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Messages - Cooya!

#1
in ZMod every polygon is a triangle and therefore a face = tris. That is how the NFS4-engine works aswell..
in Blender the counted polygons (faces) are normally a square and the program automatically breaks every square into 2 triangles that's why the the tris-count is pretty much double the count of the faces. Unfortunately for NFS4 everything counts in tris.

Putting on these 2d rims to save some polies will not work this way I am afraid... if you work with alpha channels to simulate empty spaces between the spokes it will look very (!) rugged as you have to fit ALL (!!!) textures used for the whole car - including interior, undercarriage, rims, etc.. - ever texture you use... on 1 (ONE!!!) 256x256 texmap. You can use a 512x512 texmap aswell but since the VEG-patch will probably never get finished the game will automatically shrink the texture down to 256x256 and that does always look worse than using 256 from the start. The car relies much to much on beautiful textures to ever look good in NFS4 and it is never a good idea to save polies where you see it all the time like on the rims. delete some almost invisible interior details instead.
#2
unfortunately it already had almost 14.000 polys on this picture:

https://imgur.com/efWRhWS

...and it was still missing the seats and some more detail. I am afraid that giving it some ugly 2d rims is not enough to bring it to older nfs games. :/
#3
It already looks soooo beautiful!  :)
#4
It does indeed look very good!  8)

...I am just not sure for what game it is meant for.
With more that 13.000 polygons and textures that hardly fit on one 256x256-pixel texmap it simply does not work with NFS 1-5... but it is a little too lowpoly for being an addon for NFS Most Wanted and everything after that... So what do you want to do with this car?!? NFS6 maybe?
#5
General NFS / Re: Lost nfs4 cars continued
Jan 25, 2026, 1:09 PM
@LRF: These cars are all as old as NFS4 itself and still suuuuper-lowpoly...  :o
... So it was pretty hard to find them. I had to look through all my old HDDs (I could never get rid of for reasons unknown). Back in the day I used to delete a car when someone made a better one of the same...

But here they are:

https://limewire.com/d/Ea1rC#aXozjIx8QU


The only car I could not find is the Williams FW21 by Thomas Egelkraut. I know that he wanted to make every car from the 1999 season and almost every car was available on his own site:

https://web.archive.org/web/20001024232328/http://tomsgarage.btwracing.com/index.shtml

But I have never been into F1 racing too much and therefore did not download them back in the day... sorry for that.

#6
Quote from: Butch on Dec 06, 2025, 10:08 AMCooya! & pete9816 -> OK

Spectre -> The two Maseratis I mentioned earlier, p.32, with dashboard.

Thank you for adding all the little detail. It looks really great now! ... and really... detailed ;) I like it!
#7
Nice work! It looks pretty good (for an ugly car :D )
..But I am a little shocked that someone who is normally soooo "picky" with details that he made two of the same Aston Martin DBS (because it differs in rims and mirrors) left out all the little detail here... It feels a little incomplete with the missing logos at front and rear end, the missing radar sensor at the back, the missing cutout where the engine sits and the wrong colour of the center of the rims... like a mockup of the mockup. Sorry for being sooo picky myself. I like it nevertheless

https://i.postimg.cc/MKvB9tr9/P29.jpg
#8
Ahh... yes. It was a Typo. "zc12.exe" it is indeed. Sorry!
Marcel Hennersdorf made some really cool cars in the beginning of NFS4-modding. very lowpoly, the normals a little rough and the textures a little blurry but the proportions are always very good. You should check them out. If you look for "exe" in Pete's archive you will find almost all his cars - along with the ones by Bloom and CPD ;)
#9
Quote from: mikawagnerbr on Nov 11, 2025,  5:01 PMAnother car I lost in my files. Does anyone still have it?




That is the Zonda by Marcel Hennersdorf. It's available at Pete's archive:

https://mega.nz/folder/AJxUFRBb#P9OH47RPraElZ7Turvek2w

You have to search for the name: "CZ12.exe" - Don't worry that it is a self installing exe-file... It's some kind of Marcel's trademark as all of his cars are packed this way. You can open it like a zip-file with 7zip ;)
#10
Interesting decision to remake your Alfa Romeo TZ2 as it is already a very well made car of your "Mark III" era.
I would have placed my bet on one of your old "Mark II" era cars like the Maserati Ghibli or the Chevrolet Corvette C3 but I am always happy when you release a new car so I don't mind  ;)
I can't say I am awaiting that aweful Matra P29 very much but atleast it's an interesting concept car that has never been made for any racing game at all and it will make someone happy here in this forum. Keep up that amazing work. You are keeping my favorite game alive. Thank you!
#11
YAY! Finally something new for everyones 80's collection. I love 80's cars ;) It already look very good!
#12
Wow... So I am right back from my summer vacation and there are two wonderful Aston Martin cars and a Bluesmobile (one of my favorite movies of all times!!!  :)  ) to test, collect and love - here on this site. This really makes my soooo happy! Thank you for all your hard work building cars of my childhood dreams that are not available for any other computer game except NFS4 because of you. They might be "just" virtual data for a 25 year old game but they are much more than that. they are some kind of a model car collection that doesn't need any physical space and they are something special to keep the game alive that accompanies my life for these last 25 years. ...And reading these heartwarming words does make me feel even better!  :-*
#13
It feels sooooo good that you are still improving this old editor soooo much. Track editing really gets more and more easy with all these new functions. Thank you for this.

But if I could make ONE wish for a later release it would be the possibility of an "Incremental Save" funktion... Some sort of "autosave" that saves a new copy of your track automaticly every 20 minutes in an extra folder or something like that. A backup-funktion so you don't loose too much progress when you messed it up. T3ed already saves temporary "*.tmp" files of your track all the time but you are not able to use them as a backup right now. Maybe this funktion could make me continue with track editing as I still haven't touched T3ed for more than a year now after my tragic loss of a lot of work. ;)
#14
Quote from: Butch on Aug 21, 2025,  4:00 AMThe steering wheel, the car radio (alpine), the button next to the clock and the mirrors are planned, and there are still a few bugs with the polygons.

The purpose of this is to give some news.

Right-hand drive, the 6cyl version and the V8 vantage are for you (I'm talking about the handful of members who seem to be a bit interested in my cars). For my part, I'd settle for the left-hand drive DBS V8.


Ohhhh... So we can't have both cars of James Bond and Lord Brett Sinclair? That would be a pitty. But if you are building an interior for left AND right hand driving anyway... What about giving us both versions for all three cars? Something like you would do with a car with your X-files-team?!? ;)
#15
Quote from: noise on Jul 21, 2025, 12:27 PMWhat made you decide to put those racing style mirrors on the car? I didn't find pic's of that option.

It also looks better on the A pillar, like on the V8.

George Lazenby's James Bond car in "On Her Majesty's Secret Service" had the mirrors exactly that way... Butch recreated the movie car 101% accurate ;)
I looooove it!

@ Butch: Wow.. I was a second too late :D
I really like your need for accuracy. This car is soooo beautiful! ...My wish was only to have it right hand drive to pretend it is a Bond car... But now we get the real deal  ;)

@ noise: If you don't like these kind of mirrors: The other version with the V8 engine will be the car from "The Persuaders" with stock mirrors ;)