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Messages - MADMAN_nfs

#1
General NFS / Re: NFSCars is back!...
Jun 03, 2025, 9:55 AM
That is great, just being able to browse that huge pile of files again easily. Actually seems thats the same guy that created the 2021 crawl of nfscars.net discussed here: What happened to all those NFS modding websites?

Seems Herman Õunapuu has archived a bunch of NFS related sites at webarchive: https://ounapuu.ee/misc/archive/

So, thanks for the heads-up - im going to update the Online-Resources thread too.
#2
Help/F.A.Q / Re: NFS Wizard on Windows 11
May 17, 2025, 12:47 AM
Hello, you can also grab a portble version of NFS Wizard from AJ Lethals "NFS Modder's Corner" that comes with the required dll files!
NFS High Stakes - Car modding tools
Highly recommended - should work right out the box, no need to fiddle with the old installer.

Greetings
#4
Hey Walter,

you should try using smaller, optimized textures with 256x256 pixels more often. Larger textures can make sense for big liveries but mostly there is no real benefit with old NFS titles - in some cases even degrade quality. They tend to get blurry ingame.
For example I rescaled the dash texture of your new Ferrari 365 Daytona. Overall much sharper and dials have more detail. This is basically a dumb rescale with a graphic editor - if the texture gets optimized properly astonishing results are possible.



Greetings
#5
I downloaded the 2021 crawl.
All the files are in numbered subfolders inside the "nfscars-assets" folder. The files are not sorted by game, there are also a lot of empty folders. The assets folder contains 15.802 files in 18.480 folders and is 44.5 GB in extracted size.
So yes, the majority of that 160GB archive is actually showroom pictures - they are in the "media" subfolder inside "www.nfscars.net" folder and sum to roundabout 121GB of extracted size.

The good news is, the "www.nfscars.net" folder has index files that are sorted by game. Inside these folders you find the numbers that correspond to the "assets" Folder (at "%game-id%\files\view\%mod-id%" subfolders).

The index files are html text versions of the download page and contain info about the mod - game, category, name etc.
So in Theory it should be possible to sort all files by game, by separating corresponding Folder numbers accordingly.

I attached a listing of that file structure.
#6
Oh wow, thanks AJ :)
Seems the files got moved, haven't noticed the "Héritage"-button.

Putting www.lespittet.com right back into the list with updated link!
#7
Addon Requests / Re: new car requests
Oct 01, 2024, 9:28 AM
What about this BMW 750i by dmi3d ?
#8
Update.  8)

- www.ds-servers.com added
- www.fangio.de (risen from the ashes) added
- nfs3expansionpack.webs.com, moved to Webarchive section - Interestingly the dropbox file seems to have been archived by the Wayback machine!

- www.nfscars.net, seems the site ultimately departed Cyberspace in June 2024
   Fortunately at least, in 2021 someone crawled a backup of the whole site, as mentioned by Offroader_x in the "What happened to all those NFS modding websites?"-thread.
- www.lespittet.com, all NFS files got wiped
- www.nfs2003.msk.ru, home of the (never finished) "High Stakes 2008" mod is down - abondoned URL nfssupf.narod.ru still accessible, though
- www.nfscheats.com, is down
- 2Torcs Labs, down but preserved at archive.org 
- www.halfmoon2.com, is down
- Zorro's Webpage, is down
- The Evil Realm by PumaY2K, down too
- John Kahler's site, is down
- Memphis' site, gone too :'(
- needforspeed3.racing, is down

Thanks AJ for mentioning the Ruffle Plugin, gotten to know this and using that a lot ever since.
#9
Hello Venko,
you looking for "Pursuit Diablo 6.0" by Ryuji Kainoh with australian livery.
This was released in 2002 and is based on the NFS3 Diablo - Link to author page (Wayback archive)

The original file archive can be downloaded at nfscars.net - https://www.nfscars.net/need-for-speed-high-stakes/2/files/view/17992/

Greetings
#10
Hello bfut,

that track was made by AccadaccA (& Nite) and hosted exclusively on totalnfs.net -> Link
Unfortunately web.archive.org did not save this file from that page.

At lonebullet.org and gamefront.online you will find the Bathurst track for download, however this is the original release from 1999 - there was an updated version too.
Can't find any links to the updated version, but i sure can upload that for you from my backups -> Google Drive

Greetings
#11
A huge track project indeed, very impressive! You doing great progress. T3ED screenshots are awesome already, looking forward to the preview video.  ^-^


Quote from: nfsfan83 on Jan 26, 2021,  7:51 AM
Guys I have problem with make nice palm tree texture problem is nice islolated background, always if I use any photos, always are white little dots. [...]

The palm textures in your preview shots look great.
If you need more tree textures go for transparent png's (with alpha channel) - there is a large variety of sites and you only need to downsize the images.
https://de.cleanpng.com/free/palm-tree.html
https://www.freepnglogos.com/pics/palm-tree
https://pnghunter.com/tag/palm-tree/
That images are free for non-commercial use.

Greetings
#12
The mentioned "camera arm" parameter in carp.txt should effect the angle of the roof camera (actually only for the roof camera!).



Lower values (<0.25) should have the desired effect. Other ingame camera behaviour is hardcoded to the game afaik. But there is definitely some adjusting going on with larger vehicles, so editing/scaling of the mesh will have an effect for sure.
#13
Hey,
not sure what documentation you are referring to? The readme only adresses general "encoding syntax" and one example:
unvivtool e [<options>...] <output.viv> [<input_files>...]
EXAMPLE 4
      unvivtool e CAR.VIV car.fce car00.tga carp.txt fedata.fsh fedata.eng


How to create a viv-file, without having the unvivtool.exe in that directory? Could you give an example?

Quote from: bfut on Dec 07, 2020,  2:51 PM
[...] Very strong words coming from an anonymous account. Can't win 'em all, I guess.
I do not understand this, what are we talking about?

Greetings
#14
Hello,
i've ran a test with the new version (unvivtool10+dev201206-win32.zip) on Win10 64bit.
I noticed you restricted the output to a subdirectory of the input path, so output command can only be a folder name
(message "must only contain the following characters 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz").

The application path now working fine with single quotes (') or double quotes (") and spaces.
C:\un viv>unvivtool d -o "C:\un viv\car.viv" "car extracted"
=================================================================================
unvivtool 1.0+dev201206 - Copyright (C) 2020 Benjamin Futasz (GPLv3) - 2020-12-06

Archive: C:\un viv\car.viv
Extracting to: car extracted
Archive Size (parsed) = 10530811
Directory Entries (header) = 24
Decoder successful.

Extraction works fast and flawless so far, tested different archives from NFS2 (cardata.viv), NFS3, NFS4 and NFS6.

Just have to point out the issue with special characters and vowel mutation again, used in many regions, thus appearing in filepaths probably.
C:\ün viv>unvivtool d -o "C:\├╝n viv\car.viv" "car extracted"     #filepath with "ü" instead of "u" results in error
=================================================================================
unvivtool 1.0+dev201206 - Copyright (C) 2020 Benjamin Futasz (GPLv3) - 2020-12-06

Archive: C:\++n viv\car.viv
Extracting to: car extracted
File 'C:\++n viv\car.viv' not found
Decoder failed.

Maybe you can define/implement a different character set (Unicode, ANSI etc.) with the application (not to mention russian, arabic or chinese)?
Dunno how much of a hassle it is, to make the program "multilanguage"?  :)

Furthermore, the encoding side still seems a little cumbersome, again requiring to place unvivtool.exe inside execution-path... if i understand correctly.
Wouldn't it be more convenient to give a folder or path, packing all files inside into the viv-file?

Greetings
#15
Uh, yeah running Windows! Tested the tool on Win7 64bit.
So i cannot verify your Linux-scripts (.sh files).

Executing the tool inside the directory works perfectly fine.
unvivtool d car.viv
or
unvivtool d car.viv car


But that means you need to copy files from a to b everytime... or maybe my train of thoughts is wrong here?
Also paths without spaces work:
C:\unviv>unvivtool d -o C:\unviv\car.viv C:\unviv\car\
=======================================================================
unvivtool 1.0 - Copyright (C) 2020 Benjamin Futasz (GPLv3) - 2020-11-24

Archive: C:\unviv\car.viv
Extracting to: C:\unviv\car\
Decoder successful.


Using full paths (via .bat-file or cmd.exe) with single quotes (') or double quotes (") gives me an error, tho.
C:\unviv>unvivtool d -o C:\unviv\car.viv "C:\unviv\car\" #Just an example, these quotes aren't neccessary here
=======================================================================
unvivtool 1.0 - Copyright (C) 2020 Benjamin Futasz (GPLv3) - 2020-11-24

Archive: C:\unviv\car.viv
Extracting to: C:\unviv\car"
Not enough memory
Decoder failed.


Greetings