in ZMod every polygon is a triangle and therefore a face = tris. That is how the NFS4-engine works aswell..
in Blender the counted polygons (faces) are normally a square and the program automatically breaks every square into 2 triangles that's why the the tris-count is pretty much double the count of the faces. Unfortunately for NFS4 everything counts in tris.
Putting on these 2d rims to save some polies will not work this way I am afraid... if you work with alpha channels to simulate empty spaces between the spokes it will look very (!) rugged as you have to fit ALL (!!!) textures used for the whole car - including interior, undercarriage, rims, etc.. - ever texture you use... on 1 (ONE!!!) 256x256 texmap. You can use a 512x512 texmap aswell but since the VEG-patch will probably never get finished the game will automatically shrink the texture down to 256x256 and that does always look worse than using 256 from the start. The car relies much to much on beautiful textures to ever look good in NFS4 and it is never a good idea to save polies where you see it all the time like on the rims. delete some almost invisible interior details instead.
in Blender the counted polygons (faces) are normally a square and the program automatically breaks every square into 2 triangles that's why the the tris-count is pretty much double the count of the faces. Unfortunately for NFS4 everything counts in tris.
Putting on these 2d rims to save some polies will not work this way I am afraid... if you work with alpha channels to simulate empty spaces between the spokes it will look very (!) rugged as you have to fit ALL (!!!) textures used for the whole car - including interior, undercarriage, rims, etc.. - ever texture you use... on 1 (ONE!!!) 256x256 texmap. You can use a 512x512 texmap aswell but since the VEG-patch will probably never get finished the game will automatically shrink the texture down to 256x256 and that does always look worse than using 256 from the start. The car relies much to much on beautiful textures to ever look good in NFS4 and it is never a good idea to save polies where you see it all the time like on the rims. delete some almost invisible interior details instead.

I like it!
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