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Messages - AJ_Lethal

#1
General NFS / Re: NFSCars is back!...
Jun 04, 2025, 7:30 AM
Quote from: pete9516 on Jun 04, 2025,  7:14 AM
Quote from: Eevee on Jun 03, 2025,  9:12 PM
Quote from: pete9516 on Jun 03, 2025,  3:58 PMJust because some random virus application flags a non-virus as a virus doesn't mean that the file is not downloadable. When the link is dead, then it's not downloadable anymore WHEN archive.org didn't save it

True, but it's still quite sad that AV software do mess all of this up when it comes to nfscars archiving. My rim pack is still downloadable, but NFSU1 cars I uploaded on NFSCars are no longer downloadable on archived copy of the site due to inclusion of NFSU-CfgInstaller. It's like AV softwares do hate nfsu360 (the person who made NFSU1 ModTools, which would be eventually replaced with NFS-CarToolkit for geometry and textures, and NFS-CfgEd for wheel positions, which would be replaced by Binary), thinking he was making viruses/trojans/whatever despite the fact that this is just a false positive and his tools bring no harm to your computer.
Since NFSU-CfgInstaller is all the same, this affects every NFSU1 mod featuring that file in the downloaded archives. NFSU2 mods that originally used an older version of NFSU2-CfgInstaller, like all of SPYKE's and RuubW's mods, will disappear from the internet and become lost media afterwards if not saved in time due to false positives found in that tool, which, of course, did eventually happen in 2016 when NFSCars showed us the final redesign, and sadly, almost none of most of old modders have returned (except for cobra0281, and even then, their old missing mods were not even reuploaded, not even by themselves), and most of the modders back then didn't bother uploading their mods to anywhere else than NFSCars (remember: if you want to keep your mod online, remember to upload it on anywhere else as well, since uploading only on a site that will eventually shut down will turn the mod into lost media (especially if you eventually go dormant as well), which, of course, did happen with Driving Passion (formerly GTRCars), taking every Porsche4ever/VictorSE's and Normo's mods with it (Porsche4ever/VictorSE's mods would be later reuploaded to his own blog, while Normo didn't even resurface)).
Oh damn i thought you were talking about your own computer's anti-virus software. That Herman Õunapuu is a moron to let virustotal.com handle the files of his own website
you both are being dumb

virustotal didn't remove the files, herman himself did because he wanted to be on the safe side) (and you can still contact him if you want the file or explain to him the cfginstaller yields false positives)
#2
Use CVInjector to fix collisions. You can get in Binary's Discord server (link is in the program's start screen)
#3
VLT files modified with the current version of OGVI (or the Attribulator version it's based on) won't be compatible with VLTEd.
#4
I noticed something when installing a car: if the car has car showcase slides (SL****##.QFS files), these are copied to the data\feart\vidwall folder instead of the data\showcase\art folder
#5
Help/F.A.Q / Re: NFS Binary problem
Apr 01, 2025, 6:39 AM
Just copy another file from the LANGUAGES folder and rename it to spanish.bin
#6
Because Binary is simply better than Ed in every single way: easier installation, greater range of modifications to the game, better file compatibility
#7
Quote from: pete9516 on Feb 07, 2025,  8:20 PMI've made a video on how to use the "fixed heading" replay camera and how to create animated objects. But unfortunately, i've made many mistakes at the animated objects part. Pls forgive me. At the end of the video, i do it correct ^^
https://www.youtube.com/watch?v=Ib8sztUcs5g
that's what video editing is for lmao
#8
General NFS / Readme template
Feb 02, 2025, 9:30 AM
Just dropping here a readme template for mods, in plain text and HTML (for the fancy) flavors
https://gist.github.com/AJLethal/7944d20cfb5e48491e5518d4ff889707
#9
Quote from: baz10_600 on Jan 14, 2025,  2:06 PMNo so if I drive it a track it is replaced by a McLaren GTR... which also crashes immediately.
Serial number issue, change it to any one below 50 that's not being used
#10
Quote from: pete9516 on Jan 14, 2025,  1:50 AMBut that basically means for people who just wanna do quick races which randomly generate a tuned car for you, that, there wouldn't be a limitation? That's awesome. I mean it's good news, it's better than the limit being for both garage AND general limit in overall, thanks for the info
it's an overall limit; save games can only have a certain amount of car slots (around 200 or so), that includes stock cars, bonus cars, my cars and career garage.
#11
Quote from: pete9516 on Jan 13, 2025, 10:36 AMI somehow still don't understand if you can basically have an unlimited number of cars installed to the game but only not being able to have more than 120 vehicles inside the garage? The garage limit wouldn't be a problem for me
Game won't a) show stock cars to add to my cars/career garage  b) allow to add cars to my cars/career garage past a certain amount of add-on cars
#12
Quote from: Hawksworth233 on Jan 13, 2025,  9:12 AM
Quote from: AJ_Lethal on Jan 13, 2025,  8:52 AMUnfortunately the car limit is mainly due save game and part database limits that haven't been expanded as of yet.
:'( BRUHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH gotta say expanding the car number limit is what should be in unlimiter's next update
Far easier said than done since it entails changing almost wholesale how the game handles save files
#13
Unfortunately the car limit is mainly due save game and part database limits that haven't been expanded as of yet.
#14
Quote from: Paul Spain on Jan 12, 2025,  4:36 AMI find it easiest to use FCE Finish 2 for that, Just go to texture edit (Checkerboard thing)  then paint where the part is you want to Chrome or Unchrome.
Don't recommend using FCE Finish for that because if the mesh has custom-tuned normals, FCE Finish will break them.

Quote from: baz10_600 on Jan 12, 2025,  4:10 AMThanks for the help!

So I got the car into Zmodeler. I removed the antenna and now I need to change some surfaces to chrome instead of body colour. This however is a complete mystery. There are some chrome parts on the car which is nice to "copy" the attributes but I have no clue how. Could someone assist me with that?






Next steps are changing the wheels and some badging work.
To change what flags the polies you selected are using, open the FCE Properties dialog in Plugins > FCE Properties. In your case check the "High Chrome" flag and click Apply
#15
No, however you can use NFSHS Mixer to manage mod tracks with ease.