Quote from: MADMAN_nfs on Nov 24, 2017, 8:58 AM
Well, i tinkered a bit with HxD...
So to sum up my conclusions:
Reset car class (like Knockout truck)
- car has no class (B, A, AA or AAA) ingame
- NFS-Wizard shows empty class field
- in pursuit mode opponent will be chosen by random classes
Set adresses 00000382, 00000383, 00000384 and 00000385 to values "FF"
Engine position
- set engine position at front (like La Nina) or at rear (like McLaren F1)
- influences smoke position of damaged engine and amount of damage taken by collision type (Frontal- or Rear-impact crash)
Set adress 000003BB to
"00" - Engine position at front
"01" - Engine position at rear (other values unequal to 00 work as well)
I'm surprised this is in the FEDATA and not in the CARP...
There's a lot of stuff in the CARP that doesn't seem to do anything...
