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Messages - Hommelwomb

#1
I found out that it's actually fixed in this version of Rocky Pass:

https://www.nfsaddons.com/downloads/nfshs/tracks/10722/rocky-pass-2004-beta-finish.html
#2
Same at Country Woods: https://imgur.com/a/9nsoyci

Happens when you are right in front of that section.

Further away it is all right   :o
#3
I added a higher resolution display into the DASH00.TGA for the McLaren F1 GTR but don't know how to implement it into the DASH.FCE.

https://filebin.net/vzh3qy00b5wclndz

Anyone can help out?
#4
Career mode track infos stored in CIRCDEF.CDB:


https://imgur.com/a/w25XpUa
#5
Ay, next question: Is it possible to disable the requirement of having at least 2 cars in career mode for being able to enter a High Stakes track?

E.g. Changing a 02 to a 01 with some hex editing shenanigans - but where?  :)
#6
Quote from: DrSpeed on Jul 07, 2024, 12:13 PMHigh Stakes opponents:
001AEDE8 - High Stakes Tour - Duel car (B Class restriction) (default:04)
001AEDEC - World Tour - Duel car (A Class restriction) (default:23)
001AEDF0 - Memory Lane - Duel car (AA Class restriction) (default:1F)
001AEDF4 - Tour du Jour - Duel car (AA Class restriction) (default:10)
001AEDF8 - Need For Speed Tour - Duel car (AAA Class restriction) (default:12)
001AEDFC - North American Tour - Duel car (AAA Class restriction) (default:02)

To what numbers do I have to change the default IDs, so that there is a random class B car, or class A car, or class AAA car.

E.g. High Stakes Tour - Duel car (B Class restriction) (random class B car)
#7
Did you upload your fixes somewhere?
#8
Anyone knows why the road markings dissapear on this specific street section?

https://imgur.com/a/Sd3AxTf
#9
Help/F.A.Q / NFS4 Traffic Car Node Fix
Feb 07, 2026, 4:19 AM
Are there any mods that fix the nodes the traffic cars follow.

For example in Dolphin Cove in the big curve near the lighthouse the contraflow which should stick on their side (outer circle) just drive into your lane.
#11
Ah yes, I see that you know your NFS4 well.

Thanks.
#12
Anyone knows how to reduce the laps from 8 to 4 in the North American Tour's Circuit #3?
#13
Ty, that worked.

I would have replied  earlier if this site hadn't seemingly been ddos attacked today. ;)
#14
There are some cars I downloaded that seem to have much more unreasonable traction than most other cars.

So much that they hardly ever get airborne.

Is that stat somewhere in the carp.txt located?

Couldn't find it.
#15
https://www.nfsaddons.com/downloads/nfshs/cars/astonmartin/430/aston-martin-aston-martin-vanquish-v12.html

Upgrading the car to level 2 or 3 causes the game to bug out when starting a race.

It can be fixed by changing the "Gradient understeer" in the "Steering" tab from 0.000000 to 0.999789.

Can anyone please fix the download file so others don't encounter the same error?