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Messages - Cooya!

#1
Ahh... Haha  =D
Rügenwalder?!?  :D
#2
Back in the day I made the CARP.txt there was already enough information on the internet to get all the data right...
But my problem was always that NFS4 is sooo arcadish that it does not interpret them right. My approach was always to put in all the real values at first but then to fiddle around with them until the driving FEELS right and all the times 0-60, quater mile, half mile, etc are as correct as possible. Atleast on my 2 testing maps "Raceway 1" and "Deadly Outback" that were my basic reference tracks for that to get the CARP.txt comparable to all the cars I edited. But you are right: Making Carps was a little more difficult back in the day. We had no idea which values were used and which were not and had to test it out... I only used NFS-Wizzard to do them.

I wanted to make a V2 of this car for a long time now with the Interior and driver of the vanilla DB7 or with the ones of "NFSF1McLaren"s remake... well... maybe one day...  ::)
#3
Although I think you should have ask for that before... I am totally fine with it.  :)

Since the original model has no real interior but a superbasic "room" to the windowline originally everythink was just plain black inside. I wanted to give it the illusion of a complete interior and therefore I drew some textures that simulates light and depth. ...And then I textured the driver to this subtile "black man".. I thought that everythink was still dark enough that you would not notice the lack of animation on the driver but I was wrong. Back in the day I did not really care because I wanted to keep the polycount as low as possible. But now I think that a moving driver is always a good driver ;)
I still have no idea what was wrong with my "carp.txt" as I worked on it for quite a long time to get all the times right... but you surely have your reasons and I am fine with that.
#4
Wohooo...  :afro: ...impressive work on the 80's Imperator. I can't wait to take it for a ride. I really like how Isdera facelifted the car to be ready for the 90's but for me the original one kills it. And thank you sooooo much for the :OT part that makes it a completely different version. Fantastic!

And I am really looking forward for a decent "Big Healey". Your original one is still pretty good and does not need to hide behind many other addons but it can't compare to your nowadays quality.

But may I ask you for a little "request"?!? I would loooove to see the :OT part beeing a hardtop instead of the softtop as you did with the Triumph... for a more "racecar oriented" look when the car is closed?!?
#5
You are right... I was expecting the very first version in the top picture to be made as you told us you wanted to do the version with the Mercedes-star on the front and since you gave it the large indicator lights and the big black frame on top of the headlight I thought I was right ;)
But now as I read that you want to use the ":OT"-part to make variety possible I can't say that I am unhappy with that. I simply love this feature! :)
...And since every Imperator was handcrafted for commission you can hardly find 2 cars that look the same so I don't mind the little "inaccuracies" in detail with switching the :OT
I still hope to get a Mercedes-star though... I think it looks totally cool as a "C111 successor".
#6
Besides the things you already mentioned to be corrected I have some more remarks just in case you don't have them in mind already: ;)



Beside these little flaws it already looks fantastic!  :)
And Thank you soooo much for correcting every little thing I mentioned on your 90's Imperator. The updated version is absolutely flawless now I would say. A perfect Addon. I am soooo in love with it.  ^-^
#7
I love this Imperator! It's a masterpiece again. Thank you sooooo much! The proportions and the details are spot on!


But am I allowed to address some little 'flaws' again? Or am I just too anoying again?!?

If I was.. than I would point out these little things:

1- There is a pretty severe diagonal line on the right side of the front hood caused by broken normals. Maybe you could recalculate them?
2- The black texture of the inner headlight in not optimal. You can see a line of bodycolour there.
3- The engine sound is broken. It is veeeeery silent when driving and completely mute when the car is idle.
4- I am missing the License plate dummy on the back between the rearlights.

5- Not really a flaw because normally you don't make windscreen wipers for your cars (what I am totally fine with) but sometimes you do (as on the Oxia). The wiper of the Imperator is soooo prominent that it would be a pitty to loose it... especially because you made the housing for its foot. You could re-use the one from your Lamborghini Jota  ;)



Sorry for being so picky again. I know I am an annoying person.. but this masterpiece deserves perfection. I love it soooo much ;)
#8
The Imperator is such a great supercar.. and your rendition is just perfect. I love it.  :)
Thank you for building not just the 80's but the 90's version aswell. It is such an amazing addon for our 1999 favorite game.
#9
Quote from: pete9516 on Jun 01, 2026,  8:05 PMI'm so glad you're making them. They're so gorgeous. Those taillights remind me of my W201 all the time

They are in fact from a Mercedes S-Class W116 ;)
#10
I don't think that making the doors openable is a very good idea...
if you use the ":OT" part for the doors, everytime you race on a summertime track against opponents, you will race against 7 opponents driving with their doors open. I don't think that this looks that cool. The same story when using the ":OL" part: 7 opponents will mock you everytime you race at night time.  :-\  ...And the ":OL" part vanishes very sudden when cars are still in close distance because it is used like the ":MB" and ":LB" LOD parts and is only shown together when the ":HB" part is loaded.
#11
Addon Requests / Re: Upload cars
May 07, 2026, 2:49 AM
Of course it is!  ;)
#12
Oh... really?!?   =D  Well... at least there should be. Otherwise things can go terribly wrong as you can see :D
#13
WOW! This is a masterpiece again. It seems like you are getting better and better with every car you are making for NFS4... And they get more and more detailed. Look at all the logos, the lamps, airvents... amazing. And thank you for adding a side mirror as this was not necessary on an italian car but looks just more complete that way.
I have nothing to criticise here... well... maybe ONE little thing. ;)
There is a little problem with the outer headlights penetrating with their base:

#14
I like the new and very detailed dashboard. great work! A lot better than the original one.
And I am SOOOO looking forward to the Isdera Imperator. Finally a very nice 80s (and 90s) supercar. I am pretty sure that the early one still has Mercedes logos as Eberhard Schultz still had the permission from Mercedes to use their badges as his early CW311 car was from such a high quality. I think Butch is building the version he showed in his collection some pages ago.

@ noise: A CW311 for NFS4?!? I have never seen one and I am pretty sure that Thomas Egelkraut did none... Can it be that you mistook it with the C111 by Felixx Autobahn? If i look on Thomas' homepage via wayback machine it seems that I am right.
https://web.archive.org/web/20001001160751/http://tomsgarage.btwracing.com/cars_nfs4.shtml
Where did you find one? I am curious. ;)
#15
I think it look A LOT better than the original texture...  :)
and suuuuper faithful to the original. Great work.  :afro:

You can improve the quality even further by blurring the alpha channel a bit. I usually just use the standart softener 1 or 2 times in photoshop. If you use the "BMP 7D" code for the texture you can have many shades of grey on the alpha.