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Messages - BFausto

#1
Quote from: JimDiabolo on Jan 05, 2026,  8:01 AM@Herms: Thanks, I would have liked to have had a lot of this earlier. But I've only just managed to get it done.
Actually, I wanted to simplify the operation of fshtools. That didn't work out so well. But for T3ED, it was worth dealing with the textures.


@pete9516: Regarding MCO: There isn't really much information available for loading the tracks.
I've already tried it myself. The header is slightly different, I can load the VRoad data, and the track block information is always the same size. But the track block data, i.e. the polygon extra objects, are a problem.

Hi!
First of all, thank you for your work on T3ED. It's an essential tool for anyone who still creates or modifies content for NFS4, and seeing an editor maintained and improved after so many years is truly impressive.

I often use Blender to prepare geometry, and I'd love to integrate the two workflows more smoothly. In T3ED's export function, the "With absolute values" option is extremely useful because it provides precise global coordinates.

It would be fantastic to have a similar option when importing OFF files — for example, a checkbox like "Import at world origin (0,0,0)" or "Use absolute coordinates". This would allow geometry prepared in Blender to be inserted into T3ED at the correct global position, without needing manual offsets.

I believe this would be a small but very helpful improvement for anyone working with mixed Blender ↔ T3ED pipelines.
Thanks again for your work and for your time.