-up little archive.
Aug 06, 2025, 4:59 AMQuote from: pete9516 on Aug 06, 2025, 3:15 AMMega or Google drive works great.Quote from: Argento on Aug 04, 2025, 11:32 AMHey guys, i've found a bunch of old cars for NFS3 & NFS4, backed-up in a HDD from the 90's.Oh wow!! It would be really great if you could share those files with us. First of all, thanks for finding that old HDD. Do you have a place where you could upload those files to share? That would be really great
Is anyone interested?. I don't really have time to upload all of them to the web, but can share the files i've found. Made a list:
NFS3:
01 - Ferrari 360 Modena GT
02 - Ford Mustang 1967 Shelby GT'500
03 - Ferrari 250 Testa Rossa 1957
04 - Ferrari 348 TB
05 - Ferrari 355 Evoluzione
06 - Ferrari 360 Modena
07 - Ferrari 360 Spider
08 - Ferrari 550 Barchetta
09 - Porsche 911 Turbo
10 - F355 F1 Spider SE
11 - Aston Martin DV7 Mina
12 - Audi Avus Quattro
13 - Chevy Truck
14 - Batmobile (old)
15 - Batmobile (new)
16 - Porsche Boxster
17 - Kenworth T-600 (Truck)
18 - Chevrolet Corvette 1967 L88
19 - Citroen 2CV
20 - Lamborghini Diablo SV 1995
21 - Lamborghini Diablo GTR
22 - Grave Digger
23 - Ferrari F1 - F2002 (Formula 1)
24 - Ferrari F40
25 - Ferrari F40 Competizione
26 - Ferrari F50
27 - Ferrari F50 Cabriolet
28 - Ferrari 250 GTO
29 - Fred's Flintstone Car
30 - Jordan 199 (Formula 1)
31 - Ferrari 512 TR
32 - Ferrari GTO
33 - Ford '34 Coupe
34 - Mario Kart '64
35 - Mitsubishi Lancer Evolution VI Gr.A
36 - Lotus Esprit V8
37 - Lamborghini Diablo Roadster VT-R
38 - Speed Racer Mach 5
39 - Pursuit - Mini Copper
40 - Mini Cooper
41 - Scooby Doo - Mystery Machine
42 - Monster Truck
43 - McLaren Mercedes MP4/14 (Formula 1)
44 - Lamborghini MurciƩlago
45 - Nazca C2
46 - Star Wars Space Bike
47 - Ferrari Testarossa
48 - 1976 Ford Torino
49 - 1965 Mustang GT350 Street
50 - Dodge Viper GTS-R GT2
51 - Jaguar XJ220
52 - BMW Z3 Roadster
NFS4:
01 - Porsche 911 Carrera RS
02 - Porsche 996 GT3
03 - 40 Ford Street Coupe
04 - 47 Cadillac Flame
05 - '50 Pickup Lowrider
06 - 63 Corvette
07 - Ferrari 330 P4 S
08 - Porsche 911 Carrera Cabrio
09 - 1997 Batmobile
10 - Porsche 911S
11 - Bonus Porsche
12 - Alfa Romeo Bimotore
13 - Chef & the gang
14 - Dino 246 GT
15 - Ferrari 288 GTO
16 - Ferrari 550 FIA
17 - Ford AeroMax with trailer
18 - Mitsubishi Eclipse Modified
19 - Ford Coupe 32 "Hot Rod"
20 - Golf Caddy
21 - Grader
22 - Ferrari 250 GTO
23 - Jurassic Park Explorer
24 - Lamborghini Canto GT-R
25 - Mini Cooper GT
26 - D.C.C. Pizza Box
27 - Anakin's Pod Racer
28 - RoadRunner
29 - Mitch's truck
30 - Mercedes W165 Silberpfeil
31 - Lamborghini Diablo sv2000
32 - Volvo F12
33 - Ford Mustang 1967 Shelby GT'500
Let me know what you think! Cheers!!![]()
#4
Help/F.A.Q / Re: What happened to all those NFS modding websites?
Jun 08, 2025, 2:46 AM
Ok, I just checked the attempt at reviving NFS Cars, Must say I'm impressed
. Now we don't have to tediously pick though 163GB to find stuff as they have restored the ordering..I reccomend grabbing everything you wanted from it before it's gone again (damn greedy ISPs and their shit) I'm grabbing long lost stuff now.


#5
Help/F.A.Q / Re: Getting started with modding cars in High Stakes
Jan 12, 2025, 4:36 AM
I find it easiest to use FCE Finish 2 for that, Just go to texture edit (Checkerboard thing) then paint where the part is you want to Chrome or Unchrome.

#6
Help/F.A.Q / Re: Getting started with modding cars in High Stakes
Jan 12, 2025, 3:03 AMQuote from: pete9516 on Jan 12, 2025, 3:01 AMWelcome back m8!! Make sure to have a look at AJ's awesome tutorial videos on how to convert a car. It covers up almost all important things of how to use Zanoza Modeler 1.07b and how to properly edit them models.
https://www.youtube.com/playlist?list=PL7KPpoce6Bti-I1MFahSgeaa95luj-lAm
PS: Paul has mentioned some useful stuff, maybe he was talking about the tutorial i'm posting now
Hey Pete, Maybe you can go more indepth..I suck at summarizing

#7
Help/F.A.Q / Re: Getting started with modding cars in High Stakes
Jan 12, 2025, 2:55 AM
Good choice, Nils's cars are very easy to mod unlike some other older ones. First off you open that CAR.VIV in NFS Wizard, Extract the CAR00.TGA and CAR.FCE . You might want to grab FCE Centerer and center the CAR.FCE..then open that in FCE Finish 2 and go through every part except :OD and :OH (it screws them up if you mess with those) click the wheel furthest to the right with the gun sight, This further centers stuff. Then center it again in FCE Centerer. Import the CAR.FCE into ZModeler and from there you can use the [ ] thing and Create, Objects, Unite Select (join parts) OR Deselect (to remove parts) Just left click the mouse and drag it over what you're wanting to add/remove) Now as for parts, You open the CAR.FCE (after you center it) in CarCad..From there you can add parts, (to get parts you open other cars in CarCad and use EDIT, VERTEX EDITOR, Remove Vert.. In EDITOR just left click the mouse and move over everything in the part you want to take, Then click FILE, PARTS, EXTRACT PART. That's basically most of it, Edit this that verts wise..To add parts you've removed from something go back to FILE, PARTS, and then INSERT PART.
There is a ZModeler tutorial somewhere, I don't know where it's at now but I've got it printed out..It was long enough to make 2 catalogue sized books.
You also need a photo editor to mess with the CAR00.TGA file (I use a OLD one from 1998). I sometimes edit vehicles to create other versions of them my self. It's a tedious process of reshape,remove,add this-delete that,etc. but in the end if it turns out decent and is usable it's worth it
You can reshape things in BOTH CarCad or ZModeler via Vertices but it's easier to do in CarCad as the red dots are bigger and they don't disappear if you zoom way in. You control zoom via right side + and - on your keyboard.
There is a ZModeler tutorial somewhere, I don't know where it's at now but I've got it printed out..It was long enough to make 2 catalogue sized books.
You also need a photo editor to mess with the CAR00.TGA file (I use a OLD one from 1998). I sometimes edit vehicles to create other versions of them my self. It's a tedious process of reshape,remove,add this-delete that,etc. but in the end if it turns out decent and is usable it's worth it

#8
Off-Topic Discussion / Re: Turn off police sounds (siren) always in game
Nov 12, 2024, 4:44 AM
What do you have against sirens ?
Anyway if you can locate the siren file it might be as easy as opening it in Audacity (if it can) and replacing the file with blank noise (just record but with no sound) I don't have these 2 games on PC and only have Hot Pursuit 2010 on PS3 and don't have NFS Heat at all so I wouldn't know if this could be done for certain but if it can it's a easy fix with Audacity, just record a nothing file and replace the sirens with that new file (might have to rename it).

#9
General NFS / Re: Lost nfs4 cars continued
Oct 31, 2024, 7:27 AMQuote from: noise on Jun 05, 2024, 10:08 AMHere I show you the Jaguar Mk II , converted by Reight from GT-legends game. Not lost but a W.I.P from very long time ago.
I improved to a usable nfs4 car. If you hate red cars and unsharp 512x512 textures, this is not for you.
Interested? just ask and I P.M. you a dropboxlink.
I'd like that 😊 Been hunting for a good low enough poly one to make OLD British Bobbie cars out of, SketchFab has some but God, 30000 polys on most, 20 something thousand at lowest.
#10
General NFS / Re: Online-Resources of classic NFS titles
Oct 03, 2024, 11:25 AMQuote from: MADMAN_nfs on Oct 03, 2024, 3:10 AMI downloaded the 2021 crawl.Thanks
All the files are in numbered subfolders inside the "nfscars-assets" folder. The files are not sorted by game, there are also a lot of empty folders. The assets folder contains 15.802 files in 18.480 folders and is 44.5 GB in extracted size.
So yes, the majority of that 160GB archive is actually showroom pictures - they are in the "media" subfolder inside "www.nfscars.net" folder and sum to roundabout 121GB of extracted size.
The good news is, the "www.nfscars.net" folder has index files that are sorted by game. Inside these folders you find the numbers that correspond to the "assets" Folder (at "%game-id%\files\view\%mod-id%" subfolders).
The index files are html text versions of the download page and contain info about the mod - game, category, name etc.
So in Theory it should be possible to sort all files by game, by separating corresponding Folder numbers accordingly.
I attached a listing of that file structure.
#11
General NFS / Re: Online-Resources of classic NFS titles
Oct 01, 2024, 11:13 AM
Has anyone downloaded the entire NFS Cars 2021 archive yet? I'll have it soon as my net reset to it's annual 200GB limit late last night and the archive was 90% done when I burned my limit last time so I started it before I went to bed last night, it'll likely be finished by the time I get off duty..Looking at it it looks to be ALOT of YouTube vids,pics,and forum posts, I have yet to find the actual files, After it's done I'll open it up and try to separate files from the other stuff, As is though it's a jumbled mess
.

#12
Addon Requests / Re: Remastered H.T.P.D. Crown Victoria
Aug 27, 2024, 5:26 PMQuote from: Doni on Aug 06, 2024, 7:50 AMCan someone remaster the H.T.P.D. Crown Victoria? (NFS High Stakes)
- Fully working reverse lamps
- Fully working traffic bar
- More polygons
- A Sheriff driver (same driver, same when leaves the car)
It's on me and Lou's bucket list amoung other projects, He has redone one of the OLD Addict CrownVics recently.
https://nfspolicehq.com/index.php?ind=downloads&op=entry_view&iden=2023
Also I found I still have THIS, I'd feared it was lost forever but I located it again



It's nothing special but was one of if not my first mods. BTW Sheriff's Police is a term used when they split the County S.O. between Sheriff Dept. for Court Duties only and the Sheriff's Police for regular County Highway Patrol and Policing.
#13
Addon Requests / Re: Land Rover Discovery Ranger Patrol
Aug 14, 2024, 5:23 AMQuote from: Doni on Aug 14, 2024, 5:05 AMQuote from: rata_536 on Aug 13, 2024, 9:25 AMYeah what you need to do is open the texture, and duplicate the red lightbar (if you can find space on the texture) and use any semi-capable image software to make it blue (paint.net is quick and easy). If you can't find space on the texture, halve its size so you will have space for both red and blue bars. Then you'll need to export the .FCE file and load it on FCEFinish or ZModeler, and from there move the UV from these polygons into their new correct places. Lastly, adjust the dummies names to light up in blue I cannot find the model otherwise I would have shown you a few pics.Oh ok. Thanks!
In a brief, you gotta do texture and model edits. If you never did any modding, you'll need tools and learning a few steps. It's not a hard thing to do so don't be scared.
Quote from: Doni on Aug 14, 2024, 5:05 AMQuote from: rata_536 on Aug 13, 2024, 9:25 AMYeah what you need to do is open the texture, and duplicate the red lightbar (if you can find space on the texture) and use any semi-capable image software to make it blue (paint.net is quick and easy). If you can't find space on the texture, halve its size so you will have space for both red and blue bars. Then you'll need to export the .FCE file and load it on FCEFinish or ZModeler, and from there move the UV from these polygons into their new correct places. Lastly, adjust the dummies names to light up in blue I cannot find the model otherwise I would have shown you a few pics.Oh ok. Thanks!
In a brief, you gotta do texture and model edits. If you never did any modding, you'll need tools and learning a few steps. It's not a hard thing to do so don't be scared.
It's super easy, I'll have to look it over but I think it has 2 red parts on the TGA, (I don't remember cause I plan to replace that light bar he did with a more detailed version) If it's got 2 red parts just color one blue..It it don't you could either pick a new area to map it to and make a red/blue part or just split the lightbar segment in half and color half blue.
#14
Help/F.A.Q / Re: What happened to all those NFS modding websites?
Jul 27, 2024, 2:29 AMQuote from: AJ_Lethal on Jul 26, 2024, 9:35 PMYes, That is how to view everything, Cause it's so big though it loads VERY slow showing it all, Would be ideal if someone downloads it then breaks it down game by game and then rezips it that way, Looking at it under Show Contents we see the first half is almost all YouTube vids and site format stuff. It's possible they managed to grab those pics on the forums that disappeared too I'd guess.Quote from: ZENESYS_316 on Jul 26, 2024, 8:14 PMInteresting...but holy crap 163 gigs of a file? Is there a way to look inside of the zip from the website? Cz there's no way I can download something that big,plus I don't even have the storage for thatClick in "Show all" then click on "View contents"
#15
Help/F.A.Q / Re: What happened to all those NFS modding websites?
Jul 26, 2024, 12:22 PM
Exclusivity is what's killing this hobby, Unless the site owners can guarantee they'll keep their site open forever I believe in share and share alike, the more sites something is on the less likely it is to become lost to time.