Quote from: AJ_Lethal on Mar 28, 2022, 4:06 PMThought _N stands for normal texture.
The _N textures are the bump map textures that are applied on top of the regular texture (although in MW's case, bump maps are unused); CarToolkit does not extract the bump map texture data.
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#1
Help/F.A.Q / Re: NFS-CarToolkit model export problem
Jun 07, 2022, 8:42 AM #2
Help/F.A.Q / Re: NFS-CarToolkit model export problem
Mar 28, 2022, 2:48 PM
In that txt file there is not just %_MISC but also %_MISC_N. In that mtl file that %_MISC_N seems to be mising.
#3
Help/F.A.Q / Re: NFS-CarToolkit model export problem
Mar 26, 2022, 5:26 PMQuote from: AJ_Lethal on Mar 26, 2022, 7:00 AMBut there are no textures with exact the given names.Quote from: modding on Mar 26, 2022, 6:18 AMFalse. In most cases (especially from vanilla models) the txt file has the correct names for textures for its intended purpose (compiling into a GEOMETRY.BIN file)[example from the M3 GTR from NFSMW]
But most of texture names are wrong or incomplete.
In case you need a reminder how the material section of the txt file does work:
#4
Help/F.A.Q / Re: NFS-CarToolkit model export problem
Mar 26, 2022, 6:18 AMQuote from: AJ_Lethal on Mar 25, 2022, 7:46 AMBut most of texture names are wrong or incomplete.Quote from: modding on Mar 25, 2022, 6:34 AMIt's basically the configuration file for compiling back into .bin files; it tells CarToolkit which materials, textures, markers and such to use when compiling the model.
What that txt file, created when exporting a model, should be good for?
#5
Help/F.A.Q / Re: NFS-CarToolkit model export problem
Mar 25, 2022, 6:34 AM
What that txt file, created when exporting a model, should be good for?
#6
Help/F.A.Q / Re: NFS-CarToolkit model export problem
Dec 22, 2021, 3:54 AMQuote from: AJ_Lethal on Dec 18, 2021, 6:50 PMAny other way to contact him? For that blogspot.com google acount is necesary.
It's not a bug; it's a missing feature at worst.
Here's the author's website, try leaving a message in the replies or sth: https://nfs-tools.blogspot.com/
#7
Help/F.A.Q / Re: NFS-CarToolkit model export problem
Dec 17, 2021, 6:53 AMQuote from: AJ_Lethal on Dec 17, 2021, 5:45 AMI see your point, but at least texture names from textures.bin which were corectly imported could also be exported corectly.
Some textures (like CARBOTTOM) are what are known as global/generic textures; which are found in places like GLOBAL\GLOBALB.LZC or CARS\TEXTURES.BIN. You have to manually extract those to use them in your 3D editor.
Some other textures like CARSKIN or BRAKELIGHT_RIGHT, for example, aren't textures per se but "slots" of sorts for dynamically changing textures (such as body paint or brakelights, respectively). You still might have to load a placeholder texture for those in your 3D editor for stuff like UV mapping.
So nobody know how to fix that texture bug? Unfortunately the tool contain no reedmee file, which contains a way to contact the developer.
#8
Help/F.A.Q / Re: NFS-CarToolkit model export problem
Dec 17, 2021, 3:59 AMQuote from: AJ_Lethal on Dec 16, 2021, 12:41 PMThe textures should be in the same folder as the model. I am using ZModeler 2 so no problems with dds format.Quote from: modding on Dec 16, 2021, 12:20 PMBecause the textures a) can be anywhere and the program can't magically guess where you're exporting the textures to embed the path data in order to load them automatically b) at least in z3d export case you'll have to convert the textures to bmp/tga since it handles the ZModeler 1 format (which doesn't have DDS support)
I have exported the textures separatly. Why the f*** should I do all texture stuf manually? I mean it should not be so hard to export the models to fbx/obj/z3d files with corect texture names.Quote from: modding on Dec 16, 2021, 12:20 PMI mean should I gues which texture belongs to which material?Not really, BIN meshes exported with cartookit have the texture name appended to the materials they use so you can know what texture originally came with it (so for example a part with a RUBBER material and TIRE texture will be exported with a material named RUBBER_TIRE)
To show again what I mean here the example avaible with the tool:


As you can see no material or texture name coresponds to the real textures avaible in the folder.
#9
Help/F.A.Q / Re: NFS-CarToolkit model export problem
Dec 16, 2021, 12:20 PMQuote from: AJ_Lethal on Dec 16, 2021, 11:55 AMI have exported the textures separatly. Why the f*** should I do all texture stuf manually? I mean it should not be so hard to export the models to fbx/obj/z3d files with corect texture names. I mean should I gues which texture belongs to which material?
You have to export the textures separately, then load them manually for each material in the 3D editor.
Also wanted to make 1 thing clear, never said that CarToolkit should be a viewer for fbx/obj/z3d files.
#10
Help/F.A.Q / Re: NFS-CarToolkit model export problem
Dec 16, 2021, 11:24 AMQuote from: AJ_Lethal on Dec 16, 2021, 5:15 AMBut CarToolkit aplies right textures when I load the model from bin file. So why the f*** the exported model has no textures? In ZModeler or 3 ds Max the model has also no textures, wich makes the model useles.
Toolkit only loads textures to BIN file models because the path for textures in BIN files is static (it's always in the same location as the GEOMETRY.BIN file). Other formats don't abide to that because
a) CarToolkit only loads (and exports) mesh and basic material data from fbx/obj/z3d
b) you load the geometry file first then load the textures separately; hence cartoolkit cannot tell what textures should load and apply to the mesh
CarToolkit is not meant to be a fbx/obj/z3d viewer; it's purpose is to convert from and to Black Box BIN file mesh formats.
#11
Help/F.A.Q / Re: NFS-CarToolkit model export problem
Dec 16, 2021, 3:58 AM
No, it´s fbx. I also tried z3d and when importing to ZModeler exact the same problem with textures. The advantage of ZModeler is that it gives errormesages and it looks like the developer of the too not knowing diference between material and textures.
#12
Help/F.A.Q / Re: NFS-CarToolkit model export problem
Dec 15, 2021, 12:45 PM #13
Help/F.A.Q / NFS-CarToolkit model export problem
Dec 15, 2021, 9:59 AM
I have imported many NFS models with NFS-CarToolkit and everithing looks good, specialy all textures are there, but after exporting the model to fbx and reopening the fbx file all textures are mising. The same problem if I expot to z3d. Looks like obj export has the same problem. So is there a vay to export the model with worcking textures?
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