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Messages - Argento

#1
Quote from: pete9516 on Aug 06, 2025,  3:15 AMOh wow!! It would be really great if you could share those files with us. First of all, thanks for finding that old HDD. Do you have a place where you could upload those files to share? That would be really great
Of course!! Glad to help the community. There you go guys:
NFS3 Cars | NFS4 Cars
#2
Quote from: noise on Aug 05, 2025, 10:10 AMThnx, that's old stuff. Probably the fedata is not always set to English.

I'm sure there are people who are interested in the cars.

The mini for example looks like the car Agent-mulder is searching for.

Are the readme's included?

Yes, most cars are from 2000 to 2002 approximately.

Almost all of the NFS3 cars are "SPAnish" only, since they don't include the FeData.ENG file, but this can be fixed by renaming the Fedata.SPA file. And the NFS4 ones needs some tweaking too.

None of them have Readme files, or any kind of id whatsoever.
#3
Quote from: noise on Aug 04, 2025,  1:33 PMIn nfs4 section a few names got my attention, can you make pic's?

Yeap! There you go:



Had to change the game language to run some of them, but the core files are there. They need some work with Vivianne or similar.
#4
Hey guys, i've found a bunch of old cars for NFS3 & NFS4, backed-up in a HDD from the 90's.
Is anyone interested?. I don't really have time to upload all of them to the web, but can share the files i've found. Made a list:

NFS3:
01 - Ferrari 360 Modena GT
02 - Ford Mustang 1967 Shelby GT'500
03 - Ferrari 250 Testa Rossa 1957
04 - Ferrari 348 TB
05 - Ferrari 355 Evoluzione
06 - Ferrari 360 Modena
07 - Ferrari 360 Spider
08 - Ferrari 550 Barchetta
09 - Porsche 911 Turbo
10 - F355 F1 Spider SE
11 - Aston Martin DV7 Mina
12 - Audi Avus Quattro
13 - Chevy Truck
14 - Batmobile (old)
15 - Batmobile (new)
16 - Porsche Boxster
17 - Kenworth T-600 (Truck)
18 - Chevrolet Corvette 1967 L88
19 - Citroen 2CV
20 - Lamborghini Diablo SV 1995
21 - Lamborghini Diablo GTR
22 - Grave Digger
23 - Ferrari F1 - F2002 (Formula 1)
24 - Ferrari F40
25 - Ferrari F40 Competizione
26 - Ferrari F50
27 - Ferrari F50 Cabriolet
28 - Ferrari 250 GTO
29 - Fred's Flintstone Car
30 - Jordan 199 (Formula 1)
31 - Ferrari 512 TR
32 - Ferrari GTO
33 - Ford '34 Coupe
34 - Mario Kart '64
35 - Mitsubishi Lancer Evolution VI Gr.A
36 - Lotus Esprit V8
37 - Lamborghini Diablo Roadster VT-R
38 - Speed Racer Mach 5
39 - Pursuit - Mini Copper
40 - Mini Cooper
41 - Scooby Doo - Mystery Machine
42 - Monster Truck
43 - McLaren Mercedes MP4/14 (Formula 1)
44 - Lamborghini Murciélago
45 - Nazca C2
46 - Star Wars Space Bike
47 - Ferrari Testarossa
48 - 1976 Ford Torino
49 - 1965 Mustang GT350 Street
50 - Dodge Viper GTS-R GT2
51 - Jaguar XJ220
52 - BMW Z3 Roadster

NFS4:
01 - Porsche 911 Carrera RS
02 - Porsche 996 GT3
03 - 40 Ford Street Coupe
04 - 47 Cadillac Flame
05 - '50 Pickup Lowrider
06 - 63 Corvette
07 - Ferrari 330 P4 S
08 - Porsche 911 Carrera Cabrio
09 - 1997 Batmobile
10 - Porsche 911S
11 - Bonus Porsche
12 - Alfa Romeo Bimotore
13 - Chef & the gang
14 - Dino 246 GT
15 - Ferrari 288 GTO
16 - Ferrari 550 FIA
17 - Ford AeroMax with trailer
18 - Mitsubishi Eclipse Modified
19 - Ford Coupe 32 "Hot Rod"
20 - Golf Caddy
21 - Grader
22 - Ferrari 250 GTO
23 - Jurassic Park Explorer
24 - Lamborghini Canto GT-R
25 - Mini Cooper GT
26 - D.C.C. Pizza Box
27 - Anakin's Pod Racer
28 - RoadRunner
29 - Mitch's truck
30 - Mercedes W165 Silberpfeil
31 - Lamborghini Diablo sv2000
32 - Volvo F12
33 - Ford Mustang 1967 Shelby GT'500

Let me know what you think! Cheers!!  =D

#5
Very impresive!!!  :afro:
#6
Quote from: pete9516 on Aug 16, 2024,  4:15 PM
Quote from: Argento on Aug 10, 2024,  5:08 AM
Quote from: pete9516 on Aug 10, 2024,  4:55 AMWow, this is insane. I just notice that Egyptian Rally for nfs4 is basically a retexture of this Lunar track, since it's based on Rusty Springs Raceway, but it has the exact same shape as Lunar Springs but different textures, nice find

I've checked and indeed it is the same basetrack. Rusty Rally and Lunar share the same TR5.TRI and therfore have the same shape and objects position, only different textures 😏 i think that Egypcian Track its a convertion of Rusty Rally and nothing more.
I don't know which track you mean by Rusty Rally, but the nfs4 EP Egyptian Rally has the exact same track shape as Lunar Springs, while Rusty Springs Raceway has a more flat track shape in general

With Rusty Rally i meant Rusty Springs in rally mode. Always speaking of TNFSSE.

And yes, Rusty Springs in rally mode uses a different track shape, with more elevations, in comparison with Rusty Springs regular mode, which is almost entirely flat.

Rusty Springs regular uses TR1.TRI (flat).
Rusty Springs rally mode (and Lunar Springs) uses TR5.TRI (more elevations).

Egypcian Rally for NFS4 is surely a conversion of TR5.TRI ;) that's why it has the same shape as Rusty Springs rally mode and Lunar Springs.
#7
Quote from: pete9516 on Aug 10, 2024,  4:55 AMWow, this is insane. I just notice that Egyptian Rally for nfs4 is basically a retexture of this Lunar track, since it's based on Rusty Springs Raceway, but it has the exact same shape as Lunar Springs but different textures, nice find

I've checked and indeed it is the same basetrack. Rusty Rally and Lunar share the same TR5.TRI and therfore have the same shape and objects position, only different textures 😏 i think that Egypcian Track its a convertion of Rusty Rally and nothing more.
#8


OK as we all remember, "Lunar Springs" is a rendition of the Rusty Springs Raceway track set on the moon (see here and here), and was only featured in the PlayStation (PS1) release of The Need for Speed... until today, after almost 30 years! :o

That's right, now after some time investigating and putting all the pieces together, a lost-in-time track can be playable again, in both PC-Versions of the Need For Speed 1 (Orignal & SE). But have to say, according to the analized leftovers, apparently this track was intended to be part of the PC "Special Edition", and was cut short time before it's final CD release.

A - Information & Pieces Gathered:
All of the discovered files are original files created by EA back in 1996, and are leftovers present in the retail CD of TNFS-SE, so if you own that disc, you can check them yourself ;)

1) Track existance hint:

"Moon" track is named among the other tracks in the final "NFS.EXE"

2) Control Central leftover track selection image:

Located inside "MOON.QFS" file (1996-06-10). Present -only- among GERMAN files, in "X:\FRONTEND\GART\CONTROL\MOON.QFS". Removed from the ENGLISH part of the disc.

3) Leftover track textures:
Located inside "TR8_R01.FAM" file (1996-05-27). Present in "X:\SIMDATA\NTRACKFM\TR8_R01.FAM". (Note: this file corresponds to a rally track number 8 (TRack8_R), whick does not exist... Original textures for the retail version of Rusty Springs rally are located in "TR5_001.FAM".

5) Leftover audio files:
There are three of them, located X:\FRONTEND\SPEECH\... -and \GSPEECH\ for German version-: a) LUNARWEL.EAS, b) LUNSPRIN.EAS and c) LUNARGOL.EAS, all of them from 1996-05-15, and althow you can't enable them ingame -at least i couldn't-, you can listen to them using GAP (Game Audio Player v1.32). Basically they say: a) "Welcome to Lunar Springs", b) "Lunar Springs selected" and c) "While you are up there, see if you can find that golf ball..." :D haha obviously a joke!

B - Installation:
If you'd like to try this lost track by yourself, follow this steps:

a) Make a custom-full installation of TNFS:SE (in English).
b) Win two tournaments, to enable "Rally Tracks" mode -there is workaround for this, see "C - Help" ;)-
c) Copy "MOON.QFS" to your game directory, tipically "C:\NFSSE\FRONTEND\ART\CONTROL\" and rename it "SPRINGSR.QFS" (it's recommended to backup the original file first: SPRINGSR.QFS.bak ;) )
d) Copy "TR8_R01.FAM" to "C:\NFSSE\SIMDATA\ETRACKFM\" and rename it "TR5_001.FAM" (again, it's recommended to backup the original file first: TR5_001.FAM.bak ;) ). Now, with this last two steps we have "converted" the standar Rusty Springs rally to Lunar Springs.
e) Run the game, select "Lunar" track from the main menu and hit Race, that's it: WELCOME TO THE MOON!!!




C - Help!:
To "win" two tournaments to have rally mode enabled -and the other unlockables-, you may hexedit the "C:\NFSSE\GAMEDATA\CONFIG\CONFIG.DAT". Go to the very end of the file, and look for: <bh:00>C<bh:00>H<bh:00>M<bh:00><bh:00> and change it to <bh:00>C<bh:00>H<bh:00>M<bh:00><bh:02>. Just change that single "00" to "02" key.

D - Sidenotes:
* This was a nice discovery, collecting all the parts and make them work together correctly was challenging.
* This version of Lunar Springs differs in some textures from the PS1 Version. I think this may be because EA had no time to polish the final file. Therefor you'll find some texture glittches here and there, but the track is more than drivable. I've edited "TR5_001.FAM" correcting those little errors, PM me if you need help ;)
* The only track that word correctly with the TR8_R01.FAM is endeed "TR5.TRI" (Rusty Springs Rally), trust me, i tried all others and the position of the textures and objects were displayed wrong. And it's also understundable because the moon is not made of asfalt haha.
* I'm still in the look for more information regarding "Monterey" track, present but not available, in the PC CD Demo version of the original TNFS, (more info here) so if you know anything more, please let me know! :)

Thanks for reading!!
#9
Thanks for the tips Jim, i was doing something similar but saving the chunks as QFS files and works the same.

I don’t know anything about programming, but agree with you that a “extractor” wouldn’t be so hard to make.

Thanks!!
#10
Quote from: pete9516
Good question man, i hope you get an answer

Thanks. Its a difficult one, but a key part for completing the collection hehe. And a good version to look for differences with the standar EN/DE versions
#11
Sorry for bumping this old thread, but seems the right one to ask for this: does anyone know where can i find the Japanese version of The Need For Speed: SE (NFSSE) ISO or BIN/CUE format?

Here is a picture of the jewel case:


Link to redump: http://redump.org/disc/110367/

Thanks in advance!
#12
Quote from: JimDiabolo on Jun 16, 2024, 12:55 AM
I don't know a editor for FAM files. I once splited them into fsh files using a Hex editor, to get textures. The OpenNFS1 project seems to have the best information about the structure, since it loads them.
https://github.com/jeff-1amstudios/OpenNFS1

Wow! Never heard of OpenNFS1 project gonna give it a try out and read a bit about it.

"I once splited them into fsh files using a Hex editor, to get textures." can you explain how did you manage to do this? Thanks in advance!!
#13
Hello guys, i'm currently working in modding some NFS/NFSSE tracks, but it's really difficult to find any information about it.

Does any of you know if it's possible to extract and import textures from and into FAM files? These files contain the bitmaps that are used for displaying the corresponding track or track segment.

So far so good i could convert and import "Burnt Siena" and "Transtropolis" tracks from NFSSE to NFS. And also PS1 "Lunar Springs" track to NFS1SE for PC but with some texture errors.

Thanks in advance!
#14
Very interesting! I wonder if NFS3 tracks present in NFS4 are exactly the same or the developers use that opportunity to tweak them in any way. This type of comparison could help to determinate that.
#15
Quote from: nfsfan83 on Apr 21, 2024,  6:57 AM
A little modding Autumn Valley ( change sky textures, delete some autumn trees) and you will be have Monterey track.

I don't think so, i think Monterey was more like Vertigo Ridge. Remember that according to "The Games Machine" Monterey has a "legendary wooden tunnel" which is also present in VR, only a little less longer...

Quote from: nfsfan83 on Apr 21, 2024,  6:57 AM
But it is very interesting, also where is hidden: The Dakota, Monterey Speedway and Arizona Motorway maybe only beta version names, but I'm very curious ;)

I agree with you about them being beta names, and i tell you more, found more interesting information of another "beta track". In the "PC Zone 30" (September 1995 issue) they reviewed and early version of the game and wrote:

"Thankfully the beta pc version, which we’ve test driven (hem), not only shifts at a fair old lick, but includes all of the original features and more." | "And the tracks? There’s now a grand total of eight, including a test circuit with nifty high-speed banked corners. Hurrah! Aside from this test track, all of the races take place on public roads"

This was a nice discovery! :)

Full article: https://archive.org/details/PC_Zone_30_September_1995/page/n24/mode/1up?q=test+track

Quote from: pete9516 on Apr 23, 2024,  5:02 PM
Impressive find there, this opens eyes

Thanks Pete, i continue reading trying to find more clues about beta tracks and extra information to share :D