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Messages - WESTBLADE

#1
Off-Topic Discussion / Whow BIG
Mar 21, 2007, 10:04 AM
21, turning 22 in June...
#2
Editing Projects / Pagani Zonda Roadster F
Mar 18, 2007, 9:13 AM
@monkey.wesley
About 75k for coupe and 74k for roadster.
At this moment i'm not sure about the polycount for interior. It can be 10k aswell as 20k... All depends on how much i'll go wild with the details:)

@HiFi

I just adjusted one of the wallpapers i posted on nfscars:):D
Of course i still hate modeling interiors. They are more difficult than exteriors.

@Car Freak
Thanks, this one is way more detailed than a Zonda in any game that's on market right now (i saw NFS Carbon Zonda and it totaly blows compared to mine)
#3
Editing Projects / Pagani Zonda Roadster F
Mar 17, 2007, 12:45 AM
UPDATE


ENGINE GRILL:


So, the coupe is completly finished and normalized. Only interior lefts.
Any comments?:cool:
#4
Editing Projects / Pagani Zonda Roadster F
Mar 15, 2007, 1:30 PM
@HiFi
Yea, Zmod just somehow screws the proportions in perspective view.

@HSVDrifter
Well, then you can convert my cars to MW if you want to i guess. Depends on you, i can send you the Enzo for test, which is lowpoly compared to this Zonda (slightly over 30k polygons) and tell me what you think. Send me a PM at NFSCars if you are interested, i visit that place more frequently.

UPDATE





Finaly started on the coupe version. Not done yet, but the polycount is already matchin the one of the Roaster version; 72k.
#5
Editing Projects / Pagani Zonda Roadster F
Mar 10, 2007, 9:25 AM
@RiCkT
Well, i could save some polygons on the engine pipes, but that's all i think. The rest needs to be detailed like that to look cool :D

@HSVDrifter
I'm not denying it would look awesome in MW, but the car isn't build for that game, it's build specifficaly for HP2 and Racer, so the conversion might be though :(

@monkey.wesley
They are modeled from a photo, so how can they be bigger?
It might be the Zmodeler's fish-eye perspective camera, so they might look bigger than they actually are.

@Zpectre
Thanks

@ToyotaWish
Well, the polycount isn't final, i expect the car to be at least 85k with interior. And it might be problem for those with lowend PC's...:p

@Car Freak
Heh, i hope so :D Thanks!

@XJ220
About 30-45 minutes including normals.
#6
Editing Projects / Pagani Zonda Roadster F
Mar 09, 2007, 1:41 PM
The headlights are really that size:

:p

About NFSMW, i don't know, that would mean detaching A LOT of parts OR redo whole normals. Nothing i would do with pleasure...
---
I thought about ''rendering'' the car in TrackMania United, since that game has beautiful graphics engine and scenery. But i think importing into that game might be a problem since there's not much good tutorials on the net :(
Maybe i'll try combo 3DSMax 9 & VRay 1.5 R3 :cool:
#7
Editing Projects / Pagani Zonda Roadster F
Mar 09, 2007, 8:51 AM
Well, some of you might know this from nfscars, but i decided to post it here anyway:D

This one was started on 22nd December 2006, so it's quite time consuming car, but it's worth it (at least i hope so). It's going to be for HP2 (if the poor old engine can handle that) and this is what i got so far:





Must model interior and one small engine grill. Everything is 3D (even holes in screws) and the polycount is quite...well... 72.1k polygons :ugh:

Any C&C?:)